743 lines
26 KiB
C++
743 lines
26 KiB
C++
//
|
|
// ********************************************************************
|
|
// * License and Disclaimer *
|
|
// * *
|
|
// * The Geant4 software is copyright of the Copyright Holders of *
|
|
// * the Geant4 Collaboration. It is provided under the terms and *
|
|
// * conditions of the Geant4 Software License, included in the file *
|
|
// * LICENSE and available at http://cern.ch/geant4/license . These *
|
|
// * include a list of copyright holders. *
|
|
// * *
|
|
// * Neither the authors of this software system, nor their employing *
|
|
// * institutes,nor the agencies providing financial support for this *
|
|
// * work make any representation or warranty, express or implied, *
|
|
// * regarding this software system or assume any liability for its *
|
|
// * use. Please see the license in the file LICENSE and URL above *
|
|
// * for the full disclaimer and the limitation of liability. *
|
|
// * *
|
|
// * This code implementation is the result of the scientific and *
|
|
// * technical work of the GEANT4 collaboration. *
|
|
// * By using, copying, modifying or distributing the software (or *
|
|
// * any work based on the software) you agree to acknowledge its *
|
|
// * use in resulting scientific publications, and indicate your *
|
|
// * acceptance of all terms of the Geant4 Software license. *
|
|
// ********************************************************************
|
|
//
|
|
//
|
|
// $Id: G4VoxelNavigation.cc,v 1.7 2007/05/11 13:43:59 gcosmo Exp $
|
|
// GEANT4 tag $Name: geant4-09-00 $
|
|
//
|
|
//
|
|
// class G4VoxelNavigation Implementation
|
|
//
|
|
// Author: P.Kent, 1996
|
|
//
|
|
// --------------------------------------------------------------------
|
|
|
|
#include "G4VoxelNavigation.hh"
|
|
#include "G4GeometryTolerance.hh"
|
|
|
|
// ********************************************************************
|
|
// Constructor
|
|
// ********************************************************************
|
|
//
|
|
G4VoxelNavigation::G4VoxelNavigation()
|
|
: fVoxelDepth(-1),
|
|
fVoxelAxisStack(kNavigatorVoxelStackMax,kXAxis),
|
|
fVoxelNoSlicesStack(kNavigatorVoxelStackMax,0),
|
|
fVoxelSliceWidthStack(kNavigatorVoxelStackMax,0.),
|
|
fVoxelNodeNoStack(kNavigatorVoxelStackMax,0),
|
|
fVoxelHeaderStack(kNavigatorVoxelStackMax,(G4SmartVoxelHeader*)0),
|
|
fVoxelNode(0),
|
|
fCheck(false),
|
|
fVerbose(0)
|
|
{
|
|
kCarTolerance = G4GeometryTolerance::GetInstance()->GetSurfaceTolerance();
|
|
}
|
|
|
|
// ********************************************************************
|
|
// Destructor
|
|
// ********************************************************************
|
|
//
|
|
G4VoxelNavigation::~G4VoxelNavigation()
|
|
{
|
|
#ifdef G4DEBUG_NAVIGATION
|
|
G4cout << "G4VoxelNavigation::~G4VoxelNavigation() called." << G4endl;
|
|
#endif
|
|
}
|
|
|
|
