69 lines
2.5 KiB
C++
69 lines
2.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id:
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// GEANT4 tag $Name:
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//
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//
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//---------------------------------------------------------------
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//
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// G4FastSimulationVector.hh
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//
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// Description:
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// Extends the STL vector to replace RW.
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//
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// History:
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// May 00: Verderi && MoraDeFreitas - First Implementation.
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//
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//---------------------------------------------------------------
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#ifndef G4FastSimulationVector_h
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#define G4FastSimulationVector_h 1
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#include <vector>
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template<class T>
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class G4FastSimulationVector : public std::vector<T*>
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{
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typedef std::vector<T*> std_pvector;
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typedef typename std_pvector::iterator iterator;
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typedef typename std_pvector::const_iterator const_iterator;
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public:
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G4FastSimulationVector(){};
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// G4FastSimulationVector(const G4FastSimulationVector<T>&){};
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virtual ~G4FastSimulationVector(){};
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T* remove (const T*);
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T* removeAt (G4int);
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void clearAndDestroy ();
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};
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#include "G4FastSimulationVector.icc"
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#endif
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