Files
geant4/source/visualization/Vtk/src/G4VtkQtViewer.cc
T
2024-12-06 11:11:40 +01:00

266 lines
8.2 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
#include "G4VtkQtViewer.hh"
#include "G4LogicalVolume.hh"
#include "G4Qt.hh"
#include "G4UIQt.hh"
#include "G4UImanager.hh"
#include "G4VSceneHandler.hh"
#include "G4VtkInteractorStyle.hh"
#include "G4VtkQtSceneHandler.hh"
#include "G4VtkUtility.hh"
#include <qcoreapplication.h>
#include <qlabel.h>
#include <qlayout.h>
#include <qlineedit.h>
#include <qopenglcontext.h>
#include <qpushbutton.h>
#include <qthread.h>
#include <qtreewidget.h>
#include <vtkActor.h>
#include <vtkCamera.h>
#include <vtkCylinderSource.h>
#include <vtkGenericOpenGLRenderWindow.h>
#include <vtkNamedColors.h>
#include <vtkNew.h>
#include <vtkPolyDataMapper.h>
#include <vtkProperty.h>
#include <vtkRenderer.h>
#include <vtkVersion.h>
#include <array>
G4VtkQtViewer::G4VtkQtViewer(G4VSceneHandler& sceneHandler, const G4String& name)
: G4VtkViewer(sceneHandler, name)
{
G4Qt::getInstance();
//this->setFormat(QVTKOpenGLNativeWidget::defaultFormat());
}
G4VtkQtViewer::~G4VtkQtViewer()
{
}
void G4VtkQtViewer::Initialise()
{
CreateMainWindow(this, QString(GetName()));
// Specific GL render window and interactor for Qt
_renderWindow = vtkGenericOpenGLRenderWindow::New();
_renderWindow->AddRenderer(renderer);
this->setRenderWindow(_renderWindow);
// Set callback to match VTK parameters to Geant4
geant4Callback->SetGeant4ViewParameters(&fVP);
renderer->AddObserver(vtkCommand::EndEvent, geant4Callback);
// Hidden line removal
renderer->SetUseHiddenLineRemoval(0);
// Shadows
renderer->SetUseShadows(0);
vtkSmartPointer<G4VtkInteractorStyle> style =
vtkSmartPointer<G4VtkInteractorStyle>::New();
this->interactor()->SetInteractorStyle(style);
}
void G4VtkQtViewer::CreateMainWindow(QVTKOpenGLNativeWidget* vtkWidget, const QString& name)
{
G4UImanager* UI = G4UImanager::GetUIpointer();
fUiQt = static_cast<G4UIQt*>(UI->GetG4UIWindow());
fUiQt->AddTabWidget((QWidget*)vtkWidget, name);
vtkWidget->setAttribute(Qt::WA_AcceptTouchEvents, false);
fGLWidget = vtkWidget;
createSceneTreeWidget();
}
#ifdef G4MULTITHREADED
namespace {
G4Mutex visSubThreadMutex = G4MUTEX_INITIALIZER;
G4Condition waitForVisSubThreadInitialized = G4CONDITION_INITIALIZER;
G4bool visSubThreadEstablished = false;
G4bool qObjectsSwitched = false;
QVTKOpenGLNativeWidget* qVtkW = nullptr;
}
void G4VtkQtViewer::DoneWithMasterThread()
{
// Called by Main Thread !
// Initialise and check qVtkW - no need to check in subsequent functions
qVtkW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
if (qVtkW == nullptr) return;
// Done with master thread
qVtkW->doneCurrent();
// Set current QThread for the way back
fQVtkContextMainThread = QThread::currentThread();
}
void G4VtkQtViewer::MovingToVisSubThread()
{
// Still on master thread but vis thread has been launched
if (qVtkW == nullptr) return;
// Wait until SwitchToVisSubThread has found vis sub-thread QThread
{
G4AutoLock lock(&visSubThreadMutex);
G4CONDITIONWAITLAMBDA(&waitForVisSubThreadInitialized, &lock, []{return visSubThreadEstablished;})
}
// Move stuff to sub-thread
if(qVtkW->context()) qVtkW->context()->moveToThread(fQVtkContextVisSubThread);
// Inform sub-thread
G4AutoLock lock(&visSubThreadMutex);
qObjectsSwitched = true;
lock.unlock();
G4CONDITIONBROADCAST(&waitForVisSubThreadInitialized);
}
void G4VtkQtViewer::SwitchToVisSubThread()
{
// Called by VisSub Thread !
