73 lines
2.4 KiB
C++
73 lines
2.4 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G3MatTable.hh,v 1.13 2006/06/29 18:11:56 gunter Exp $
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// GEANT4 tag $Name: geant4-09-00 $
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//
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// ----------------------
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// Class description:
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//
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// G3 materials table.
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// Maps G3 material indices to their G4Material object counterparts.
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// ----------------------
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//
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// by I.Hrivnacova, 27 Sep 99
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#ifndef G3MATTABLE_HH
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#define G3MATTABLE_HH 1
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#include "G3MatTableEntry.hh"
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#include "globals.hh"
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#include <vector>
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class G4Material;
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typedef std::vector<G3MatTableEntry*> G3MaterialVector;
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class G3MatTable
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{
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public: // with description
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G3MatTable();
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virtual ~G3MatTable();
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// methods
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G4Material* get(G4int id) const;
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void put(G4int id, G4Material* material);
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void Clear();
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private:
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G3MaterialVector* fMatVector;
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};
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extern G3MatTable G3Mat;
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#endif
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