440 lines
19 KiB
C++
440 lines
19 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4RunManager.hh,v 1.48 2007/05/04 16:02:58 asaim Exp $
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// GEANT4 tag $Name: geant4-09-00 $
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//
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//
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// class description:
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//
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// This is a class for run control in GEANT4
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//
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// User must provide his own classes derived from the following
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// three abstract classes and register them to the RunManager.
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// G4VUserDetectorConstruction - Detector Geometry, Materials
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// G4VUserPhysicsList - Particle types and Processes
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// G4VUserPrimaryGeneratorAction - Event Generator selection
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//
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// In addition to the above mandatory classes, user can easily
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// customize of the default functionality of GEANT4 simulation
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// by making his own classes derived from the following 5 user
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// action classes.
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// G4UserRunAction - Actions for each Run
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// G4UserEventAction - Actions for each Event
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// G4UserStackingAction - Tracks Stacking selection
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// G4UserTrackingAction - Actions for each Track
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// G4UserSteppingAction - Actions for each Step
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//
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// G4RunManager is the only manager class in Geant4 kernel which
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// the user MUST construct an object by him/herself in the main().
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// Also, G4RunManager is the only manager class in Geant4 kernel
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// which the user CAN derive it to costomize the behavior of the
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// run control. For this case, user should use protected methods
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// provided in this class for procedures he/she does not want to
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// change.
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//
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// G4RunManager or the derived class of it MUST be a singleton.
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// The user MUST NOT construct more than one object even if there
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// are two different concrete implementations.
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//
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// G4RunManager controls all of state changes. See G4ApplicationState.hh
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// in intercoms category for the meanings of each state.
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//
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#ifndef G4RunManager_h
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#define G4RunManager_h 1
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// userAction classes
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class G4VUserDetectorConstruction;
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class G4VUserPhysicsList;
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class G4UserRunAction;
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class G4VUserPrimaryGeneratorAction;
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class G4UserEventAction;
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class G4UserStackingAction;
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class G4UserTrackingAction;
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class G4UserSteppingAction;
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class G4VPhysicalVolume;
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class G4Region;
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class G4Timer;
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class G4RunMessenger;
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class G4DCtable;
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class G4Run;
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class G4PrimaryTransformer;
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#include "G4RunManagerKernel.hh"
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#include "G4Event.hh"
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#include "G4EventManager.hh"
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#include "globals.hh"
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#include <vector>
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class G4RunManager
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{
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public: // with description
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static G4RunManager* GetRunManager();
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// Static method which returns the singleton pointer of G4RunManager or
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// its derived class.
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private:
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static G4RunManager* fRunManager;
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public: // with description
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G4RunManager();
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virtual ~G4RunManager();
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// The constructor and the destructor. The user must construct this class
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// object at the beginning of his/her main() and must delete it at the
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// bottom of the main().
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public: // with description
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virtual void BeamOn(G4int n_event,const char* macroFile=0,G4int n_select=-1);
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// This method starts an event loof of "n_event" events. The condition of Geant4
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// is examined before starting the event loop. This method must be invoked at
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// Idle state. The state will be changed to GeomClosed during the event loop and
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// will go back to Idle when the loop is over or aborted.
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// In case a string "macroFile" which represents the name of a macro file is given,
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// this macro file will be executed AT THE END of each event processing. In case
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// "n_select" is greater than zero, at the ond of first "n_select" events the macro
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// file is executed.
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virtual void Initialize();
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// This method invokes all the necessary initialization procedures for an event
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// loop. This method must be invoked at the Geant4 state of PreInit or Idle. The
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// state will be changed to Init during the initialization procedures and then
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// changed to Idle.
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// This method invokes two protected methods, InitializeGeometry() and
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// InitializePhysics().
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// After some event loops, the user can invoke this method once again. It is
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// required if the user changes geometry, physics process, and/or cut off value.
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// If the user forget the second invokation, G4RunManager will invoke BeamOn()
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// method will invoke this method. (Note that this feature is not valid for the
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// first initialization.)
