129 lines
4.6 KiB
C++
129 lines
4.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: RemSimShieldingDecorator.cc,v 1.6 2006/06/29 16:24:23 gunter Exp $
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// GEANT4 tag $Name: geant4-09-00 $
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//
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// Code developed by: S.Guatelli, guatelli@ge.infn.it
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//
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#include "RemSimVGeometryComponent.hh"
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#include "RemSimMaterial.hh"
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#include "G4Material.hh"
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#include "G4MaterialTable.hh"
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#include "RemSimShieldingDecorator.hh"
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#include "RemSimDecorator.hh"
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#include "G4Box.hh"
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#include "G4LogicalVolume.hh"
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#include "G4VPhysicalVolume.hh"
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#include "G4PVPlacement.hh"
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#include "G4VisAttributes.hh"
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#include "RemSimSensitiveDetector.hh"
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#include "RemSimROGeometry.hh"
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#include "G4SDManager.hh"
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#include "G4RunManager.hh"
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#include "G4VisAttributes.hh"
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RemSimShieldingDecorator::RemSimShieldingDecorator(RemSimVGeometryComponent* comp)
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: RemSimDecorator(comp)
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{
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shieldingX = 5.*m;
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shieldingY = 5.*m;
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shieldingZ = 10.*cm;
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translation = -4.4* m;
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pMaterial = new RemSimMaterial();
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shieldingVisAtt = 0;
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}
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RemSimShieldingDecorator::~RemSimShieldingDecorator()
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{
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delete pMaterial;
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}
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void RemSimShieldingDecorator::ConstructComponent(G4VPhysicalVolume* motherVolume)
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{
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pMaterial -> DefineMaterials();
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RemSimDecorator::ConstructComponent(motherVolume);
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ConstructShielding(motherVolume);
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}
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void RemSimShieldingDecorator::DestroyComponent()
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{
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delete shieldingVisAtt;
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shieldingVisAtt = 0;
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delete shieldingPhys;
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shieldingPhys = 0;
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delete shieldingLog;
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shieldingLog = 0;
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delete shielding;
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shielding = 0;
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}
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void RemSimShieldingDecorator::ConstructShielding(G4VPhysicalVolume* motherVolume)
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{
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// Geometry definition
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pMaterial -> DefineMaterials();
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G4Material* water = pMaterial -> GetMaterial("Water");
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shielding = new G4Box("shielding",shieldingX/2.,shieldingY/2.,shieldingZ/2.);
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shieldingLog = new G4LogicalVolume(shielding, water,
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"shieldingLog",0,0,0);
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shieldingPhys = new G4PVPlacement(0,
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G4ThreeVector(0.,0.,translation + shieldingZ/2.),
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"shieldingPhys", shieldingLog, motherVolume,false,0);
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//Visualisation attributes
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G4Colour red (1.0,0.0,0.0);
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shieldingVisAtt = new G4VisAttributes(red);
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shieldingVisAtt -> SetVisibility(true);
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shieldingVisAtt -> SetForceSolid(true);
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shieldingLog -> SetVisAttributes(shieldingVisAtt);
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PrintDetectorParameters();
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}
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void RemSimShieldingDecorator::ChangeThickness(G4double thick)
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{
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PrintDetectorParameters();
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shielding -> SetZHalfLength(thick/2.);
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shieldingPhys -> SetTranslation(G4ThreeVector
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(0.,0.,translation + thick/2.));
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}
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void RemSimShieldingDecorator::PrintDetectorParameters()
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{
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G4cout << "-----------------------------------------------------------------------"
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<< G4endl
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<< "the shielding is a box whose thickness is: " << G4endl
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<< ((shielding -> GetZHalfLength())*2.)/cm
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<< " cm along the Z axis"
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<< G4endl
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<< "material of the shielding: "
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<< shieldingLog -> GetMaterial() -> GetName() <<G4endl
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<< G4endl;
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}
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