// ********************************************************************
|
|
// ComputeStep
|
|
// ********************************************************************
|
|
//
|
|
G4double
|
|
G4VoxelNavigation::ComputeStep( const G4ThreeVector& localPoint,
|
|
const G4ThreeVector& localDirection,
|
|
const G4double currentProposedStepLength,
|
|
G4double& newSafety,
|
|
G4NavigationHistory& history,
|
|
G4bool& validExitNormal,
|
|
G4ThreeVector& exitNormal,
|
|
G4bool& exiting,
|
|
G4bool& entering,
|
|
G4VPhysicalVolume *(*pBlockedPhysical),
|
|
G4int& blockedReplicaNo )
|
|
{
|
|
G4VPhysicalVolume *motherPhysical, *samplePhysical, *blockedExitedVol=0;
|
|
G4LogicalVolume *motherLogical;
|
|
G4VSolid *motherSolid;
|
|
G4ThreeVector sampleDirection;
|
|
G4double ourStep=currentProposedStepLength, motherSafety, ourSafety;
|
|
G4int localNoDaughters, sampleNo;
|
|
|
|
G4bool initialNode, noStep;
|
|
G4SmartVoxelNode *curVoxelNode;
|
|
G4int curNoVolumes, contentNo;
|
|
G4double voxelSafety;
|
|
|
|
motherPhysical = history.GetTopVolume();
|
|
motherLogical = motherPhysical->GetLogicalVolume();
|
|
motherSolid = motherLogical->GetSolid();
|
|
|
|
//
|
|
// Compute mother safety
|
|
//
|
|
|
|
motherSafety = motherSolid->DistanceToOut(localPoint);
|
|
ourSafety = motherSafety; // Working isotropic safety
|
|
|
|
#ifdef G4VERBOSE
|
|
if ( fCheck )
|
|
{
|
|
if(fVerbose == 1 )
|
|
{
|
|
G4cout << "*** G4VoxelNavigation::ComputeStep(): ***" << G4endl
|
|
<< " Invoked DistanceToOut(p) for mother solid: "
|
|
<< motherSolid->GetName()
|
|
<< ". Solid replied: " << motherSafety << G4endl
|
|
<< " For local point p: " << localPoint
|
|
<< ", to be considered as 'mother safety'." << G4endl;
|
|
}
|
|
if( motherSafety < 0.0 )
|
|
{
|
|
G4cout << "ERROR - G4VoxelNavigation::ComputeStep()" << G4endl
|
|
<< " Current solid " << motherSolid->GetName()
|
|
<< " gave negative safety: " << motherSafety << G4endl
|
|
<< " for the current (local) point " << localPoint
|
|
<< G4endl;
|
|
motherSolid->DumpInfo();
|
|
G4Exception("G4VoxelNavigation::ComputeStep()",
|
|
"NegativeSafetyMotherVol", FatalException,
|
|
"Negative Safety In Voxel Navigation !" );
|
|
}
|
|
if( motherSolid->Inside(localPoint)==kOutside )
|
|
{
|
|
G4cout << "WARNING - G4VoxelNavigation::ComputeStep()" << G4endl
|
|
<< " Point " << localPoint
|
|
<< " is outside current volume " << motherPhysical->GetName()
|
|
<< G4endl;
|
|
G4double estDistToSolid= motherSolid->DistanceToIn(localPoint);
|
|
G4cout << " Estimated isotropic distance to solid (distToIn)= "
|
|
<< estDistToSolid << G4endl;
|
|
if( estDistToSolid > 100.0 * kCarTolerance )
|
|
{
|
|
motherSolid->DumpInfo();
|
|
G4Exception("G4VoxelNavigation::ComputeStep()",
|
|
"FarOutsideCurrentVolume", FatalException,
|
|
"Point is far outside Current Volume !");
|
|
}
|
|
else
|
|
G4Exception("G4VoxelNavigation::ComputeStep()", "OutsideCurrentVolume",
