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geant4/source/run/include/G4RunManager.hh
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2016-06-09 15:16:48 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4RunManager.hh,v 1.48 2007/05/04 16:02:58 asaim Exp $
// GEANT4 tag $Name: geant4-09-00 $
//
//
// class description:
//
// This is a class for run control in GEANT4
//
// User must provide his own classes derived from the following
// three abstract classes and register them to the RunManager.
// G4VUserDetectorConstruction - Detector Geometry, Materials
// G4VUserPhysicsList - Particle types and Processes
// G4VUserPrimaryGeneratorAction - Event Generator selection
//
// In addition to the above mandatory classes, user can easily
// customize of the default functionality of GEANT4 simulation
// by making his own classes derived from the following 5 user
// action classes.
// G4UserRunAction - Actions for each Run
// G4UserEventAction - Actions for each Event
// G4UserStackingAction - Tracks Stacking selection
// G4UserTrackingAction - Actions for each Track
// G4UserSteppingAction - Actions for each Step
//
// G4RunManager is the only manager class in Geant4 kernel which
// the user MUST construct an object by him/herself in the main().
// Also, G4RunManager is the only manager class in Geant4 kernel
// which the user CAN derive it to costomize the behavior of the
// run control. For this case, user should use protected methods
// provided in this class for procedures he/she does not want to
// change.
//
// G4RunManager or the derived class of it MUST be a singleton.
// The user MUST NOT construct more than one object even if there
// are two different concrete implementations.
//
// G4RunManager controls all of state changes. See G4ApplicationState.hh
// in intercoms category for the meanings of each state.
//
#ifndef G4RunManager_h
#define G4RunManager_h 1
// userAction classes
class G4VUserDetectorConstruction;
class G4VUserPhysicsList;
class G4UserRunAction;
class G4VUserPrimaryGeneratorAction;
class G4UserEventAction;
class G4UserStackingAction;
class G4UserTrackingAction;
class G4UserSteppingAction;
class G4VPhysicalVolume;
class G4Region;
class G4Timer;
class G4RunMessenger;
class G4DCtable;
class G4Run;
class G4PrimaryTransformer;
#include "G4RunManagerKernel.hh"
#include "G4Event.hh"
#include "G4EventManager.hh"
#include "globals.hh"
#include <vector>
class G4RunManager
{
public: // with description
static G4RunManager* GetRunManager();
// Static method which returns the singleton pointer of G4RunManager or
// its derived class.
private:
static G4RunManager* fRunManager;
public: // with description
G4RunManager();
virtual ~G4RunManager();
// The constructor and the destructor. The user must construct this class
// object at the beginning of his/her main() and must delete it at the
// bottom of the main().
public: // with description
virtual void BeamOn(G4int n_event,const char* macroFile=0,G4int n_select=-1);
// This method starts an event loof of "n_event" events. The condition of Geant4
// is examined before starting the event loop. This method must be invoked at
// Idle state. The state will be changed to GeomClosed during the event loop and
// will go back to Idle when the loop is over or aborted.
// In case a string "macroFile" which represents the name of a macro file is given,
// this macro file will be executed AT THE END of each event processing. In case
// "n_select" is greater than zero, at the ond of first "n_select" events the macro
// file is executed.
virtual void Initialize();
// This method invokes all the necessary initialization procedures for an event
// loop. This method must be invoked at the Geant4 state of PreInit or Idle. The
// state will be changed to Init during the initialization procedures and then
// changed to Idle.
// This method invokes two protected methods, InitializeGeometry() and
// InitializePhysics().
// After some event loops, the user can invoke this method once again. It is
// required if the user changes geometry, physics process, and/or cut off value.
// If the user forget the second invokation, G4RunManager will invoke BeamOn()
// method will invoke this method. (Note that this feature is not valid for the
// first initialization.)
virtual void DefineWorldVolume(G4VPhysicalVolume * worldVol,
G4bool topologyIsChanged=true);
// This method must be invoked if the geometry setup has been changed between
// runs. The flag 'topologyIsChanged' will specify if the geometry topology is
// different from the original one used in the previous run; if not, it must be
// set to false, so that the original optimisation and navigation history is
// preserved. This method is invoked also at initialisation.
