79 lines
3.1 KiB
C++
79 lines
3.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLImmediateSceneHandler.hh 80466 2014-04-23 12:07:25Z gcosmo $
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//
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//
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// Andrew Walkden 10th February 1997
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// G4OpenGLImmediateSceneHandler - no Display lists.
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#ifdef G4VIS_BUILD_OPENGL_DRIVER
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#ifndef G4OPENGLIMMEDIATESCENEHANDLER_HH
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#define G4OPENGLIMMEDIATESCENEHANDLER_HH
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#include "G4OpenGLSceneHandler.hh"
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#include "globals.hh"
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class G4OpenGLImmediate;
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class G4OpenGLImmediateSceneHandler: public G4OpenGLSceneHandler {
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public:
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G4OpenGLImmediateSceneHandler (G4VGraphicsSystem& system, const G4String& name);
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virtual ~G4OpenGLImmediateSceneHandler ();
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void BeginPrimitives (const G4Transform3D& objectTransformation);
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void EndPrimitives ();
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void BeginPrimitives2D (const G4Transform3D& objectTransformation);
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void EndPrimitives2D ();
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void BeginModeling ();
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void EndModeling ();
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void AddPrimitive (const G4Polyline&);
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void AddPrimitive (const G4Polymarker&);
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void AddPrimitive (const G4Text& text);
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void AddPrimitive (const G4Circle&);
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void AddPrimitive (const G4Square&);
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void AddPrimitive (const G4Scale& scale);
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void AddPrimitive (const G4Polyhedron&);
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protected:
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G4bool AddPrimitivePreamble(const G4VMarker& visible);
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G4bool AddPrimitivePreamble(const G4Polyline& visible);
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G4bool AddPrimitivePreamble(const G4Polyhedron& visible);
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void ClearTransientStore ();
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static G4int fSceneIdCount; // static counter for OpenGLImmediate scenes.
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private:
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bool AddPrimitivePreambleInternal(const G4Visible& visible, bool isMarker, bool isPolyline);
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};
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#endif
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#endif
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