|
|
JustWarning, "Point is a little outside Current Volume.");
|
|
}
|
|
}
|
|
#endif
|
|
|
|
//
|
|
// Compute daughter safeties & intersections
|
|
//
|
|
|
|
// Exiting normal optimisation
|
|
//
|
|
if ( exiting && validExitNormal )
|
|
{
|
|
if ( localDirection.dot(exitNormal)>=kMinExitingNormalCosine )
|
|
{
|
|
// Block exited daughter volume
|
|
//
|
|
blockedExitedVol = *pBlockedPhysical;
|
|
ourSafety = 0;
|
|
}
|
|
}
|
|
exiting = false;
|
|
entering = false;
|
|
|
|
localNoDaughters = motherLogical->GetNoDaughters();
|
|
|
|
fBList.Enlarge(localNoDaughters);
|
|
fBList.Reset();
|
|
|
|
initialNode = true;
|
|
noStep = true;
|
|
|
|
while (noStep)
|
|
{
|
|
curVoxelNode = fVoxelNode;
|
|
curNoVolumes = curVoxelNode->GetNoContained();
|
|
for (contentNo=curNoVolumes-1; contentNo>=0; contentNo--)
|
|
{
|
|
sampleNo = curVoxelNode->GetVolume(contentNo);
|
|
if ( !fBList.IsBlocked(sampleNo) )
|
|
{
|
|
fBList.BlockVolume(sampleNo);
|
|
samplePhysical = motherLogical->GetDaughter(sampleNo);
|
|
if ( samplePhysical!=blockedExitedVol )
|
|
{
|
|
G4AffineTransform sampleTf(samplePhysical->GetRotation(),
|
|
samplePhysical->GetTranslation());
|
|
sampleTf.Invert();
|
|
const G4ThreeVector samplePoint =
|
|
sampleTf.TransformPoint(localPoint);
|
|
const G4VSolid *sampleSolid =
|
|
samplePhysical->GetLogicalVolume()->GetSolid();
|
|
const G4double sampleSafety =
|
|
sampleSolid->DistanceToIn(samplePoint);
|
|
#ifdef G4VERBOSE
|
|
if(( fCheck ) && ( fVerbose == 1 ))
|
|
{
|
|
G4cout << "*** G4VoxelNavigation::ComputeStep(): ***" << G4endl
|
|
<< " Invoked DistanceToIn(p) for daughter solid: "
|
|
<< sampleSolid->GetName()
|
|
<< ". Solid replied: " << sampleSafety << G4endl
|
|
<< " For local point p: " << samplePoint
|
|
<< ", to be considered as 'daughter safety'." << G4endl;
|
|
}
|
|
#endif
|
|
if ( sampleSafety<ourSafety )
|
|
{
|
|
ourSafety = sampleSafety;
|
|
}
|
|
if ( sampleSafety<=ourStep )
|
|
{
|
|
sampleDirection = sampleTf.TransformAxis(localDirection);
|
|
G4double sampleStep =
|
|
sampleSolid->DistanceToIn(samplePoint, sampleDirection);
|
|
#ifdef G4VERBOSE
|
|
if(( fCheck ) && ( fVerbose == 1 ))
|
|
{
|
|
G4cout << "*** G4VoxelNavigation::ComputeStep(): ***" << G4endl
|
|
<< " Invoked DistanceToIn(p,v) for daughter solid: "
|
|
<< sampleSolid->GetName()
|
|
<< ". Solid replied: " << sampleStep << G4endl
|
|
<< " For local point p: " << samplePoint << G4endl
|
|
<< " Direction v: " << sampleDirection
|
|
<< ", to be considered as 'daughter step'." << G4endl;
|
|
}
|
|
#endif
|
|
if ( sampleStep<=ourStep )
|
|
{
|
|
ourStep = sampleStep;
|
|
entering = true;
|
|
exiting = false;
|
|
*pBlockedPhysical = samplePhysical;
|
|
blockedReplicaNo = -1;
|
|
#ifdef G4VERBOSE
|
|
// Check to see that the resulting point is indeed in/on volume.
|
|
// This check could eventually be made only for successful
|
|
// candidate.