//////////////////////////////////////////////////////virtual void ResetNavigator() const;
// Resets the state of the navigator for tracking; needed for geometry updates.
// It forces the optimisation and navigation history to be reset.
virtual void AbortRun(G4bool softAbort=false);
// This method safely aborts the current event loop even if an event is in progress.
// This method is available for Geant4 states of GeomClosed and EventProc. The state
// will be changed to Idle, so that another event loop can be done.
// If softAbort is true, the event loop is aborted after processing the current
// event, while the current event is aborted if it is false.
virtual void AbortEvent();
// This method aborts the currently processing event, remaining events in the
// current event loop will be processed. This method is available only for
// EventProc state.
protected: // with description
virtual void InitializeGeometry();
virtual void InitializePhysics();
// These protected methods are invoked from Initialize() method for the
// initializations of geometry and physics processes. The user's concrete
// G4VUserDetectorConstruction class will be accessed from InitializeGeometry() and
// G4VUserPhysicsList class will be accessed from InitializePhysics().
virtual G4bool ConfirmBeamOnCondition();
virtual void RunInitialization();
virtual void DoEventLoop(G4int n_event,const char* macroFile=0,G4int n_select=-1);
virtual void RunTermination();
// These four protected methods are invoked from BeamOn() method. These four methods
// are invoked in this order.
// ConfirmBeamOnCondition() method checks if all the necessary initializations have
// already done. If the condition is not satisfied, false is returned and the follwing
// three methods will be skipped.
// RunInitialization() method initializes a run. For example, a G4Run class object
// is constructed in this method.
// DoEventLoop() method control an event loop. Arguments are same as BeamOn() method.
// Inide the event loop, two following protected methods are invoked at the begining
// and the end of each event.
// RunTermination() method terminates a run processing. For example, a G4Run class
// object is deleted in this class. If the user uses ODBMS and wants to store the
// G4Run class object, he/she must override this method.
///////////////////////////////////////////////////////////virtual void BuildPhysicsTables();
// This method is invoked from RunInitialization() to create physics tables.
virtual G4Event* GenerateEvent(G4int i_event);
virtual void AnalyzeEvent(G4Event* anEvent);
// These two protected methods are invoked from DoEventLoop() method at the begining
// and the end of each event processing.
// GenerateEvent() method constructs a G4Event class object and invoke the user's
// G4VUserPrimaryGeneratorAction concrete class. If the user is using ODBMS and event
// objects have been created and stored in the data base, he/she must override this
// method.
// AnalyzeEvent() stores an event to a data base if a concrete G4VPersistentManager
// class is defined.
public: // with description
//////////////////////////////////////////////////////void UpdateRegion();
// Update region list.
// This method is mandatory before invoking following two dump methods.
// At RunInitialization(), this method is automatically invoked, and thus
// the user needs not invoke.
void DumpRegion(G4String rname) const;
// Dump information of a region.
void DumpRegion(G4Region* region=0) const;
// Dump information of a region.
// If the pointer is NULL, all regions are shown.
