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geant4/source/run/include/G4VUserPrimaryGeneratorAction.hh
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2016-06-09 15:16:48 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4VUserPrimaryGeneratorAction.hh,v 1.5 2006/06/29 21:13:38 gunter Exp $
// GEANT4 tag $Name: geant4-09-00 $
//
#ifndef G4VUserPrimaryGeneratorAction_h
#define G4VUserPrimaryGeneratorAction_h 1
class G4Event;
// class description:
//
// This is the abstract base class of the user's mandatory action class
// for primary vertex/particle generation. This class has only one pure
// virtual method GeneratePrimaries() which is invoked from G4RunManager
// during the event loop.
// Note that this class is NOT intended for generating primary vertex/particle
// by itself. This class should
// - have one or more G4VPrimaryGenerator concrete classes such as G4ParticleGun
// - set/change properties of generator(s)
// - pass G4Event object so that the generator(s) can generate primaries.
//
class G4VUserPrimaryGeneratorAction
{
public:
G4VUserPrimaryGeneratorAction();
virtual ~G4VUserPrimaryGeneratorAction();
public:
virtual void GeneratePrimaries(G4Event* anEvent) = 0;
};
#endif