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virtual void DefineWorldVolume(G4VPhysicalVolume * worldVol,
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G4bool topologyIsChanged=true);
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// This method must be invoked if the geometry setup has been changed between
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// runs. The flag 'topologyIsChanged' will specify if the geometry topology is
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// different from the original one used in the previous run; if not, it must be
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// set to false, so that the original optimisation and navigation history is
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// preserved. This method is invoked also at initialisation.
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//////////////////////////////////////////////////////virtual void ResetNavigator() const;
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// Resets the state of the navigator for tracking; needed for geometry updates.
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// It forces the optimisation and navigation history to be reset.
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virtual void AbortRun(G4bool softAbort=false);
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// This method safely aborts the current event loop even if an event is in progress.
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// This method is available for Geant4 states of GeomClosed and EventProc. The state
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// will be changed to Idle, so that another event loop can be done.
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// If softAbort is true, the event loop is aborted after processing the current
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// event, while the current event is aborted if it is false.
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virtual void AbortEvent();
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// This method aborts the currently processing event, remaining events in the
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// current event loop will be processed. This method is available only for
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// EventProc state.
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protected: // with description
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virtual void InitializeGeometry();
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virtual void InitializePhysics();
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// These protected methods are invoked from Initialize() method for the
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// initializations of geometry and physics processes. The user's concrete
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// G4VUserDetectorConstruction class will be accessed from InitializeGeometry() and
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// G4VUserPhysicsList class will be accessed from InitializePhysics().
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virtual G4bool ConfirmBeamOnCondition();
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virtual void RunInitialization();
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virtual void DoEventLoop(G4int n_event,const char* macroFile=0,G4int n_select=-1);
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virtual void RunTermination();
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// These four protected methods are invoked from BeamOn() method. These four methods
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// are invoked in this order.
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// ConfirmBeamOnCondition() method checks if all the necessary initializations have
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// already done. If the condition is not satisfied, false is returned and the follwing
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// three methods will be skipped.
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// RunInitialization() method initializes a run. For example, a G4Run class object
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// is constructed in this method.
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// DoEventLoop() method control an event loop. Arguments are same as BeamOn() method.
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// Inide the event loop, two following protected methods are invoked at the begining
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// and the end of each event.
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// RunTermination() method terminates a run processing. For example, a G4Run class
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// object is deleted in this class. If the user uses ODBMS and wants to store the
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// G4Run class object, he/she must override this method.
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///////////////////////////////////////////////////////////virtual void BuildPhysicsTables();
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// This method is invoked from RunInitialization() to create physics tables.
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virtual G4Event* GenerateEvent(G4int i_event);
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virtual void AnalyzeEvent(G4Event* anEvent);
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// These two protected methods are invoked from DoEventLoop() method at the begining
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// and the end of each event processing.
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// GenerateEvent() method constructs a G4Event class object and invoke the user's
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// G4VUserPrimaryGeneratorAction concrete class. If the user is using ODBMS and event
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// objects have been created and stored in the data base, he/she must override this
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// method.
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// AnalyzeEvent() stores an event to a data base if a concrete G4VPersistentManager
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// class is defined.
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public: // with description
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//////////////////////////////////////////////////////void UpdateRegion();
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// Update region list.
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// This method is mandatory before invoking following two dump methods.
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// At RunInitialization(), this method is automatically invoked, and thus
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// the user needs not invoke.
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void DumpRegion(G4String rname) const;
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// Dump information of a region.
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void DumpRegion(G4Region* region=0) const;
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// Dump information of a region.
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// If the pointer is NULL, all regions are shown.
