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geant4/source/global/HEPRandom/include/G4MTRandBit.hh
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2016-06-10 11:51:14 +02:00

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//
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// $Id:$
//
// Class G4MTRandBit
//
// Modified version with MT extensions
// of corresponding CLHEP class RandBit
// --------------------------------------------------------------------
#ifndef G4MTRandBit_h
#define G4MTRandBit_h 1
#include "G4MTRandFlat.hh"
class G4MTRandBit : public G4MTRandFlat
{
public:
inline G4MTRandBit ( CLHEP::HepRandomEngine& anEngine );
inline G4MTRandBit ( CLHEP::HepRandomEngine& anEngine, G4double width );
inline G4MTRandBit ( CLHEP::HepRandomEngine& anEngine, G4double a, G4double b );
inline G4MTRandBit ( CLHEP::HepRandomEngine* anEngine );
inline G4MTRandBit ( CLHEP::HepRandomEngine* anEngine, G4double width );
inline G4MTRandBit ( CLHEP::HepRandomEngine* anEngine, G4double a, G4double b );
// These constructors should be used to instantiate a G4MTRandBit
// distribution object defining a local engine for it.
// The static generator will be skipped using the non-static methods
// defined below.
// If the engine is passed by pointer the corresponding engine object
// will be deleted by the G4MTRandBit destructor.
// If the engine is passed by reference the corresponding engine object
// will not be deleted by the G4MTRandBit destructor.
virtual ~G4MTRandBit();
// Destructor
// Other than the Bit routines, constructors, and destructor, everything is
// simply inherited from RandFlat.
static G4int shootBit();
static G4int shootBit( CLHEP::HepRandomEngine* );
// Methods using the localEngine to shoot random values, by-passing
// the static generator.
inline G4int fireBit();
};
#include "G4MTRandBit.icc"
#endif