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geant4/examples/novice/N02/src/ExN02PrimaryGeneratorAction.cc
T
2016-06-08 15:09:25 +02:00

71 lines
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C++

// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: ExN02PrimaryGeneratorAction.cc,v 1.1 1999/01/07 16:05:49 gunter Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
//
// $ Id: $
//
// From exampleEmPhys2/MyPrimaryGeneratorAction.cc,v 1.1 1998/02/06 maire
#include "ExN02PrimaryGeneratorAction.hh"
#include "ExN02DetectorConstruction.hh"
#include "ExN02PrimaryGeneratorMessenger.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "globals.hh"
#include "Randomize.hh"
ExN02PrimaryGeneratorAction::ExN02PrimaryGeneratorAction(ExN02DetectorConstruction* myDC)
:myDetector(myDC),rndmFlag("off")
{
G4int n_particle = 1;
particleGun = new G4ParticleGun(n_particle);
gunMessenger = new ExN02PrimaryGeneratorMessenger(this);
// default particle
G4ParticleTable* particleTable = G4ParticleTable::GetParticleTable();
G4String particleName;
G4ParticleDefinition* particle
= particleTable->FindParticle(particleName="proton");
particleGun->SetParticleDefinition(particle);
particleGun->SetParticleMomentumDirection(G4ThreeVector(1.,0.,0.));
particleGun->SetParticleEnergy(3.0*GeV);
G4double position = -0.5*(myDetector->GetWorldFullLength());
particleGun->SetParticlePosition(G4ThreeVector(position,0.*cm,0.*cm));
}
ExN02PrimaryGeneratorAction::~ExN02PrimaryGeneratorAction()
{
delete particleGun;
delete gunMessenger;
}
void ExN02PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
// The Target is a box placed at (0,0,0)
//
G4double x0 = -0.5*(myDetector->GetTargetFullLength());
G4double y0 = 0.*cm, z0 = 0.*cm;
if (rndmFlag == "on")
{y0 = (myDetector->GetTargetFullLength())*(G4UniformRand()-0.5);
z0 = (myDetector->GetTargetFullLength())*(G4UniformRand()-0.5);
}
particleGun->SetParticlePosition(G4ThreeVector(x0,y0,z0));
particleGun->GeneratePrimaryVertex(anEvent);
}