|
|
|
|
if ( ( fCheck ) && ( sampleStep < kInfinity ) )
|
|
{
|
|
G4ThreeVector intersectionPoint;
|
|
intersectionPoint= samplePoint + sampleStep * sampleDirection;
|
|
EInside insideIntPt= sampleSolid->Inside(intersectionPoint);
|
|
G4String solidResponse = "-kInside-";
|
|
if (insideIntPt == kOutside)
|
|
solidResponse = "-kOutside-";
|
|
else if (insideIntPt == kSurface)
|
|
solidResponse = "-kSurface-";
|
|
if( fVerbose == 1 )
|
|
{
|
|
G4cout << "*** G4VoxelNavigation::ComputeStep(): ***"<<G4endl
|
|
<< " Invoked Inside() for solid: "
|
|
<< sampleSolid->GetName()
|
|
<< ". Solid replied: " << solidResponse << G4endl
|
|
<< " For point p: " << intersectionPoint
|
|
<< ", considered as 'intersection' point." << G4endl;
|
|
}
|
|
if( insideIntPt != kSurface )
|
|
{
|
|
G4int oldcoutPrec = G4cout.precision(16);
|
|
G4cout << "WARNING - G4VoxelNavigation::ComputeStep()"
|
|
<< G4endl
|
|
<< " Inaccurate solid DistanceToIn"
|
|
<< " for solid " << sampleSolid->GetName() << G4endl;
|
|
G4cout << " Solid gave DistanceToIn = "
|
|
<< sampleStep << " yet returns " << solidResponse
|
|
<< " for this point !" << G4endl;
|
|
G4cout << " Point = " << intersectionPoint << G4endl;
|
|
if ( insideIntPt != kInside )
|
|
G4cout << " DistanceToIn(p) = "
|
|
<< sampleSolid->DistanceToIn(intersectionPoint)
|
|
<< G4endl;
|
|
if ( insideIntPt != kOutside )
|
|
G4cout << " DistanceToOut(p) = "
|
|
<< sampleSolid->DistanceToOut(intersectionPoint)
|
|
<< G4endl;
|
|
G4Exception("G4VoxelNavigation::ComputeStep()",
|
|
"InaccurateDistanceToIn", JustWarning,
|
|
"Navigator gets conflicting response from Solid.");
|
|
G4cout.precision(oldcoutPrec);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (initialNode)
|
|
{
|
|
initialNode = false;
|
|
voxelSafety = ComputeVoxelSafety(localPoint);
|
|
if ( voxelSafety<ourSafety )
|
|
{
|
|
ourSafety = voxelSafety;
|
|
}
|
|
if ( currentProposedStepLength<ourSafety )
|
|
{
|
|
// Guaranteed physics limited
|
|
//
|
|
noStep = false;
|
|
entering = false;
|
|
exiting = false;
|
|
*pBlockedPhysical = 0;
|
|
ourStep = kInfinity;
|
|
}
|
|
else
|
|
{
|
|
//
|
|
// Compute mother intersection if required
|
|
//
|
|
if ( motherSafety<=ourStep )
|
|
{
|
|
G4double motherStep =
|
|
motherSolid->DistanceToOut(localPoint,
|
|
localDirection,
|
|
true, &validExitNormal, &exitNormal);
|
|
#ifdef G4VERBOSE
|
|
if ( fCheck )
|
|
{
|
|
if(fVerbose == 1)
|
|
{
|
|
G4cout << "*** G4VoxelNavigation::ComputeStep(): ***" << G4endl
|
|
<< " Invoked DistanceToOut(p,v,...) for mother solid: "
|
|
<< motherSolid->GetName()
|
|
<< ". Solid replied: " << motherStep << G4endl
|
|
<< " For local point p: " << localPoint << G4endl
|
|
<< " Direction v: " << localDirection
|
|
<< ", to be considered as 'mother step'." << G4endl;
|
|
}
|
|
if( ( motherStep < 0.0 ) || ( motherStep >= kInfinity) )
|
|
{
|
|
G4int oldPrOut= G4cout.precision(16);
|
|
G4int oldPrErr= G4cerr.precision(16);
|
|
G4cerr << "ERROR - G4VoxelNavigation::ComputeStep()" << G4endl
|
|
<< " Problem in Navigation" << G4endl
|
|
<< " Point (local coordinates): "
|
|
<< localPoint << G4endl
|
|
<< " Local Direction: " << localDirection << G4endl
|
