103 lines
4.1 KiB
C++
103 lines
4.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4RayTrajectoryPoint.hh,v 1.9 2006/06/29 21:23:47 gunter Exp $
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// GEANT4 tag $Name: geant4-09-00 $
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//
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//
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// class description:
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//
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// This is a concrete class of G4VTrajectoryPoint which represents a point where
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// a ray crosses upon a surface of a volume regardless of its visibility. Objects
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// of this class are created by G4RayTrajectory class object.
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//
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/////////////////////////
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//G4RayTrajectoryPoint.hh
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/////////////////////////
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#ifndef G4RayTrajectoryPoint_h
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#define G4RayTrajectoryPoint_h 1
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class G4VisAttributes;
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#include "globals.hh"
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#include "G4VTrajectoryPoint.hh"
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#include "G4Allocator.hh"
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#include "G4ThreeVector.hh"
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class G4RayTrajectoryPoint :public G4VTrajectoryPoint
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{
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public:
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G4RayTrajectoryPoint();
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virtual ~G4RayTrajectoryPoint();
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inline void *operator new(size_t);
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inline void operator delete(void *aTrajectoryPoint);
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// inline int operator==(const G4RayTrajectoryPoint& right) const
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// { return (this==&right); };
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private:
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const G4VisAttributes* preStepAtt;
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const G4VisAttributes* postStepAtt;
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G4ThreeVector surfaceNormal;
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G4double stepLength;
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public:
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inline void SetPreStepAtt(const G4VisAttributes* val) { preStepAtt = val; }
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inline const G4VisAttributes* GetPreStepAtt() const { return preStepAtt; }
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inline void SetPostStepAtt(const G4VisAttributes* val) { postStepAtt = val; }
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inline const G4VisAttributes* GetPostStepAtt() const { return postStepAtt; }
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inline void SetSurfaceNormal(G4ThreeVector val) { surfaceNormal = val; }
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inline G4ThreeVector GetSurfaceNormal() const { return surfaceNormal; }
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inline void SetStepLength(G4double val) { stepLength = val; }
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inline G4double GetStepLength() const { return stepLength; }
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inline const G4ThreeVector GetPosition() const { return G4ThreeVector();}
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// Dummy function (not used) to satisfy base class pure virtual function.
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};
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#if defined G4VIS_ALLOC_EXPORT
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extern G4DLLEXPORT G4Allocator<G4RayTrajectoryPoint> G4RayTrajectoryPointAllocator;
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#else
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extern G4DLLIMPORT G4Allocator<G4RayTrajectoryPoint> G4RayTrajectoryPointAllocator;
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#endif
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inline void* G4RayTrajectoryPoint::operator new(size_t)
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{
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void *aTrajectoryPoint;
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aTrajectoryPoint = (void *) G4RayTrajectoryPointAllocator.MallocSingle();
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return aTrajectoryPoint;
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}
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inline void G4RayTrajectoryPoint::operator delete(void *aTrajectoryPoint)
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{
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G4RayTrajectoryPointAllocator.FreeSingle((G4RayTrajectoryPoint *) aTrajectoryPoint);
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}
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#endif
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