83 lines
3.1 KiB
C++
83 lines
3.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4RayTracer.cc 74050 2013-09-20 09:38:19Z gcosmo $
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#include "G4RayTracer.hh"
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#include "G4RayTracerFeatures.hh"
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#include "G4RayTracerSceneHandler.hh"
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#include "G4RayTracerViewer.hh"
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#ifdef G4MULTITHREADED
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#include "G4TheMTRayTracer.hh"
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#else
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#include "G4TheRayTracer.hh"
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#endif
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G4RayTracer::G4RayTracer():
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G4VGraphicsSystem("RayTracer",
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"RayTracer",
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RAYTRACER_FEATURES,
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G4VGraphicsSystem::threeD)
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{
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#ifdef G4MULTITHREADED
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theRayTracer = new G4TheMTRayTracer; // Establish default ray tracer.
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#else
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theRayTracer = new G4TheRayTracer; // Establish default ray tracer.
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#endif
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}
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G4RayTracer::~G4RayTracer()
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{
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delete theRayTracer;
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}
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G4VSceneHandler* G4RayTracer::CreateSceneHandler (const G4String& name) {
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G4VSceneHandler* pScene = new G4RayTracerSceneHandler (*this, name);
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return pScene;
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}
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G4VViewer* G4RayTracer::CreateViewer (G4VSceneHandler& sceneHandler,
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const G4String& name) {
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G4VViewer* pViewer = new G4RayTracerViewer (sceneHandler, name);
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if (pViewer) {
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if (pViewer->GetViewId() < 0) {
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G4cout <<
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"G4RayTracer::CreateViewer: ERROR flagged by negative"
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" view id in G4RayTracerViewer creation."
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"\n Destroying view and returning null pointer."
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<< G4endl;
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delete pViewer;
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pViewer = 0;
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}
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}
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else {
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G4cout <<
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"G4RayTracer::CreateViewer: ERROR: null pointer on new G4RayTracerViewer."
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<< G4endl;
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}
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return pViewer;
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}
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