|
<< " Solid: " << motherSolid->GetName() << G4endl;
|
|
motherSolid->DumpInfo();
|
|
G4Exception("G4VoxelNavigation::ComputeStep()",
|
|
"PointOutsideCurrentVolume", FatalException,
|
|
"Current point is outside the current solid !");
|
|
G4cout.precision(oldPrOut);
|
|
G4cerr.precision(oldPrErr);
|
|
}
|
|
}
|
|
#endif
|
|
if ( motherStep<=ourStep )
|
|
{
|
|
ourStep = motherStep;
|
|
exiting = true;
|
|
entering = false;
|
|
if ( validExitNormal )
|
|
{
|
|
const G4RotationMatrix *rot = motherPhysical->GetRotation();
|
|
if (rot)
|
|
{
|
|
exitNormal *= rot->inverse();
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
validExitNormal = false;
|
|
}
|
|
}
|
|
}
|
|
newSafety = ourSafety;
|
|
}
|
|
if (noStep)
|
|
{
|
|
noStep = LocateNextVoxel(localPoint, localDirection, ourStep);
|
|
}
|
|
} // end -while (noStep)- loop
|
|
|
|
return ourStep;
|
|
}
|
|
|
|
// ********************************************************************
|
|
// ComputeVoxelSafety
|
|
//
|
|
// Computes safety from specified point to voxel boundaries
|
|
// using already located point
|
|
// o collected boundaries for most derived level
|
|
// o adjacent boundaries for previous levels
|
|
// ********************************************************************
|
|
//
|
|
G4double
|
|
G4VoxelNavigation::ComputeVoxelSafety(const G4ThreeVector& localPoint) const
|
|
{
|
|
G4SmartVoxelHeader *curHeader;
|
|
G4double voxelSafety, curNodeWidth;
|
|
G4double curNodeOffset, minCurCommonDelta, maxCurCommonDelta;
|
|
G4int minCurNodeNoDelta, maxCurNodeNoDelta;
|
|
G4int localVoxelDepth, curNodeNo;
|
|
EAxis curHeaderAxis;
|
|
|
|
localVoxelDepth = fVoxelDepth;
|
|
|
|
curHeader = fVoxelHeaderStack[localVoxelDepth];
|
|
curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
|
|
curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
|
|
curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
|
|
|
|
// Compute linear intersection distance to boundaries of max/min
|
|
// to collected nodes at current level
|
|
//
|
|
curNodeOffset = curNodeNo*curNodeWidth;
|
|
maxCurNodeNoDelta = fVoxelNode->GetMaxEquivalentSliceNo()-curNodeNo;
|
|
minCurNodeNoDelta = curNodeNo-fVoxelNode->GetMinEquivalentSliceNo();
|
|
minCurCommonDelta = localPoint(curHeaderAxis)
|
|
- curHeader->GetMinExtent() - curNodeOffset;
|
|
maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
|
|
|
|
if ( minCurNodeNoDelta<maxCurNodeNoDelta )
|
|
{
|
|
voxelSafety = minCurNodeNoDelta*curNodeWidth;
|
|
voxelSafety += minCurCommonDelta;
|
|
}
|
|
else if (maxCurNodeNoDelta < minCurNodeNoDelta)
|
|
{
|
|
voxelSafety = maxCurNodeNoDelta*curNodeWidth;
|
|
voxelSafety += maxCurCommonDelta;
|
|
}
|
|
else // (maxCurNodeNoDelta == minCurNodeNoDelta)
|
|
{
|
|
voxelSafety = minCurNodeNoDelta*curNodeWidth;
|
|
voxelSafety += std::min(minCurCommonDelta,maxCurCommonDelta);
|
|
}
|
|
|
|
// Compute isotropic safety to boundaries of previous levels
|
|
// [NOT to collected boundaries]
|
|
//
|
|
while ( (localVoxelDepth>0) && (voxelSafety>0) )
|
|
{
|
|
localVoxelDepth--;
|
|
curHeader = fVoxelHeaderStack[localVoxelDepth];
|
|
curHeaderAxis = fVoxelAxisStack[localVoxelDepth];
|
|
