81 lines
2.8 KiB
C++
81 lines
2.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G3RotTableEntry.hh,v 1.6 2006/06/29 18:12:13 gunter Exp $
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// GEANT4 tag $Name: geant4-09-00 $
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//
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// ----------------------
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// Class description:
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//
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// The class associates the G3 rotation matrix index to its
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// corresponding G4RotationMatrix object.
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// ----------------------
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//
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// by I.Hrivnacova, 27 Sep 99
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#ifndef G3ROTTABLEENTRY_HH
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#define G3ROTTABLEENTRY_HH 1
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#include "globals.hh"
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#include "G4RotationMatrix.hh"
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class G3toG4RotationMatrix;
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class G3RotTableEntry
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{
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public: // with description
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G3RotTableEntry(G4int id, G4RotationMatrix* matrix);
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G3RotTableEntry(const G3RotTableEntry& right);
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virtual ~G3RotTableEntry();
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// operators
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const G3RotTableEntry& operator=(const G3RotTableEntry& right);
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G4int operator==(const G3RotTableEntry& right) const;
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G4int operator!=(const G3RotTableEntry& right) const;
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// get methods
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G4int GetID() const;
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G4RotationMatrix* GetMatrix() const;
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private:
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// data members
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G4int fID;
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G4RotationMatrix* fMatrix;
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};
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// inline methods
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inline G4int G3RotTableEntry::GetID() const
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{ return fID; }
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inline G4RotationMatrix* G3RotTableEntry::GetMatrix() const
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{ return fMatrix; }
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#endif
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