174 lines
6.3 KiB
C++
174 lines
6.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// Base class for visualization commands - John Allison 9th August 1998
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// It is really a messenger - we have one command per messenger.
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#ifndef G4VVISCOMMAND_HH
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#define G4VVISCOMMAND_HH
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#include "G4VisManager.hh"
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#include "G4UImessenger.hh"
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#include "G4ThreeVector.hh"
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#include "G4Text.hh"
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#include "G4VisAttributes.hh"
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#include "G4VMarker.hh"
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#include "G4ModelingParameters.hh"
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#include "G4PhysicalVolumesSearchScene.hh"
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#include "G4SceneTreeItem.hh"
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#include <vector>
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class G4UIcommand;
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class G4UIcmdWithAString;
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class G4VVisCommand: public G4UImessenger
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{
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public:
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// Uses compiler defaults for copy constructor and assignment.
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G4VVisCommand ();
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virtual ~G4VVisCommand ();
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static G4VisManager* GetVisManager ();
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static void SetVisManager (G4VisManager* pVisManager);
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static const G4Colour& GetCurrentTextColour();
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protected:
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// Utility functions
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void SetViewParameters(G4VViewer* viewer, const G4ViewParameters& viewParams);
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void RefreshIfRequired(G4VViewer* viewer);
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void InterpolateViews
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(G4VViewer* currentViewer,
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const std::vector<G4ViewParameters>& viewVector,
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const G4int nInterpolationPoints = 50,
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const G4int waitTimePerPointmilliseconds = 20,
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const G4String& exportString = "");
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void InterpolateToNewView
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(G4VViewer* currentViewer,
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const G4ViewParameters& oldVP,
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const G4ViewParameters& newVP,
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const G4int nInterpolationPoints = 50,
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const G4int waitTimePerPointmilliseconds = 20,
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const G4String& exportString = "");
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void Twinkle
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// Twinkles the touchables in paths
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// /vis/viewer/centreOn to see its effect
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(G4VViewer* currentViewer,
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const G4ViewParameters& baseVP,
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const std::vector<std::vector<G4PhysicalVolumeModel::G4PhysicalVolumeNodeID>>& paths);
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// Conversion routines augmenting those in G4UIcommand.
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static G4String ConvertToString(G4double x, G4double y,
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const char * unitName);
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static G4bool ConvertToDoublePair(const G4String& paramString,
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G4double& xval,
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G4double& yval);
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// Return false if problem parsing paramString.
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const G4String& ConvertToColourGuidance();
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void ConvertToColour
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(G4Colour& colour,
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const G4String& redOrString,
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G4double green,
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G4double blue,
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G4double opacity);
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// Note: colour is supplied by the caller and becomes the default if the
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// remaining parameters cannot be parsed.
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// Note: redOrString is either a number or string. If a string it must be
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// one of the recognised colours.
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// Thus the arguments can be, for example:
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// (colour,"red",...,...,0.5): will give the colour red with opacity 0.5 (the
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// third and fourth arguments are ignored), or
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// (1.,0.,0.,0.5): this also will be red with opacity 0.5.
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G4bool ProvideValueOfUnit
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(const G4String& where,
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const G4String& unit,
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const G4String& category,
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G4double& value);
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// Return false if there's a problem
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void CopyCameraParameters
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(G4ViewParameters& target, const G4ViewParameters& from);
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// Copy view parameters pertaining only to camera
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// Other utilities
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void CheckSceneAndNotifyHandlers (G4Scene* = nullptr);
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G4bool CheckView(); // False if not valid
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void G4VisCommandsSceneAddUnsuccessful(G4VisManager::Verbosity verbosity);
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void CopyGuidanceFrom
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(const G4UIcommand* fromCmd, G4UIcommand* toCmd, G4int startLine = 0);
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void CopyParametersFrom
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(const G4UIcommand* fromCmd, G4UIcommand* toCmd);
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void DrawExtent(const G4VisExtent&);
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// Data members
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static G4VisManager* fpVisManager;
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// Current quantities for use in appropriate commands
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static G4int fCurrentArrow3DLineSegmentsPerCircle;
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static G4Colour fCurrentColour;
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static G4double fCurrentLineWidth;
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//static G4VisAttributes::LineStyle fCurrentLineStyle; Not yet used.
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//static G4VMarker::FillStyle fCurrentFillStyle; Not yet used.
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//static G4VMarker::SizeType fCurrentSizeType; Not yet used.
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static G4Colour fCurrentTextColour;
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static G4Text::Layout fCurrentTextLayout;
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static G4double fCurrentTextSize;
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static G4PhysicalVolumeModel::TouchableProperties fCurrentTouchableProperties;
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static G4VisExtent fCurrentExtentForField;
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static std::vector<G4PhysicalVolumesSearchScene::Findings> fCurrrentPVFindingsForField;
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// When we create a new viewer we would like to use the view parameters of
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// the existing viewer if there was one. This has to be checked at the
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// creation of a new viewer and *also* at the creation of a new scene
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// handler.
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static G4bool fThereWasAViewer; // True if there was a viewer
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static G4ViewParameters fExistingVP; // Its view parameters
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static G4SceneTreeItem fExistingSceneTree; // Its scene tree
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};
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#endif
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