protected:
void StackPreviousEvent(G4Event* anEvent);
protected:
G4RunManagerKernel * kernel;
G4EventManager * eventManager;
G4VUserDetectorConstruction * userDetector;
G4VUserPhysicsList * physicsList;
G4UserRunAction * userRunAction;
G4VUserPrimaryGeneratorAction * userPrimaryGeneratorAction;
G4UserEventAction * userEventAction;
G4UserStackingAction * userStackingAction;
G4UserTrackingAction * userTrackingAction;
G4UserSteppingAction * userSteppingAction;
private:
G4RunMessenger* runMessenger;
protected:
G4bool geometryInitialized;
G4bool physicsInitialized;
G4bool runAborted;
G4bool initializedAtLeastOnce;
G4bool geometryToBeOptimized;
G4int runIDCounter;
G4int verboseLevel;
G4Timer * timer;
G4DCtable* DCtable;
G4Run* currentRun;
G4Event* currentEvent;
std::vector<G4Event*>* previousEvents;
G4int n_perviousEventsToBeStored;
G4int numberOfEventToBeProcessed;
G4bool storeRandomNumberStatus;
G4int storeRandomNumberStatusToG4Event;
G4String randomNumberStatusDir;
G4String randomNumberStatusForThisRun;
G4String randomNumberStatusForThisEvent;
G4VPhysicalVolume* currentWorld;
G4int nParallelWorlds;
public:
virtual void rndmSaveThisRun();
virtual void rndmSaveThisEvent();
virtual void RestoreRandomNumberStatus(G4String fileN);
public: // with description
inline void SetUserInitialization(G4VUserDetectorConstruction* userInit)
{ userDetector = userInit; }
inline void SetUserInitialization(G4VUserPhysicsList* userInit)
{
physicsList = userInit;
kernel->SetPhysics(userInit);
}
inline void SetUserAction(G4UserRunAction* userAction)
{ userRunAction = userAction; }
inline void SetUserAction(G4VUserPrimaryGeneratorAction* userAction)
{ userPrimaryGeneratorAction = userAction; }
inline void SetUserAction(G4UserEventAction* userAction)
{
eventManager->SetUserAction(userAction);
userEventAction = userAction;
}
inline void SetUserAction(G4UserStackingAction* userAction)
{
eventManager->SetUserAction(userAction);
userStackingAction = userAction;
}
inline void SetUserAction(G4UserTrackingAction* userAction)
{
eventManager->SetUserAction(userAction);
userTrackingAction = userAction;
}
inline void SetUserAction(G4UserSteppingAction* userAction)
{
eventManager->SetUserAction(userAction);
userSteppingAction = userAction;
}
// These methods store respective user initialization and action classes.
inline const G4VUserDetectorConstruction* GetUserDetectorConstruction() const
{ return userDetector; }
inline const G4VUserPhysicsList* GetUserPhysicsList() const
{ return physicsList; }
inline const G4UserRunAction* GetUserRunAction() const
{ return userRunAction; }
inline const G4VUserPrimaryGeneratorAction* GetUserPrimaryGeneratorAction() const
{ return userPrimaryGeneratorAction; }
inline const G4UserEventAction* GetUserEventAction() const
{ return userEventAction; }
inline const G4UserStackingAction* GetUserStackingAction() const
{ return userStackingAction; }
inline const G4UserTrackingAction* GetUserTrackingAction() const
{ return userTrackingAction; }
inline const G4UserSteppingAction* GetUserSteppingAction() const
{ return userSteppingAction; }
// These methods returns respective user initialization and action classes.
inline void SetNumberOfAdditionalWaitingStacks(G4int iAdd)
{ eventManager->SetNumberOfAdditionalWaitingStacks(iAdd); }
// Set the number of additional (optional) waiting stacks.
// This method must be invoked at PreInit, Init or Idle states.
// Once the user set the number of additional waiting stacks,
// he/she can use the corresponding ENUM in G4ClassificationOfNewTrack.
