64 lines
2.7 KiB
C++
64 lines
2.7 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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#ifndef G4V_CASCADE_COLLIDER_HH
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#define G4V_CASCADE_COLLIDER_HH
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//
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// 20100615 M. Kelsey -- Split constructor to have verbose separately
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// 20100711 M. Kelsey -- Allow name to be changed after ctor, by self
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// 20100714 M. Kelsey -- Move concrete functions to G4CascadeColliderBase
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// 20130620 Address Coverity complaint about missing copy actions
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// 20140930 Change name from "const char*" to "const G4String"
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#include "globals.hh"
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class G4InuclParticle;
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class G4CollisionOutput;
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class G4VCascadeCollider {
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public:
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G4VCascadeCollider(const G4String& name, G4int verbose=0);
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virtual ~G4VCascadeCollider() {}
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virtual void collide(G4InuclParticle* bullet, G4InuclParticle* target,
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G4CollisionOutput& output) = 0;
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virtual void setVerboseLevel(G4int verbose=0) { verboseLevel=verbose; }
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protected:
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G4String theName;
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G4int verboseLevel;
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virtual void setName(const G4String& name) { theName = name; }
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private:
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// Copying of modules is forbidden
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G4VCascadeCollider(const G4VCascadeCollider&);
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G4VCascadeCollider& operator=(const G4VCascadeCollider&);
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};
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#endif /* G4V_CASCADE_COLLIDER_HH */
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