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geant4/examples/extended/biasing/B03/src/B03ImportanceDetectorConstruction.cc
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2016-12-09 12:35:28 +01:00

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//
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//
/// \file biasing/B03/src/B03ImportanceDetectorConstruction.cc
/// \brief Implementation of the B03ImportanceDetectorConstruction class
//
//
// $Id: B03ImportanceDetectorConstruction.cc 70093 2013-05-23 09:03:57Z gcosmo $
//
#include "globals.hh"
#include <sstream>
#include "B03ImportanceDetectorConstruction.hh"
#include "G4Material.hh"
#include "G4Tubs.hh"
#include "G4LogicalVolume.hh"
#include "G4ThreeVector.hh"
#include "G4PVPlacement.hh"
#include "G4PhysicalConstants.hh"
#include "G4SystemOfUnits.hh"
// For Primitive Scorers
#include "G4SDManager.hh"
#include "G4MultiFunctionalDetector.hh"
#include "G4SDParticleFilter.hh"
#include "G4PSNofCollision.hh"
#include "G4PSPopulation.hh"
#include "G4PSTrackCounter.hh"
#include "G4PSTrackLength.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B03ImportanceDetectorConstruction::
B03ImportanceDetectorConstruction(G4String worldName)
:G4VUserParallelWorld(worldName),fLogicalVolumeVector()
{
// Construct();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B03ImportanceDetectorConstruction::~B03ImportanceDetectorConstruction()
{
fLogicalVolumeVector.clear();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B03ImportanceDetectorConstruction::Construct()
{
G4cout << " constructing parallel world " << G4endl;
G4Material* dummyMat = 0;
//GetWorld methods create a clone of the mass world to the parallel world (!)
// via the transportation manager
fGhostWorld = GetWorld();
G4cout << " B03ImportanceDetectorConstruction:: ghostWorldName = "
<< fGhostWorld->GetName() << G4endl;
G4LogicalVolume* worldLogical = fGhostWorld->GetLogicalVolume();
fLogicalVolumeVector.push_back(worldLogical);
G4String name("none");
// fPVolumeStore.AddPVolume(G4GeometryCell(*pWorldVolume, 0));
fPVolumeStore.AddPVolume(G4GeometryCell(*fGhostWorld, 0));
// creating 18 slobs of 10 cm thicknes
G4double innerRadiusShield = 0*cm;
G4double outerRadiusShield = 100*cm;
G4double heightShield = 5*cm;
G4double startAngleShield = 0*deg;
G4double spanningAngleShield = 360*deg;
G4Tubs *aShield = new G4Tubs("aShield",
innerRadiusShield,
outerRadiusShield,
heightShield,
startAngleShield,
spanningAngleShield);
// logical parallel cells
G4LogicalVolume *aShield_log_imp =
new G4LogicalVolume(aShield, dummyMat, "aShield_log_imp");
fLogicalVolumeVector.push_back(aShield_log_imp);
// physical parallel cells
G4int i = 1;
G4double startz = -85*cm;
// for (i=1; i<=18; ++i) {
for (i=1; i<=18; i++) {
name = GetCellName(i);
G4double pos_x = 0*cm;
G4double pos_y = 0*cm;
G4double pos_z = startz + (i-1) * (2*heightShield);
G4VPhysicalVolume *pvol =
new G4PVPlacement(0,
G4ThreeVector(pos_x, pos_y, pos_z),
aShield_log_imp,
name,
worldLogical,
false,
i);
// 0);
G4GeometryCell cell(*pvol, i);
// G4GeometryCell cell(*pvol, 0);
fPVolumeStore.AddPVolume(cell);
}
// filling the rest of the world volumr behind the concrete with
// another slob which should get the same importance value as the
// last slob
innerRadiusShield = 0*cm;
// outerRadiusShield = 110*cm; exceeds world volume!!!!
