162 lines
5.6 KiB
C++
162 lines
5.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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//
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// -------------------------------------------------------------------
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// GEANT4 Class file
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//
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//
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// File name: G4BinaryCascade.hh
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//
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// Author: Alessandro Brunengo (Alessandro.Brunengo@ge.infn.it)
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//
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// Creation date: 8 June 2000
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// -----------------------------------------------------------------------------
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#ifndef G4BinaryCascade_hh
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#define G4BinaryCascade_hh
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#include "G4VIntraNuclearTransportModel.hh"
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#include "G4ReactionProductVector.hh"
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#include "G4KineticTrackVector.hh"
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#include "G4ListOfCollisions.hh"
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#include "G4V3DNucleus.hh"
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#include "G4Fancy3DNucleus.hh"
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#include "G4Fragment.hh"
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#include "G4VFieldPropagation.hh"
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#include "G4VScatterer.hh"
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#include "G4LorentzVector.hh"
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#include "G4LorentzRotation.hh"
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#include "G4BCDecay.hh"
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#include "G4BCAction.hh"
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class G4CollisionManager;
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class G4Track;
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class G4KineticTrack;
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class G43DNucleus;
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class G4BinaryCascade : public G4VIntraNuclearTransportModel
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{
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public:
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G4BinaryCascade();
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G4BinaryCascade(const G4BinaryCascade & right);
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virtual ~G4BinaryCascade();
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const G4BinaryCascade& operator=(G4BinaryCascade & right);
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G4int operator==(G4BinaryCascade& right) {return (this == &right);}
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G4int operator!=(G4BinaryCascade& right) {return (this != &right);}
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G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
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G4Nucleus& theNucleus);
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virtual G4ReactionProductVector * Propagate(G4KineticTrackVector * secondaries,
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G4V3DNucleus * nucleus);
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private:
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G4int GetTotalCharge(std::vector<G4KineticTrack *> & aV)
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{
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G4int result = 0;
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std::vector<G4KineticTrack *>::iterator i;
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for(i = aV.begin(); i != aV.end(); ++i)
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{
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result += G4lrint((*i)->GetDefinition()->GetPDGCharge());
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}
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return result;
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}
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void PrintWelcomeMessage();
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void BuildTargetList();
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void FindCollisions(G4KineticTrackVector * secondaries);
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void FindDecayCollision(G4KineticTrack * secondary);
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G4bool ApplyCollision(G4CollisionInitialState * collision);
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G4bool Capture(G4bool verbose=false);
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G4bool Absorb();
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G4bool CheckPauliPrinciple(G4KineticTrackVector * products);
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G4double GetExcitationEnergy();
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G4bool CheckDecay(G4KineticTrackVector * products);
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void CorrectFinalPandE();
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void UpdateTracksAndCollisions(G4KineticTrackVector * oldSecondaries,
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G4KineticTrackVector * oldTarget,
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G4KineticTrackVector * newSecondaries);
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G4bool DoTimeStep(G4double timeStep);
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G4KineticTrackVector* CorrectBarionsOnBoundary(G4KineticTrackVector *in,
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G4KineticTrackVector *out);
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G4Fragment * FindFragments();
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void StepParticlesOut();
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G4LorentzVector GetFinal4Momentum();
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G4LorentzVector GetFinalNucleusMomentum();
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G4ReactionProductVector * Propagate1H1(G4KineticTrackVector * secondaries,
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G4V3DNucleus * nucleus);
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G4double GetIonMass(G4int Z, G4int A);
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// utility methods
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G4ThreeVector GetSpherePoint(G4double r, const G4LorentzVector & momentumdirection);
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void ClearAndDestroy(G4KineticTrackVector * ktv);
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void ClearAndDestroy(G4ReactionProductVector * rpv);
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// for debugging purpose
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void PrintKTVector(G4KineticTrackVector * ktv, std::string comment=std::string(""));
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private:
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G4KineticTrackVector theProjectileList;
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G4KineticTrackVector theTargetList;
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G4KineticTrackVector theSecondaryList;
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G4KineticTrackVector theCapturedList;
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G4KineticTrackVector theFinalState;
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G4ExcitationHandler * theExcitationHandler;
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G4CollisionManager * theCollisionMgr;
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std::vector<G4BCAction *> theImR;
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G4BCDecay * theDecay;
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G4VFieldPropagation * thePropagator;
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G4double theCurrentTime;
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G4double theBCminP;
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G4double theCutOnP;
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G4double theCutOnPAbsorb;
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G4LorentzVector theInitial4Mom;
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G4int currentA, currentZ;
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G4double massInNucleus;
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G4double currentInitialEnergy; // for debugging
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G4LorentzRotation precompoundLorentzboost;
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G4double theOuterRadius;
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G4bool thePrimaryEscape;
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G4ParticleDefinition * thePrimaryType;
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G4ThreeVector theMomentumTransfer;
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};
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#endif
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