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geant4/source/visualization/OpenGL/include/G4OpenGLImmediateSceneHandler.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4OpenGLImmediateSceneHandler.hh 80466 2014-04-23 12:07:25Z gcosmo $
//
//
// Andrew Walkden 10th February 1997
// G4OpenGLImmediateSceneHandler - no Display lists.
#ifdef G4VIS_BUILD_OPENGL_DRIVER
#ifndef G4OPENGLIMMEDIATESCENEHANDLER_HH
#define G4OPENGLIMMEDIATESCENEHANDLER_HH
#include "G4OpenGLSceneHandler.hh"
#include "globals.hh"
class G4OpenGLImmediate;
class G4OpenGLImmediateSceneHandler: public G4OpenGLSceneHandler {
public:
G4OpenGLImmediateSceneHandler (G4VGraphicsSystem& system, const G4String& name);
virtual ~G4OpenGLImmediateSceneHandler ();
void BeginPrimitives (const G4Transform3D& objectTransformation);
void EndPrimitives ();
void BeginPrimitives2D (const G4Transform3D& objectTransformation);
void EndPrimitives2D ();
void BeginModeling ();
void EndModeling ();
void AddPrimitive (const G4Polyline&);
void AddPrimitive (const G4Polymarker&);
void AddPrimitive (const G4Text& text);
void AddPrimitive (const G4Circle&);
void AddPrimitive (const G4Square&);
void AddPrimitive (const G4Scale& scale);
void AddPrimitive (const G4Polyhedron&);
protected:
G4bool AddPrimitivePreamble(const G4VMarker& visible);
G4bool AddPrimitivePreamble(const G4Polyline& visible);
G4bool AddPrimitivePreamble(const G4Polyhedron& visible);
void ClearTransientStore ();
static G4int fSceneIdCount; // static counter for OpenGLImmediate scenes.
private:
bool AddPrimitivePreambleInternal(const G4Visible& visible, bool isMarker, bool isPolyline);
};
#endif
#endif