curNodeNo = fVoxelNodeNoStack[localVoxelDepth];
|
|
curNodeWidth = fVoxelSliceWidthStack[localVoxelDepth];
|
|
curNodeOffset = curNodeNo*curNodeWidth;
|
|
minCurCommonDelta = localPoint(curHeaderAxis)
|
|
- curHeader->GetMinExtent() - curNodeOffset;
|
|
maxCurCommonDelta = curNodeWidth-minCurCommonDelta;
|
|
|
|
if ( minCurCommonDelta<voxelSafety )
|
|
{
|
|
voxelSafety = minCurCommonDelta;
|
|
}
|
|
if ( maxCurCommonDelta<voxelSafety )
|
|
{
|
|
voxelSafety = maxCurCommonDelta;
|
|
}
|
|
}
|
|
if ( voxelSafety<0 )
|
|
{
|
|
voxelSafety = 0;
|
|
}
|
|
|
|
return voxelSafety;
|
|
}
|
|
|
|
// ********************************************************************
|
|
// LocateNextVoxel
|
|
//
|
|
// Finds the next voxel from the current voxel and point
|
|
// in the specified direction
|
|
//
|
|
// Returns false if all voxels considered
|
|
// [current Step ends inside same voxel or leaves all voxels]
|
|
// true otherwise
|
|
// [the information on the next voxel is put into the set of
|
|
// fVoxel* variables & "stacks"]
|
|
// ********************************************************************
|
|
//
|
|
G4bool
|
|
G4VoxelNavigation::LocateNextVoxel(const G4ThreeVector& localPoint,
|
|
const G4ThreeVector& localDirection,
|
|
const G4double currentStep)
|
|
{
|
|
G4SmartVoxelHeader *workHeader=0, *newHeader=0;
|
|
G4SmartVoxelProxy *newProxy=0;
|
|
G4SmartVoxelNode *newVoxelNode=0;
|
|
G4ThreeVector targetPoint, voxelPoint;
|
|
G4double workNodeWidth, workMinExtent, workCoord;
|
|
G4double minVal, maxVal, newDistance=0.;
|
|
G4double newHeaderMin, newHeaderNodeWidth;
|
|
G4int depth=0, newDepth=0, workNodeNo=0, newNodeNo=0, newHeaderNoSlices=0;
|
|
EAxis workHeaderAxis, newHeaderAxis;
|
|
G4bool isNewVoxel=false;
|
|
|
|
G4double currentDistance = currentStep;
|
|
|
|
// Determine if end of Step within current voxel
|
|
//
|
|
for (depth=0; depth<fVoxelDepth; depth++)
|
|
{
|
|
targetPoint = localPoint+localDirection*currentDistance;
|
|
newDistance = currentDistance;
|
|
workHeader = fVoxelHeaderStack[depth];
|
|
workHeaderAxis = fVoxelAxisStack[depth];
|
|
workNodeNo = fVoxelNodeNoStack[depth];
|
|
workNodeWidth = fVoxelSliceWidthStack[depth];
|
|
workMinExtent = workHeader->GetMinExtent();
|
|
workCoord = targetPoint(workHeaderAxis);
|
|
minVal = workMinExtent+workNodeNo*workNodeWidth;
|
|
|
|
if ( minVal<=workCoord+kCarTolerance*0.5 )
|
|
{
|
|
maxVal = minVal+workNodeWidth;
|
|
if ( maxVal<=workCoord-kCarTolerance*0.5 )
|
|
{
|
|
// Must consider next voxel
|
|
//
|
|
newNodeNo = workNodeNo+1;
|
|
newHeader = workHeader;
|
|
newDistance = (maxVal-localPoint(workHeaderAxis))
|
|
/ localDirection(workHeaderAxis);
|
|
isNewVoxel = true;
|
|
newDepth = depth;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
newNodeNo = workNodeNo-1;
|
|
newHeader = workHeader;
|
|
newDistance = (minVal-localPoint(workHeaderAxis))
|
|
/ localDirection(workHeaderAxis);
|
|
isNewVoxel = true;
|
|
newDepth = depth;
|
|
}
|
|
currentDistance = newDistance;
|
|
}
|
|
targetPoint = localPoint+localDirection*currentDistance;
|
|
|
|
// Check if end of Step within collected boundaries of current voxel
|
|
//
|
|
depth = fVoxelDepth;
