202 lines
6.0 KiB
C++
202 lines
6.0 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4MaterialPropertyVector.hh,v 1.10 2006/06/29 19:11:17 gunter Exp $
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// GEANT4 tag $Name: geant4-09-00 $
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//
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//
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////////////////////////////////////////////////////////////////////////
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// G4MaterialPropertyVector Class Definition
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////////////////////////////////////////////////////////////////////////
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//
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// File: G4MaterialPropertyVector.hh
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//
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// Description: A one-to-one mapping from Photon Momentum to some
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// optical property
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// Version: 1.0
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// Created: 1996-02-08
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// Author: Juliet Armstrong
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// Updated: 1999-10-29 add method and class descriptors
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// 1997-03-25 by Peter Gumplinger
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// > value.h -> templates.hh
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// mail: gum@triumf.ca
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//
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////////////////////////////////////////////////////////////////////////
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#ifndef G4MaterialPropertyVector_h
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#define G4MaterialPropertyVector_h 1
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/////////////
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// Includes
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/////////////
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#include "G4MPVEntry.hh"
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#include <vector>
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#include <functional>
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// Class Description:
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// A one-to-one mapping from Photon Momentum to some optical property.
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// Class Description - End:
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/////////////////////
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// Class Definition
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/////////////////////
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class G4MaterialPropertyVector {
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struct MPVEntry_less
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: public std::binary_function<G4MPVEntry*, G4MPVEntry*, G4bool>
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{
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G4bool operator()(G4MPVEntry* x, G4MPVEntry* y) { return *x < *y; }
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};
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public: // Without description
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//////////////
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// Operators
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//////////////
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G4bool operator ++();
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G4MaterialPropertyVector&
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operator =(const G4MaterialPropertyVector &right);
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/////////////////
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// Constructors
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/////////////////
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G4MaterialPropertyVector() : MPV(0)
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{
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CurrentEntry = -1;
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NumEntries = 0;
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};
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public: // With description
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G4MaterialPropertyVector(G4double *PhotonMomenta,
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G4double *PropertyValues,
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G4int NumElements);
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// Constructor of G4MaterialPropertyVector object.
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public: // Without description
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G4MaterialPropertyVector(const G4MaterialPropertyVector &right);
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///////////////
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// Destructor
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///////////////
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~G4MaterialPropertyVector();
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////////////
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// Methods
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////////////
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public: // With description
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void ResetIterator();
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void AddElement(G4double aPhotonMomentum,
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G4double aPropertyValue);
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// Add a new element (pair of numbers) to the G4MaterialPropertyVector.
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void RemoveElement(G4double aPhotonMomentum);
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// Remove the element with given x-value.
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G4double GetProperty(G4double aPhotonMomentum) const;
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// Returns the y-value for given x-value (with interpolation).
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G4double GetPhotonMomentum(G4double aProperty) const;
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// Returns the x-value for given y-value (with interpolation).
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// NOTE: Assumes that the y-value is an increasing function of
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// the x-value. Returns the x-value corresponding to the
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// y-value passed in. If several x-values correspond to
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// the y-value passed in, the method returns the first
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// x-value in the vector that corresponds to that value.
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// For use with G4MaterialPropertyVector iterator: return
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// property (or Photon momentum) at current point of iterator.
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G4double GetProperty() const;
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G4double GetPhotonMomentum() const;
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G4double GetMaxProperty() const;
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G4double GetMinProperty() const;
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G4double GetMaxPhotonMomentum() const;
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G4double GetMinPhotonMomentum() const;
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//////////
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// Tests
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//////////
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void DumpVector();
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private:
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/////////////////////
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// Helper Functions
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/////////////////////
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G4MPVEntry GetEntry(G4int i) const;
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void GetAdjacentBins(G4double aPhotonMomentum,
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G4int *left,G4int *right) const;
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/////////////////////////
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// Private Data Members
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/////////////////////////
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std::vector<G4MPVEntry*> MPV;
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G4int NumEntries;
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G4int CurrentEntry;
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};
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///////////////////
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// Inline methods
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///////////////////
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inline
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G4double G4MaterialPropertyVector::GetMaxProperty() const
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{
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return MPV.back()->GetProperty();
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}
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inline
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G4double G4MaterialPropertyVector::GetMinProperty() const
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{
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return MPV.front()->GetProperty();
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}
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inline
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G4double G4MaterialPropertyVector::GetMaxPhotonMomentum() const
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{
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return MPV.back()->GetPhotonMomentum();
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}
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inline
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G4double G4MaterialPropertyVector::GetMinPhotonMomentum() const
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{
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return MPV.front()->GetPhotonMomentum();
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}
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#endif /* G4MaterialPropertyVector_h */
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