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geant4/source/event/include/G4PrimaryVertex.hh
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2016-06-08 15:09:25 +02:00

121 lines
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C++

// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4PrimaryVertex.hh,v 1.1 1999/01/07 16:06:34 gunter Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
#ifndef G4PrimaryVertex_h
#define G4PrimaryVertex_h 1
#include "globals.hh"
#include "G4Allocator.hh"
#include "G4ThreeVector.hh"
#include "G4PrimaryParticle.hh"
class G4PrimaryVertex
{
public:
inline void *operator new(size_t);
inline void operator delete(void *aStackedTrack);
G4PrimaryVertex();
G4PrimaryVertex(G4double x0,G4double y0,G4double z0,G4double t0);
G4PrimaryVertex(G4ThreeVector xyz0,G4double t0);
~G4PrimaryVertex();
const G4PrimaryVertex & operator=(const G4PrimaryVertex &right);
int operator==(const G4PrimaryVertex &right) const;
int operator!=(const G4PrimaryVertex &right) const;
void Print() const;
private:
G4double X0;
G4double Y0;
G4double Z0;
G4double T0;
G4PrimaryParticle * theParticle;
G4PrimaryParticle * theTail;
G4PrimaryVertex* nextVertex;
G4int numberOfParticle;
public:
inline G4ThreeVector GetPosition() const
{ return G4ThreeVector(X0,Y0,Z0); }
inline G4double GetX0() const
{ return X0; }
inline G4double GetY0() const
{ return Y0; }
inline G4double GetZ0() const
{ return Z0; }
inline G4double GetT0() const
{ return T0; }
inline G4int GetNumberOfParticle() const
{ return numberOfParticle; }
inline void SetPrimary(G4PrimaryParticle * pp)
{
if(theParticle == NULL)
{
theParticle = pp;
theTail = pp;
}
else
{
theTail->SetNext(pp);
theTail = pp;
}
numberOfParticle++;
}
inline G4PrimaryParticle* GetPrimary(G4int i=0) const
{
if( i == 0 )
{ return theParticle; }
else if( i > 0 && i < numberOfParticle )
{
G4PrimaryParticle* particle = theParticle;
for( int j=0; j<i; j++ )
{
if( particle == NULL ) return NULL;
particle = particle->GetNext();
}
return particle;
}
else
{ return NULL; }
}
inline void SetNext(G4PrimaryVertex* nv)
{
if(nextVertex == NULL)
{ nextVertex = nv; }
else
{ nextVertex->SetNext(nv); }
}
inline G4PrimaryVertex* GetNext() const
{ return nextVertex; }
};
extern G4Allocator<G4PrimaryVertex> aPrimaryVertexAllocator;
inline void * G4PrimaryVertex::operator new(size_t)
{
void * aPrimaryVertex;
aPrimaryVertex = (void *) aPrimaryVertexAllocator.MallocSingle();
return aPrimaryVertex;
}
inline void G4PrimaryVertex::operator delete(void * aPrimaryVertex)
{
aPrimaryVertexAllocator.FreeSingle((G4PrimaryVertex *) aPrimaryVertex);
}
#endif