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geant4/source/visualization/OpenGL/src/G4OpenGLImmediateXmViewer.cc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4OpenGLImmediateXmViewer.cc,v 1.17 2006/07/03 16:38:13 allison Exp $
// GEANT4 tag $Name: geant4-09-00 $
//
//
// Andrew Walkden 10th February 1997
// Class G4OpenGLImmediateXmViewer : a class derived from G4OpenGLXmViewer
// and G4OpenGLImmediateViewer.
#ifdef G4VIS_BUILD_OPENGLXM_DRIVER
#include "G4OpenGLImmediateXmViewer.hh"
#include "G4ios.hh"
G4OpenGLImmediateXmViewer::
G4OpenGLImmediateXmViewer(G4OpenGLImmediateSceneHandler& sceneHandler,
const G4String& name)
: G4VViewer (sceneHandler, sceneHandler.IncrementViewCount (), name),
G4OpenGLViewer (sceneHandler),
G4OpenGLXmViewer (sceneHandler),
G4OpenGLImmediateViewer (sceneHandler)
{
if (fViewId < 0) return; // In case error in base class instantiation.
// ensure a suitable window was found
if (!vi_immediate) {
G4cerr << "G4OpenGLImmediateXmViewer::G4OpenGLImmediateXmViewer -"
" G4OpenGLXmViewer couldn't get a visual." << G4endl;
fViewId = -1; // This flags an error.
return;
}
}
G4OpenGLImmediateXmViewer::~G4OpenGLImmediateXmViewer () {}
void G4OpenGLImmediateXmViewer::Initialise () {
CreateGLXContext (vi_immediate);
CreateMainWindow ();
CreateFontLists ();
InitializeGLView ();
// clear the buffers and window.
ClearView ();
FinishView ();
glDepthFunc (GL_LEQUAL);
glDepthMask (GL_TRUE);
glColorMask (GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
glLineWidth (1.0);
glEnable (GL_BLEND);
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
// If a double buffer context has been forced upon us, ignore the
// back buffer for this OpenGLImmediate view.
glDrawBuffer (GL_FRONT);
}
void G4OpenGLImmediateXmViewer::DrawView () {
G4ViewParameters::DrawingStyle style = GetViewParameters().GetDrawingStyle();
//Make sure current viewer is attached and clean...
glXMakeCurrent (dpy, win, cx);
glViewport (0, 0, WinSize_x, WinSize_y);
if(style!=G4ViewParameters::hlr &&
haloing_enabled) {
HaloingFirstPass ();
NeedKernelVisit ();
ProcessView ();
glFlush ();
HaloingSecondPass ();
}
NeedKernelVisit (); // Always need to visit G4 kernel.
ProcessView ();
FinishView ();
}
void G4OpenGLImmediateXmViewer::FinishView () {
glXWaitGL (); //Wait for effects of all previous OpenGL commands to
//be propogated before progressing.
glFlush ();
}
#endif