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protected:
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void StackPreviousEvent(G4Event* anEvent);
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protected:
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G4RunManagerKernel * kernel;
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G4EventManager * eventManager;
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G4VUserDetectorConstruction * userDetector;
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G4VUserPhysicsList * physicsList;
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G4UserRunAction * userRunAction;
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G4VUserPrimaryGeneratorAction * userPrimaryGeneratorAction;
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G4UserEventAction * userEventAction;
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G4UserStackingAction * userStackingAction;
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G4UserTrackingAction * userTrackingAction;
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G4UserSteppingAction * userSteppingAction;
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private:
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G4RunMessenger* runMessenger;
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protected:
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G4bool geometryInitialized;
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G4bool physicsInitialized;
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G4bool runAborted;
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G4bool initializedAtLeastOnce;
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G4bool geometryToBeOptimized;
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G4int runIDCounter;
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G4int verboseLevel;
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G4Timer * timer;
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G4DCtable* DCtable;
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G4Run* currentRun;
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G4Event* currentEvent;
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std::vector<G4Event*>* previousEvents;
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G4int n_perviousEventsToBeStored;
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G4int numberOfEventToBeProcessed;
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G4bool storeRandomNumberStatus;
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G4int storeRandomNumberStatusToG4Event;
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G4String randomNumberStatusDir;
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G4String randomNumberStatusForThisRun;
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G4String randomNumberStatusForThisEvent;
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G4VPhysicalVolume* currentWorld;
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G4int nParallelWorlds;
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public:
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virtual void rndmSaveThisRun();
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virtual void rndmSaveThisEvent();
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virtual void RestoreRandomNumberStatus(G4String fileN);
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public: // with description
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inline void SetUserInitialization(G4VUserDetectorConstruction* userInit)
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{ userDetector = userInit; }
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inline void SetUserInitialization(G4VUserPhysicsList* userInit)
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{
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physicsList = userInit;
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kernel->SetPhysics(userInit);
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}
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inline void SetUserAction(G4UserRunAction* userAction)
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{ userRunAction = userAction; }
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inline void SetUserAction(G4VUserPrimaryGeneratorAction* userAction)
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{ userPrimaryGeneratorAction = userAction; }
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inline void SetUserAction(G4UserEventAction* userAction)
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{
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eventManager->SetUserAction(userAction);
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userEventAction = userAction;
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}
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inline void SetUserAction(G4UserStackingAction* userAction)
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{
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eventManager->SetUserAction(userAction);
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userStackingAction = userAction;
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}
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inline void SetUserAction(G4UserTrackingAction* userAction)
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{
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eventManager->SetUserAction(userAction);
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userTrackingAction = userAction;
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}
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inline void SetUserAction(G4UserSteppingAction* userAction)
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{
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eventManager->SetUserAction(userAction);
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userSteppingAction = userAction;
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}
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// These methods store respective user initialization and action classes.
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inline const G4VUserDetectorConstruction* GetUserDetectorConstruction() const
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{ return userDetector; }
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inline const G4VUserPhysicsList* GetUserPhysicsList() const
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{ return physicsList; }
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inline const G4UserRunAction* GetUserRunAction() const
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{ return userRunAction; }
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inline const G4VUserPrimaryGeneratorAction* GetUserPrimaryGeneratorAction() const
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{ return userPrimaryGeneratorAction; }
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inline const G4UserEventAction* GetUserEventAction() const
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{ return userEventAction; }
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inline const G4UserStackingAction* GetUserStackingAction() const
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{ return userStackingAction; }
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inline const G4UserTrackingAction* GetUserTrackingAction() const
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{ return userTrackingAction; }
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inline const G4UserSteppingAction* GetUserSteppingAction() const
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{ return userSteppingAction; }
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// These methods returns respective user initialization and action classes.
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inline void SetNumberOfAdditionalWaitingStacks(G4int iAdd)
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{ eventManager->SetNumberOfAdditionalWaitingStacks(iAdd); }
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// Set the number of additional (optional) waiting stacks.
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// This method must be invoked at PreInit, Init or Idle states.
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// Once the user set the number of additional waiting stacks,
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// he/she can use the corresponding ENUM in G4ClassificationOfNewTrack.
