Files
geant4/source/processes/hadronic/models/cascade/cascade/include/G4VCascadeCollider.hh
T
2018-12-07 15:15:39 +01:00

64 lines
2.7 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
#ifndef G4V_CASCADE_COLLIDER_HH
#define G4V_CASCADE_COLLIDER_HH
//
// 20100615 M. Kelsey -- Split constructor to have verbose separately
// 20100711 M. Kelsey -- Allow name to be changed after ctor, by self
// 20100714 M. Kelsey -- Move concrete functions to G4CascadeColliderBase
// 20130620 Address Coverity complaint about missing copy actions
// 20140930 Change name from "const char*" to "const G4String"
#include "globals.hh"
class G4InuclParticle;
class G4CollisionOutput;
class G4VCascadeCollider {
public:
G4VCascadeCollider(const G4String& name, G4int verbose=0);
virtual ~G4VCascadeCollider() {}
virtual void collide(G4InuclParticle* bullet, G4InuclParticle* target,
G4CollisionOutput& output) = 0;
virtual void setVerboseLevel(G4int verbose=0) { verboseLevel=verbose; }
protected:
G4String theName;
G4int verboseLevel;
virtual void setName(const G4String& name) { theName = name; }
private:
// Copying of modules is forbidden
G4VCascadeCollider(const G4VCascadeCollider&);
G4VCascadeCollider& operator=(const G4VCascadeCollider&);
};
#endif /* G4V_CASCADE_COLLIDER_HH */