266 lines
8.2 KiB
C++
266 lines
8.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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#include "G4VtkQtViewer.hh"
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#include "G4LogicalVolume.hh"
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#include "G4Qt.hh"
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#include "G4UIQt.hh"
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#include "G4UImanager.hh"
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#include "G4VSceneHandler.hh"
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#include "G4VtkInteractorStyle.hh"
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#include "G4VtkQtSceneHandler.hh"
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#include "G4VtkUtility.hh"
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#include <qcoreapplication.h>
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#include <qlabel.h>
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#include <qlayout.h>
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#include <qlineedit.h>
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#include <qopenglcontext.h>
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#include <qpushbutton.h>
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#include <qthread.h>
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#include <qtreewidget.h>
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#include <vtkActor.h>
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#include <vtkCamera.h>
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#include <vtkCylinderSource.h>
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#include <vtkGenericOpenGLRenderWindow.h>
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#include <vtkNamedColors.h>
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#include <vtkNew.h>
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#include <vtkPolyDataMapper.h>
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#include <vtkProperty.h>
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#include <vtkRenderer.h>
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#include <vtkVersion.h>
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#include <array>
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G4VtkQtViewer::G4VtkQtViewer(G4VSceneHandler& sceneHandler, const G4String& name)
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: G4VtkViewer(sceneHandler, name)
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{
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G4Qt::getInstance();
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//this->setFormat(QVTKOpenGLNativeWidget::defaultFormat());
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}
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G4VtkQtViewer::~G4VtkQtViewer()
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{
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}
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void G4VtkQtViewer::Initialise()
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{
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CreateMainWindow(this, QString(GetName()));
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// Specific GL render window and interactor for Qt
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_renderWindow = vtkGenericOpenGLRenderWindow::New();
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_renderWindow->AddRenderer(renderer);
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this->setRenderWindow(_renderWindow);
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// Set callback to match VTK parameters to Geant4
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geant4Callback->SetGeant4ViewParameters(&fVP);
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renderer->AddObserver(vtkCommand::EndEvent, geant4Callback);
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// Hidden line removal
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renderer->SetUseHiddenLineRemoval(0);
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// Shadows
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renderer->SetUseShadows(0);
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vtkSmartPointer<G4VtkInteractorStyle> style =
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vtkSmartPointer<G4VtkInteractorStyle>::New();
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this->interactor()->SetInteractorStyle(style);
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}
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void G4VtkQtViewer::CreateMainWindow(QVTKOpenGLNativeWidget* vtkWidget, const QString& name)
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{
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G4UImanager* UI = G4UImanager::GetUIpointer();
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fUiQt = static_cast<G4UIQt*>(UI->GetG4UIWindow());
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fUiQt->AddTabWidget((QWidget*)vtkWidget, name);
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vtkWidget->setAttribute(Qt::WA_AcceptTouchEvents, false);
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fGLWidget = vtkWidget;
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createSceneTreeWidget();
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}
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#ifdef G4MULTITHREADED
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namespace {
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G4Mutex visSubThreadMutex = G4MUTEX_INITIALIZER;
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G4Condition waitForVisSubThreadInitialized = G4CONDITION_INITIALIZER;
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G4bool visSubThreadEstablished = false;
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G4bool qObjectsSwitched = false;
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QVTKOpenGLNativeWidget* qVtkW = nullptr;
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}
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void G4VtkQtViewer::DoneWithMasterThread()
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{
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// Called by Main Thread !
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// Initialise and check qVtkW - no need to check in subsequent functions
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qVtkW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
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if (qVtkW == nullptr) return;
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// Done with master thread
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qVtkW->doneCurrent();
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// Set current QThread for the way back
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fQVtkContextMainThread = QThread::currentThread();
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}
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void G4VtkQtViewer::MovingToVisSubThread()
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{
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// Still on master thread but vis thread has been launched
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if (qVtkW == nullptr) return;
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// Wait until SwitchToVisSubThread has found vis sub-thread QThread
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{
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G4AutoLock lock(&visSubThreadMutex);
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G4CONDITIONWAITLAMBDA(&waitForVisSubThreadInitialized, &lock, []{return visSubThreadEstablished;})
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}
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// Move stuff to sub-thread
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if(qVtkW->context()) qVtkW->context()->moveToThread(fQVtkContextVisSubThread);
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// Inform sub-thread
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G4AutoLock lock(&visSubThreadMutex);
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qObjectsSwitched = true;
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lock.unlock();
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G4CONDITIONBROADCAST(&waitForVisSubThreadInitialized);
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}
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void G4VtkQtViewer::SwitchToVisSubThread()
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{
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// Called by VisSub Thread !
