197 lines
7.4 KiB
C++
197 lines
7.4 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VisCommandsSceneAdd.hh,v 1.17 2006/11/01 10:50:28 allison Exp $
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// GEANT4 tag $Name: geant4-09-00 $
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// /vis/scene commands - John Allison 9th August 1998
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#ifndef G4VISCOMMANDSSCENEADD_HH
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#define G4VISCOMMANDSSCENEADD_HH
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#include "G4VisCommandsScene.hh"
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class G4UIcmdWithoutParameter;
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class G4UIcmdWithAString;
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#include "G4Transform3D.hh"
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#include "G4VisAttributes.hh"
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class G4VisCommandSceneAddAxes: public G4VVisCommandScene {
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public:
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G4VisCommandSceneAddAxes ();
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virtual ~G4VisCommandSceneAddAxes ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneAddAxes (const G4VisCommandSceneAddAxes&);
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G4VisCommandSceneAddAxes& operator = (const G4VisCommandSceneAddAxes&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandSceneAddEventID: public G4VVisCommandScene {
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public:
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G4VisCommandSceneAddEventID ();
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virtual ~G4VisCommandSceneAddEventID ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneAddEventID (const G4VisCommandSceneAddEventID&);
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G4VisCommandSceneAddEventID& operator = (const G4VisCommandSceneAddEventID&);
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struct EventID {
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EventID(G4VisManager* vm, G4int size, G4double x, G4double y):
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fpVisManager(vm), fSize(size), fX(x), fY(y) {}
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void operator()(G4VGraphicsScene&, const G4Transform3D&);
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G4VisManager* fpVisManager;
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G4int fSize;
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G4double fX, fY;
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};
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G4UIcommand* fpCommand;
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};
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class G4VisCommandSceneAddGhosts: public G4VVisCommandScene {
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public:
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G4VisCommandSceneAddGhosts ();
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virtual ~G4VisCommandSceneAddGhosts ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneAddGhosts (const G4VisCommandSceneAddGhosts&);
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G4VisCommandSceneAddGhosts& operator =
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(const G4VisCommandSceneAddGhosts&);
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G4UIcmdWithAString* fpCommand;
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};
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class G4VisCommandSceneAddHits: public G4VVisCommandScene {
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public:
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G4VisCommandSceneAddHits ();
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virtual ~G4VisCommandSceneAddHits ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneAddHits (const G4VisCommandSceneAddHits&);
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G4VisCommandSceneAddHits& operator = (const G4VisCommandSceneAddHits&);
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G4UIcmdWithoutParameter* fpCommand;
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};
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class G4VisCommandSceneAddLogicalVolume: public G4VVisCommandScene {
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public:
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G4VisCommandSceneAddLogicalVolume ();
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virtual ~G4VisCommandSceneAddLogicalVolume ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneAddLogicalVolume (const G4VisCommandSceneAddLogicalVolume&);
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G4VisCommandSceneAddLogicalVolume& operator =
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(const G4VisCommandSceneAddLogicalVolume&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandSceneAddLogo: public G4VVisCommandScene {
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public:
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G4VisCommandSceneAddLogo ();
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virtual ~G4VisCommandSceneAddLogo ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneAddLogo (const G4VisCommandSceneAddLogo&);
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G4VisCommandSceneAddLogo& operator = (const G4VisCommandSceneAddLogo&);
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class G4Logo {
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public:
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G4Logo(G4double height, const G4VisAttributes&);
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~G4Logo();
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void operator()(G4VGraphicsScene&, const G4Transform3D&);
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private:
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G4double fHeight;
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G4VisAttributes fVisAtts;
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G4Polyhedron *fpG, *fp4;
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};
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G4UIcommand* fpCommand;
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};
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class G4VisCommandSceneAddScale: public G4VVisCommandScene {
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public:
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G4VisCommandSceneAddScale ();
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virtual ~G4VisCommandSceneAddScale ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneAddScale (const G4VisCommandSceneAddScale&);
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G4VisCommandSceneAddScale& operator = (const G4VisCommandSceneAddScale&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandSceneAddText: public G4VVisCommandScene {
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public:
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G4VisCommandSceneAddText ();
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virtual ~G4VisCommandSceneAddText ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneAddText (const G4VisCommandSceneAddText&);
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G4VisCommandSceneAddText& operator = (const G4VisCommandSceneAddText&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandSceneAddTrajectories: public G4VVisCommandScene {
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public:
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G4VisCommandSceneAddTrajectories ();
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virtual ~G4VisCommandSceneAddTrajectories ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneAddTrajectories (const G4VisCommandSceneAddTrajectories&);
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G4VisCommandSceneAddTrajectories& operator =
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(const G4VisCommandSceneAddTrajectories&);
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G4UIcmdWithAString* fpCommand;
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};
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class G4VisCommandSceneAddUserAction: public G4VVisCommandScene {
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public:
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G4VisCommandSceneAddUserAction ();
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virtual ~G4VisCommandSceneAddUserAction ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneAddUserAction (const G4VisCommandSceneAddUserAction&);
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G4VisCommandSceneAddUserAction& operator = (const G4VisCommandSceneAddUserAction&);
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G4UIcommand* fpCommand;
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};
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class G4VisCommandSceneAddVolume: public G4VVisCommandScene {
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public:
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G4VisCommandSceneAddVolume ();
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virtual ~G4VisCommandSceneAddVolume ();
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G4String GetCurrentValue (G4UIcommand* command);
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void SetNewValue (G4UIcommand* command, G4String newValue);
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private:
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G4VisCommandSceneAddVolume (const G4VisCommandSceneAddVolume&);
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G4VisCommandSceneAddVolume& operator = (const G4VisCommandSceneAddVolume&);
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G4UIcommand* fpCommand;
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};
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#endif
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