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geant4/environments/OPACS/include/G4oScene.hh
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2016-06-08 15:09:25 +02:00

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// This code implementation is the intellectual property of
// the RD44 GEANT4 collaboration.
//
// By copying, distributing or modifying the Program (or any work
// based on the Program) you indicate your acceptance of this statement,
// and all its terms.
//
// $Id: G4oScene.hh,v 1.2 1999/04/16 10:03:27 barrand Exp $
// GEANT4 tag $Name: geant4-00-01 $
//
/* +---------------------- Copyright notice -------------------------------+ */
/* | Copyright (C) 1995, Guy Barrand, LAL Orsay, (barrand@lal.in2p3.fr) | */
/* | Permission to use, copy, modify, and distribute this software | */
/* | and its documentation for any purpose and without fee is hereby | */
/* | granted, provided that the above copyright notice appear in all | */
/* | copies and that both that copyright notice and this permission | */
/* | notice appear in supporting documentation. This software is | */
/* | provided "as is" without express or implied warranty. | */
/* +---------------------- Copyright notice -------------------------------+ */
#ifndef G4OSCENE_HH
#define G4OSCENE_HH
#include <G4VGraphicsScene.hh>
class G4PhysicalVolumeModel;
class G4VPhysicalVolume;
class G4LogicalVolume;
#include <ONode.h>
class G4oScene : public G4VGraphicsScene {
public:
//Inherited
void AddThis (const G4Box&);
void AddThis (const G4Cons&);
void AddThis (const G4Tubs&);
void AddThis (const G4Trd&);
void AddThis (const G4Trap&);
void AddThis (const G4Sphere&);
void AddThis (const G4Para&);
void AddThis (const G4Torus&);
void AddThis (const G4Polycone&);
void AddThis (const G4Polyhedra&);
void AddThis (const G4VSolid& solid); // For solids not above.
void PreAddThis (const G4Transform3D& objectTransformation,
const G4VisAttributes& visAttribs);
void PostAddThis ();
void EstablishSpecials (G4PhysicalVolumeModel&);
//Local
G4oScene ();
~G4oScene ();
void SetNodeName (char*);
ONode GetNode ();
private:
static ONode node;
const G4Transform3D* fpAccTransf; // Accumulated transformation.
static char* nodeName;
void AddPolyhedron (G4Polyhedron*);
G4int fCurrentDepth; // Current depth of geom. hierarchy.
G4VPhysicalVolume* fpCurrentPV; // Current physical volume.
G4LogicalVolume* fpCurrentLV; // Current logical volume.
};
#endif