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if (qVtkW == nullptr) return;
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fQVtkContextVisSubThread = QThread::currentThread();
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// Let MovingToVisSubThread know we have the QThread
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{
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G4AutoLock lock(&visSubThreadMutex);
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visSubThreadEstablished = true;
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G4CONDITIONBROADCAST(&waitForVisSubThreadInitialized);
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}
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// Wait until MovingToVisSubThread has moved stuff
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{
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G4AutoLock lock(&visSubThreadMutex);
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G4CONDITIONWAITLAMBDA(&waitForVisSubThreadInitialized, &lock, []{return qObjectsSwitched;})
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}
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// make context current
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qVtkW->makeCurrent();
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}
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void G4VtkQtViewer::DoneWithVisSubThread()
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{
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// Called by vis sub thread
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if (qVtkW == nullptr) return;
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// finish with this vis sub thread context
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qVtkW->doneCurrent();
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// and move it back to the main thread
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if(qVtkW->context()) qVtkW->context()->moveToThread(fQVtkContextMainThread);
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}
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void G4VtkQtViewer::SwitchToMasterThread()
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{
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// Called by VisSub Thread !
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if (qVtkW == nullptr) return;
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qVtkW->makeCurrent();
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visSubThreadEstablished = false;
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qObjectsSwitched = false;
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}
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#endif
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void G4VtkQtViewer::FinishView()
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{
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auto& fVtkSceneHandler = dynamic_cast<G4VtkSceneHandler&>(fSceneHandler);
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fVtkSceneHandler.Modified();
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_renderWindow->Render();
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auto qGLW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
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qGLW->interactor()->Initialize();
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qGLW->interactor()->Start();
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}
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void G4VtkQtViewer::createSceneTreeWidget() {}
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void G4VtkQtViewer::createSceneTreeComponent() {}
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QTreeWidgetItem*
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G4VtkQtViewer::createTreeWidgetItem(const PVPath& /*fullPath*/, const QString& /*name*/,
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int /*copyNb*/, int /*POIndex*/, const QString& /*logicalName*/,
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Qt::CheckState /*state*/, QTreeWidgetItem* /*parentTreeNode*/,
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const G4Colour& /*color*/)
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{
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QTreeWidgetItem* newItem = nullptr;
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return newItem;
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}
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void G4VtkQtViewer::addNonPVSceneTreeElement(const G4String& /*model*/, G4Visible& /*visible*/,
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int /*currentPOIndex*/)
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{}
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void G4VtkQtViewer::addPVSceneTreeElement(const G4String& /*model*/,
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G4PhysicalVolumeModel* /*pPVModel*/,
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int /*currentPOIndex*/)
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{}
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QString G4VtkQtViewer::getModelShortName(const G4String& /*model*/)
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{
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QString modelShortName;
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return modelShortName;
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}
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bool G4VtkQtViewer::parseAndInsertInSceneTree(QTreeWidgetItem* /*parentItem*/,
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G4PhysicalVolumeModel* /*pPVModel*/,
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unsigned int /*fullPathIndex*/,
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const QString& /*parentRoot*/,
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unsigned int /*currentIndexInTreeSceneHandler*/,
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int /*currentPVPOIndex*/)
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{
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return false;
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}
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void G4VtkQtViewer::EnableClipperWidget()
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{
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G4VtkViewer::EnableClipperWidget();
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auto qGLW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
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qGLW->interactor()->Initialize();
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}
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void G4VtkQtViewer::SetWidgetInteractor(vtkAbstractWidget* widget)
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{
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auto qGLW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
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widget->SetInteractor(qGLW->interactor());
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}
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