|
|
{
|
|
workHeader = fVoxelHeaderStack[depth];
|
|
workHeaderAxis = fVoxelAxisStack[depth];
|
|
workNodeNo = fVoxelNodeNoStack[depth];
|
|
workNodeWidth = fVoxelSliceWidthStack[depth];
|
|
workMinExtent = workHeader->GetMinExtent();
|
|
workCoord = targetPoint(workHeaderAxis);
|
|
minVal = workMinExtent+fVoxelNode->GetMinEquivalentSliceNo()*workNodeWidth;
|
|
|
|
if ( minVal<=workCoord+kCarTolerance*0.5 )
|
|
{
|
|
maxVal = workMinExtent+(fVoxelNode->GetMaxEquivalentSliceNo()+1)
|
|
*workNodeWidth;
|
|
if ( maxVal<=workCoord-kCarTolerance*0.5 )
|
|
{
|
|
newNodeNo = fVoxelNode->GetMaxEquivalentSliceNo()+1;
|
|
newHeader = workHeader;
|
|
newDistance = (maxVal-localPoint(workHeaderAxis))
|
|
/ localDirection(workHeaderAxis);
|
|
isNewVoxel = true;
|
|
newDepth = depth;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
newNodeNo = fVoxelNode->GetMinEquivalentSliceNo()-1;
|
|
newHeader = workHeader;
|
|
newDistance = (minVal-localPoint(workHeaderAxis))
|
|
/ localDirection(workHeaderAxis);
|
|
isNewVoxel = true;
|
|
newDepth = depth;
|
|
}
|
|
currentDistance = newDistance;
|
|
}
|
|
if (isNewVoxel)
|
|
{
|
|
// Compute new voxel & adjust voxel stack
|
|
//
|
|
// newNodeNo=Candidate node no at
|
|
// newDepth =refinement depth of crossed voxel boundary
|
|
// newHeader=Header for crossed voxel
|
|
// newDistance=distance to crossed voxel boundary (along the track)
|
|
//
|
|
if ( (newNodeNo<0) || (newNodeNo>=newHeader->GetNoSlices()))
|
|
{
|
|
// Leaving mother volume
|
|
//
|
|
isNewVoxel = false;
|
|
}
|
|
else
|
|
{
|
|
// Compute intersection point on the least refined
|
|
// voxel boundary that is hit
|
|
//
|
|
voxelPoint = localPoint+localDirection*newDistance;
|
|
fVoxelNodeNoStack[newDepth] = newNodeNo;
|
|
fVoxelDepth = newDepth;
|
|
newVoxelNode = 0;
|
|
while ( !newVoxelNode )
|
|
{
|
|
newProxy = newHeader->GetSlice(newNodeNo);
|
|
if (newProxy->IsNode())
|
|
{
|
|
newVoxelNode = newProxy->GetNode();
|
|
}
|
|
else
|
|
{
|
|
fVoxelDepth++;
|
|
newHeader = newProxy->GetHeader();
|
|
newHeaderAxis = newHeader->GetAxis();
|
|
newHeaderNoSlices = newHeader->GetNoSlices();
|
|
newHeaderMin = newHeader->GetMinExtent();
|
|
newHeaderNodeWidth = (newHeader->GetMaxExtent()-newHeaderMin)
|
|
/ newHeaderNoSlices;
|
|
newNodeNo = G4int( (voxelPoint(newHeaderAxis)-newHeaderMin)
|
|
/ newHeaderNodeWidth );
|
|
// Rounding protection
|
|
//
|
|
if ( newNodeNo<0 )
|
|
{
|
|
newNodeNo=0;
|
|
}
|
|
else if ( newNodeNo>=newHeaderNoSlices )
|
|
{
|
|
newNodeNo = newHeaderNoSlices-1;
|
|
}
|
|
// Stack info for stepping
|
|
//
|
|
fVoxelAxisStack[fVoxelDepth] = newHeaderAxis;
|
|
fVoxelNoSlicesStack[fVoxelDepth] = newHeaderNoSlices;
|
|
fVoxelSliceWidthStack[fVoxelDepth] = newHeaderNodeWidth;
|
|
fVoxelNodeNoStack[fVoxelDepth] = newNodeNo;
|
|
fVoxelHeaderStack[fVoxelDepth] = newHeader;
|
|
}
|
|
}
|
|
fVoxelNode = newVoxelNode;
|
|
}
|
|
}
|
|
return isNewVoxel;
|
|
}
|
|
|
|
// ********************************************************************
|
|
// ComputeSafety
|
|
//
|
|
// Calculates the isotropic distance to the nearest boundary from the
|
|
// specified point in the local coordinate system.