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inline G4String GetVersionString() const
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{ return kernel->GetVersionString(); }
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inline void SetPrimaryTransformer(G4PrimaryTransformer* pt)
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{ kernel->SetPrimaryTransformer(pt); }
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inline void StoreRandomNumberStatusToG4Event(G4int vl)
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// if vl = 1 : status before primary particle generation is stored
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// if vl = 2 : status before event processing (after primary particle generation) is stored
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// if vl = 3 : both are stored
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// if vl = 0 : none is stored (default)
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{
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storeRandomNumberStatusToG4Event = vl;
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eventManager->StoreRandomNumberStatusToG4Event(vl);
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}
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inline G4int GetFlagRandomNumberStatusToG4Event() const
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{ return storeRandomNumberStatusToG4Event; }
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public:
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inline void SetRandomNumberStore(G4bool flag)
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{ storeRandomNumberStatus = flag; }
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inline G4bool GetRandomNumberStore() const
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{ return storeRandomNumberStatus; }
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inline void SetRandomNumberStoreDir(G4String dir)
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{
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G4String dirStr = dir;
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if( dirStr(dirStr.length()-1) != '/' ) dirStr += "/";
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randomNumberStatusDir = dirStr;
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}
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inline G4String GetRandomNumberStoreDir() const
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{ return randomNumberStatusDir; }
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inline const G4String& GetRandomNumberStatusForThisRun() const
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{ return randomNumberStatusForThisRun; }
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inline const G4String& GetRandomNumberStatusForThisEvent() const
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{
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if(storeRandomNumberStatusToG4Event==0 || storeRandomNumberStatusToG4Event==2)
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{ G4Exception("Random number status is not available for this event."); }
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return randomNumberStatusForThisEvent;
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}
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public: // with description
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inline void GeometryHasBeenModified()
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{ kernel->GeometryHasBeenModified(); }
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// This method must be invoked (or equivalent UI command can be used)
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// in case the user changes his/her detector geometry after
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// Initialize() metho has been invoked. Then, at the begining of the next BeamOn(),
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// all necessary re-initialization will be done.
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inline void PhysicsHasBeenModified()
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{ kernel->PhysicsHasBeenModified(); }
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// This method must be invoked (or equivalent UI command can be used)
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// in case the user changes his/her physics process(es), e.g. (in)activate
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// some processes. Once this method is invoked, regardless of cuts are
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// changed or not, BuildPhysicsTable() of PhysicsList is invoked for
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// refreshing all physics tables.
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inline void CutOffHasBeenModified()
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{
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G4cerr << "CutOffHasBeenModified becomes obsolete." << G4endl;
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G4cerr << "It is safe to remove invoking this method." << G4endl;
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}
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public:
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inline void SetVerboseLevel(G4int vl)
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{ verboseLevel = vl;
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kernel->SetVerboseLevel(vl); }
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inline G4int GetVerboseLevel() const
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{ return verboseLevel; }
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inline void SetGeometryToBeOptimized(G4bool vl)
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{
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if(geometryToBeOptimized != vl)
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{
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geometryToBeOptimized = vl;
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kernel->GeometryHasBeenModified();
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kernel->SetGeometryToBeOptimized(vl);
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}
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}
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inline G4bool GetGeometryToBeOptimized()
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{ return geometryToBeOptimized; }
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public: // with description
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inline void SetNumberOfEventsToBeStored(G4int val)
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{ n_perviousEventsToBeStored = val; }
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// Sets the number of events to be kept after processing. That is, "val" previous
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// events can be used with the most recent event for digitizing pileup. "val"+1
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// previous event is deleted.
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// This method must be invoked before starting the event loop.
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inline const G4Run* GetCurrentRun() const
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{ return currentRun; }
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// Returns the pointer to the current run. This method is available for Geant4
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// states of GeomClosed and EventProc.
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inline const G4Event* GetCurrentEvent() const
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{ return currentEvent; }
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// Returns the pointer to the current event. This method is available for EventProc
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// state.
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inline const G4Event* GetPreviousEvent(G4int i) const
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{
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if(i>=1 && i<=n_perviousEventsToBeStored)
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{ return (*previousEvents)[i-1]; }
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return 0;
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}
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// Returns the pointer to the "i" previous event. This method is availavle for
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// EventProc state. In case the event loop has not yet to reach to the requested
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// event, null will be returned. To use this method, SetNumberOfEventsToBeStored()
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// method mentioned above must be invoked previously to the event loop.
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inline void SetRunIDCounter(G4int i)
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{ runIDCounter = i; }
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// Set the run number counter. Initially, the counter is initialized to zero and
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// incremented by one for every BeamOn().
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inline G4int GetNumberOfParallelWorld() const
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{ return nParallelWorlds; }
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public:
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inline void SetDCtable(G4DCtable* DCtbl)
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{ DCtable = DCtbl; }
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};
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#endif
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