inline G4String GetVersionString() const
{ return kernel->GetVersionString(); }
inline void SetPrimaryTransformer(G4PrimaryTransformer* pt)
{ kernel->SetPrimaryTransformer(pt); }
inline void StoreRandomNumberStatusToG4Event(G4int vl)
// if vl = 1 : status before primary particle generation is stored
// if vl = 2 : status before event processing (after primary particle generation) is stored
// if vl = 3 : both are stored
// if vl = 0 : none is stored (default)
{
storeRandomNumberStatusToG4Event = vl;
eventManager->StoreRandomNumberStatusToG4Event(vl);
}
inline G4int GetFlagRandomNumberStatusToG4Event() const
{ return storeRandomNumberStatusToG4Event; }
public:
inline void SetRandomNumberStore(G4bool flag)
{ storeRandomNumberStatus = flag; }
inline G4bool GetRandomNumberStore() const
{ return storeRandomNumberStatus; }
inline void SetRandomNumberStoreDir(G4String dir)
{
G4String dirStr = dir;
if( dirStr(dirStr.length()-1) != '/' ) dirStr += "/";
randomNumberStatusDir = dirStr;
}
inline G4String GetRandomNumberStoreDir() const
{ return randomNumberStatusDir; }
inline const G4String& GetRandomNumberStatusForThisRun() const
{ return randomNumberStatusForThisRun; }
inline const G4String& GetRandomNumberStatusForThisEvent() const
{
if(storeRandomNumberStatusToG4Event==0 || storeRandomNumberStatusToG4Event==2)
{ G4Exception("Random number status is not available for this event."); }
return randomNumberStatusForThisEvent;
}
public: // with description
inline void GeometryHasBeenModified()
{ kernel->GeometryHasBeenModified(); }
// This method must be invoked (or equivalent UI command can be used)
// in case the user changes his/her detector geometry after
// Initialize() metho has been invoked. Then, at the begining of the next BeamOn(),
// all necessary re-initialization will be done.
inline void PhysicsHasBeenModified()
{ kernel->PhysicsHasBeenModified(); }
// This method must be invoked (or equivalent UI command can be used)
// in case the user changes his/her physics process(es), e.g. (in)activate
// some processes. Once this method is invoked, regardless of cuts are
// changed or not, BuildPhysicsTable() of PhysicsList is invoked for
// refreshing all physics tables.
inline void CutOffHasBeenModified()
{
G4cerr << "CutOffHasBeenModified becomes obsolete." << G4endl;
G4cerr << "It is safe to remove invoking this method." << G4endl;
}
public:
inline void SetVerboseLevel(G4int vl)
{ verboseLevel = vl;
kernel->SetVerboseLevel(vl); }
inline G4int GetVerboseLevel() const
{ return verboseLevel; }
inline void SetGeometryToBeOptimized(G4bool vl)
{
if(geometryToBeOptimized != vl)
{
geometryToBeOptimized = vl;
kernel->GeometryHasBeenModified();
kernel->SetGeometryToBeOptimized(vl);
}
}
inline G4bool GetGeometryToBeOptimized()
{ return geometryToBeOptimized; }
public: // with description
inline void SetNumberOfEventsToBeStored(G4int val)
{ n_perviousEventsToBeStored = val; }
// Sets the number of events to be kept after processing. That is, "val" previous
// events can be used with the most recent event for digitizing pileup. "val"+1
// previous event is deleted.
// This method must be invoked before starting the event loop.
inline const G4Run* GetCurrentRun() const
{ return currentRun; }
// Returns the pointer to the current run. This method is available for Geant4
// states of GeomClosed and EventProc.
inline const G4Event* GetCurrentEvent() const
{ return currentEvent; }
// Returns the pointer to the current event. This method is available for EventProc
// state.
inline const G4Event* GetPreviousEvent(G4int i) const
{
if(i>=1 && i<=n_perviousEventsToBeStored)
{ return (*previousEvents)[i-1]; }
return 0;
}
// Returns the pointer to the "i" previous event. This method is availavle for
// EventProc state. In case the event loop has not yet to reach to the requested
// event, null will be returned. To use this method, SetNumberOfEventsToBeStored()
// method mentioned above must be invoked previously to the event loop.
inline void SetRunIDCounter(G4int i)
{ runIDCounter = i; }
// Set the run number counter. Initially, the counter is initialized to zero and
// incremented by one for every BeamOn().
inline G4int GetNumberOfParallelWorld() const
{ return nParallelWorlds; }
public:
inline void SetDCtable(G4DCtable* DCtbl)
{ DCtable = DCtbl; }
};
#endif