|
|
// The localpoint utilised must be within the current volume.
|
|
// ********************************************************************
|
|
//
|
|
G4double
|
|
G4VoxelNavigation::ComputeSafety(const G4ThreeVector& localPoint,
|
|
const G4NavigationHistory& history,
|
|
const G4double )
|
|
{
|
|
G4VPhysicalVolume *motherPhysical, *samplePhysical;
|
|
G4LogicalVolume *motherLogical;
|
|
G4VSolid *motherSolid;
|
|
G4double motherSafety, ourSafety;
|
|
G4int localNoDaughters, sampleNo;
|
|
G4SmartVoxelNode *curVoxelNode;
|
|
G4int curNoVolumes, contentNo;
|
|
G4double voxelSafety;
|
|
|
|
motherPhysical = history.GetTopVolume();
|
|
motherLogical = motherPhysical->GetLogicalVolume();
|
|
motherSolid = motherLogical->GetSolid();
|
|
|
|
//
|
|
// Compute mother safety
|
|
//
|
|
|
|
motherSafety = motherSolid->DistanceToOut(localPoint);
|
|
ourSafety = motherSafety; // Working isotropic safety
|
|
|
|
#ifdef G4VERBOSE
|
|
if(( fCheck ) && ( fVerbose == 1 ))
|
|
{
|
|
G4cout << "*** G4VoxelNavigation::ComputeSafety(): ***" << G4endl
|
|
<< " Invoked DistanceToOut(p) for mother solid: "
|
|
<< motherSolid->GetName()
|
|
<< ". Solid replied: " << motherSafety << G4endl
|
|
<< " For local point p: " << localPoint
|
|
<< ", to be considered as 'mother safety'." << G4endl;
|
|
}
|
|
#endif
|
|
//
|
|
// Compute daughter safeties
|
|
//
|
|
|
|
localNoDaughters = motherLogical->GetNoDaughters();
|
|
|
|
// Look only inside the current Voxel only (in the first version).
|
|
//
|
|
curVoxelNode = fVoxelNode;
|
|
curNoVolumes = curVoxelNode->GetNoContained();
|
|
|
|
for ( contentNo=curNoVolumes-1; contentNo>=0; contentNo-- )
|
|
{
|
|
sampleNo = curVoxelNode->GetVolume(contentNo);
|
|
samplePhysical = motherLogical->GetDaughter(sampleNo);
|
|
|
|
G4AffineTransform sampleTf(samplePhysical->GetRotation(),
|
|
samplePhysical->GetTranslation());
|
|
sampleTf.Invert();
|
|
const G4ThreeVector samplePoint =
|
|
sampleTf.TransformPoint(localPoint);
|
|
const G4VSolid *sampleSolid =
|
|
samplePhysical->GetLogicalVolume()->GetSolid();
|
|
G4double sampleSafety = sampleSolid->DistanceToIn(samplePoint);
|
|
if ( sampleSafety<ourSafety )
|
|
{
|
|
ourSafety = sampleSafety;
|
|
}
|
|
#ifdef G4VERBOSE
|
|
if(( fCheck ) && ( fVerbose == 1 ))
|
|
{
|
|
G4cout << "*** G4VoxelNavigation::ComputeSafety(): ***" << G4endl
|
|
<< " Invoked DistanceToIn(p) for daughter solid: "
|
|
<< sampleSolid->GetName()
|
|
<< ". Solid replied: " << sampleSafety << G4endl
|
|
<< " For local point p: " << samplePoint
|
|
<< ", to be considered as 'daughter safety'." << G4endl;
|
|
}
|
|
#endif
|
|
}
|
|
voxelSafety = ComputeVoxelSafety(localPoint);
|
|
if ( voxelSafety<ourSafety )
|
|
{
|
|
ourSafety = voxelSafety;
|
|
}
|
|
return ourSafety;
|
|
}
|