if (qVtkW == nullptr) return;
fQVtkContextVisSubThread = QThread::currentThread();
// Let MovingToVisSubThread know we have the QThread
{
G4AutoLock lock(&visSubThreadMutex);
visSubThreadEstablished = true;
G4CONDITIONBROADCAST(&waitForVisSubThreadInitialized);
}
// Wait until MovingToVisSubThread has moved stuff
{
G4AutoLock lock(&visSubThreadMutex);
G4CONDITIONWAITLAMBDA(&waitForVisSubThreadInitialized, &lock, []{return qObjectsSwitched;})
}
// make context current
qVtkW->makeCurrent();
}
void G4VtkQtViewer::DoneWithVisSubThread()
{
// Called by vis sub thread
if (qVtkW == nullptr) return;
// finish with this vis sub thread context
qVtkW->doneCurrent();
// and move it back to the main thread
if(qVtkW->context()) qVtkW->context()->moveToThread(fQVtkContextMainThread);
}
void G4VtkQtViewer::SwitchToMasterThread()
{
// Called by VisSub Thread !
if (qVtkW == nullptr) return;
qVtkW->makeCurrent();
visSubThreadEstablished = false;
qObjectsSwitched = false;
}
#endif
void G4VtkQtViewer::FinishView()
{
auto& fVtkSceneHandler = dynamic_cast<G4VtkSceneHandler&>(fSceneHandler);
fVtkSceneHandler.Modified();
_renderWindow->Render();
auto qGLW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
qGLW->interactor()->Initialize();
qGLW->interactor()->Start();
}
void G4VtkQtViewer::createSceneTreeWidget() {}
void G4VtkQtViewer::createSceneTreeComponent() {}
QTreeWidgetItem*
G4VtkQtViewer::createTreeWidgetItem(const PVPath& /*fullPath*/, const QString& /*name*/,
int /*copyNb*/, int /*POIndex*/, const QString& /*logicalName*/,
Qt::CheckState /*state*/, QTreeWidgetItem* /*parentTreeNode*/,
const G4Colour& /*color*/)
{
QTreeWidgetItem* newItem = nullptr;
return newItem;
}
void G4VtkQtViewer::addNonPVSceneTreeElement(const G4String& /*model*/, G4Visible& /*visible*/,
int /*currentPOIndex*/)
{}
void G4VtkQtViewer::addPVSceneTreeElement(const G4String& /*model*/,
G4PhysicalVolumeModel* /*pPVModel*/,
int /*currentPOIndex*/)
{}
QString G4VtkQtViewer::getModelShortName(const G4String& /*model*/)
{
QString modelShortName;
return modelShortName;
}
bool G4VtkQtViewer::parseAndInsertInSceneTree(QTreeWidgetItem* /*parentItem*/,
G4PhysicalVolumeModel* /*pPVModel*/,
unsigned int /*fullPathIndex*/,
const QString& /*parentRoot*/,
unsigned int /*currentIndexInTreeSceneHandler*/,
int /*currentPVPOIndex*/)
{
return false;
}
void G4VtkQtViewer::EnableClipperWidget()
{
G4VtkViewer::EnableClipperWidget();
auto qGLW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
qGLW->interactor()->Initialize();
}
void G4VtkQtViewer::SetWidgetInteractor(vtkAbstractWidget* widget)
{
auto qGLW = dynamic_cast<QVTKOpenGLNativeWidget*>(fGLWidget);
widget->SetInteractor(qGLW->interactor());
}