outerRadiusShield = 100*cm;
// heightShield = 10*cm;
heightShield = 5*cm;
startAngleShield = 0*deg;
spanningAngleShield = 360*deg;
G4Tubs *aRest = new G4Tubs("Rest",
innerRadiusShield,
outerRadiusShield,
heightShield,
startAngleShield,
spanningAngleShield);
G4LogicalVolume *aRest_log =
new G4LogicalVolume(aRest, dummyMat, "aRest_log");
fLogicalVolumeVector.push_back(aRest_log);
name = GetCellName(19);
G4double pos_x = 0*cm;
G4double pos_y = 0*cm;
// G4double pos_z = 100*cm;
G4double pos_z = 95*cm;
G4VPhysicalVolume *pvol =
new G4PVPlacement(0,
G4ThreeVector(pos_x, pos_y, pos_z),
aRest_log,
name,
worldLogical,
false,
19);
// 0);
G4GeometryCell cell(*pvol, 19);
// G4GeometryCell cell(*pvol, 0);
fPVolumeStore.AddPVolume(cell);
SetSensitive();
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
const G4VPhysicalVolume &B03ImportanceDetectorConstruction::
GetPhysicalVolumeByName(const G4String& name) const {
return *fPVolumeStore.GetPVolume(name);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4String B03ImportanceDetectorConstruction::ListPhysNamesAsG4String(){
G4String names(fPVolumeStore.GetPNames());
return names;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4String B03ImportanceDetectorConstruction::GetCellName(G4int i) {
std::ostringstream os;
os << "cell_";
if (i<10) {
os << "0";
}
os << i;
G4String name = os.str();
return name;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4GeometryCell B03ImportanceDetectorConstruction::GetGeometryCell(G4int i){
G4String name(GetCellName(i));
const G4VPhysicalVolume *p=0;
p = fPVolumeStore.GetPVolume(name);
if (p) {
return G4GeometryCell(*p,0);
}
else {
G4cout << "B03ImportanceDetectorConstruction::GetGeometryCell: " << G4endl
<< " couldn't get G4GeometryCell" << G4endl;
return G4GeometryCell(*fGhostWorld,-2);
}
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VPhysicalVolume &B03ImportanceDetectorConstruction::
GetWorldVolumeAddress() const{
return *fGhostWorld;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
G4VPhysicalVolume *B03ImportanceDetectorConstruction::GetWorldVolume() {
return fGhostWorld;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B03ImportanceDetectorConstruction::SetSensitive(){
// -------------------------------------------------
// The collection names of defined Primitives are
// 0 ConcreteSD/Collisions
// 1 ConcreteSD/CollWeight
// 2 ConcreteSD/Population
// 3 ConcreteSD/TrackEnter
// 4 ConcreteSD/SL
// 5 ConcreteSD/SLW
// 6 ConcreteSD/SLWE
// 7 ConcreteSD/SLW_V
// 8 ConcreteSD/SLWE_V
// -------------------------------------------------
//now moved to ConstructSD()
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B03ImportanceDetectorConstruction::ConstructSD()
{
G4SDManager* SDman = G4SDManager::GetSDMpointer();
//
// Sensitive Detector Name
G4String concreteSDname = "ConcreteSD";
//------------------------
// MultiFunctionalDetector
//------------------------
//
// Define MultiFunctionalDetector with name.
G4MultiFunctionalDetector* MFDet =
new G4MultiFunctionalDetector(concreteSDname);
SDman->AddNewDetector( MFDet ); // Register SD to SDManager
G4String fltName,particleName;
G4SDParticleFilter* neutronFilter =
new G4SDParticleFilter(fltName="neutronFilter", particleName="neutron");
MFDet->SetFilter(neutronFilter);
for (std::vector<G4LogicalVolume *>::iterator it =
fLogicalVolumeVector.begin();
it != fLogicalVolumeVector.end(); it++){
// (*it)->SetSensitiveDetector(MFDet);
SetSensitiveDetector((*it)->GetName(), MFDet);
}
G4String psName;
G4PSNofCollision* scorer0 = new G4PSNofCollision(psName="Collisions");
MFDet->RegisterPrimitive(scorer0);
G4PSNofCollision* scorer1 = new G4PSNofCollision(psName="CollWeight");
scorer1->Weighted(true);
MFDet->RegisterPrimitive(scorer1);
G4PSPopulation* scorer2 = new G4PSPopulation(psName="Population");
MFDet->RegisterPrimitive(scorer2);
G4PSTrackCounter* scorer3 =
new G4PSTrackCounter(psName="TrackEnter",fCurrent_In);
MFDet->RegisterPrimitive(scorer3);
G4PSTrackLength* scorer4 = new G4PSTrackLength(psName="SL");
MFDet->RegisterPrimitive(scorer4);
G4PSTrackLength* scorer5 = new G4PSTrackLength(psName="SLW");
scorer5->Weighted(true);
MFDet->RegisterPrimitive(scorer5);
G4PSTrackLength* scorer6 = new G4PSTrackLength(psName="SLWE");
scorer6->Weighted(true);
scorer6->MultiplyKineticEnergy(true);
MFDet->RegisterPrimitive(scorer6);
G4PSTrackLength* scorer7 = new G4PSTrackLength(psName="SLW_V");
scorer7->Weighted(true);
scorer7->DivideByVelocity(true);
MFDet->RegisterPrimitive(scorer7);
G4PSTrackLength* scorer8 = new G4PSTrackLength(psName="SLWE_V");
scorer8->Weighted(true);
scorer8->MultiplyKineticEnergy(true);
scorer8->DivideByVelocity(true);
MFDet->RegisterPrimitive(scorer8);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......