66 lines
2.6 KiB
C++
66 lines
2.6 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// ----------------------
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// Class description:
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//
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// An "extended" rotation matrix class.
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// The SetRotationMatrixByCol/Row() methods enables
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// to define the rotation matrix by column/row vectors.
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// The result matrix may be a matrix that does not
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// represent a rotation transformation (!) as
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// G3 "rotation" matrices can be a composition of
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// rotation and reflection.
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// ----------------------
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#ifndef G3TOG4ROTATION_HH
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#define G3TOG4ROTATION_HH 1
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#include "G4RotationMatrix.hh"
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#include "globals.hh"
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class G3toG4RotationMatrix : public G4RotationMatrix
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{
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public: // with description
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G3toG4RotationMatrix();
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void SetRotationMatrixByCol(const G4ThreeVector& Col1,
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const G4ThreeVector& Col2,
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const G4ThreeVector& Col3);
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void SetRotationMatrixByRow(const G4ThreeVector& Row1,
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const G4ThreeVector& Row2,
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const G4ThreeVector& Row3);
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~G3toG4RotationMatrix();
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};
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#endif
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