332 lines
11 KiB
C++
332 lines
11 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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/// \file biasing/B03/src/B03ImportanceDetectorConstruction.cc
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/// \brief Implementation of the B03ImportanceDetectorConstruction class
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//
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//
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// $Id: B03ImportanceDetectorConstruction.cc 70093 2013-05-23 09:03:57Z gcosmo $
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//
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#include "globals.hh"
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#include <sstream>
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#include "B03ImportanceDetectorConstruction.hh"
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#include "G4Material.hh"
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#include "G4Tubs.hh"
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#include "G4LogicalVolume.hh"
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#include "G4ThreeVector.hh"
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#include "G4PVPlacement.hh"
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#include "G4PhysicalConstants.hh"
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#include "G4SystemOfUnits.hh"
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// For Primitive Scorers
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#include "G4SDManager.hh"
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#include "G4MultiFunctionalDetector.hh"
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#include "G4SDParticleFilter.hh"
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#include "G4PSNofCollision.hh"
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#include "G4PSPopulation.hh"
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#include "G4PSTrackCounter.hh"
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#include "G4PSTrackLength.hh"
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B03ImportanceDetectorConstruction::
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B03ImportanceDetectorConstruction(G4String worldName)
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:G4VUserParallelWorld(worldName),fLogicalVolumeVector()
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{
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// Construct();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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B03ImportanceDetectorConstruction::~B03ImportanceDetectorConstruction()
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{
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fLogicalVolumeVector.clear();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void B03ImportanceDetectorConstruction::Construct()
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{
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G4cout << " constructing parallel world " << G4endl;
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G4Material* dummyMat = 0;
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//GetWorld methods create a clone of the mass world to the parallel world (!)
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// via the transportation manager
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fGhostWorld = GetWorld();
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G4cout << " B03ImportanceDetectorConstruction:: ghostWorldName = "
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<< fGhostWorld->GetName() << G4endl;
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G4LogicalVolume* worldLogical = fGhostWorld->GetLogicalVolume();
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fLogicalVolumeVector.push_back(worldLogical);
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G4String name("none");
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// fPVolumeStore.AddPVolume(G4GeometryCell(*pWorldVolume, 0));
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fPVolumeStore.AddPVolume(G4GeometryCell(*fGhostWorld, 0));
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// creating 18 slobs of 10 cm thicknes
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G4double innerRadiusShield = 0*cm;
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G4double outerRadiusShield = 100*cm;
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G4double heightShield = 5*cm;
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G4double startAngleShield = 0*deg;
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G4double spanningAngleShield = 360*deg;
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G4Tubs *aShield = new G4Tubs("aShield",
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innerRadiusShield,
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outerRadiusShield,
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heightShield,
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startAngleShield,
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spanningAngleShield);
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// logical parallel cells
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G4LogicalVolume *aShield_log_imp =
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new G4LogicalVolume(aShield, dummyMat, "aShield_log_imp");
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fLogicalVolumeVector.push_back(aShield_log_imp);
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// physical parallel cells
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G4int i = 1;
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G4double startz = -85*cm;
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// for (i=1; i<=18; ++i) {
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for (i=1; i<=18; i++) {
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name = GetCellName(i);
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G4double pos_x = 0*cm;
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G4double pos_y = 0*cm;
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G4double pos_z = startz + (i-1) * (2*heightShield);
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G4VPhysicalVolume *pvol =
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new G4PVPlacement(0,
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G4ThreeVector(pos_x, pos_y, pos_z),
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aShield_log_imp,
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name,
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worldLogical,
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false,
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i);
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// 0);
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G4GeometryCell cell(*pvol, i);
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// G4GeometryCell cell(*pvol, 0);
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fPVolumeStore.AddPVolume(cell);
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}
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// filling the rest of the world volumr behind the concrete with
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// another slob which should get the same importance value as the
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// last slob
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innerRadiusShield = 0*cm;
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// outerRadiusShield = 110*cm; exceeds world volume!!!!
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outerRadiusShield = 100*cm;
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// heightShield = 10*cm;
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heightShield = 5*cm;
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startAngleShield = 0*deg;
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spanningAngleShield = 360*deg;
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G4Tubs *aRest = new G4Tubs("Rest",
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innerRadiusShield,
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outerRadiusShield,
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heightShield,
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startAngleShield,
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spanningAngleShield);
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G4LogicalVolume *aRest_log =
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new G4LogicalVolume(aRest, dummyMat, "aRest_log");
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fLogicalVolumeVector.push_back(aRest_log);
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name = GetCellName(19);
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G4double pos_x = 0*cm;
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G4double pos_y = 0*cm;
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// G4double pos_z = 100*cm;
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G4double pos_z = 95*cm;
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G4VPhysicalVolume *pvol =
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new G4PVPlacement(0,
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G4ThreeVector(pos_x, pos_y, pos_z),
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aRest_log,
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name,
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worldLogical,
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false,
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19);
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// 0);
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G4GeometryCell cell(*pvol, 19);
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// G4GeometryCell cell(*pvol, 0);
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fPVolumeStore.AddPVolume(cell);
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SetSensitive();
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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const G4VPhysicalVolume &B03ImportanceDetectorConstruction::
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GetPhysicalVolumeByName(const G4String& name) const {
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return *fPVolumeStore.GetPVolume(name);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4String B03ImportanceDetectorConstruction::ListPhysNamesAsG4String(){
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G4String names(fPVolumeStore.GetPNames());
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return names;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4String B03ImportanceDetectorConstruction::GetCellName(G4int i) {
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std::ostringstream os;
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os << "cell_";
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if (i<10) {
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os << "0";
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}
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os << i;
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G4String name = os.str();
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return name;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4GeometryCell B03ImportanceDetectorConstruction::GetGeometryCell(G4int i){
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G4String name(GetCellName(i));
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const G4VPhysicalVolume *p=0;
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p = fPVolumeStore.GetPVolume(name);
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if (p) {
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return G4GeometryCell(*p,0);
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}
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else {
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G4cout << "B03ImportanceDetectorConstruction::GetGeometryCell: " << G4endl
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<< " couldn't get G4GeometryCell" << G4endl;
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return G4GeometryCell(*fGhostWorld,-2);
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}
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume &B03ImportanceDetectorConstruction::
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GetWorldVolumeAddress() const{
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return *fGhostWorld;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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G4VPhysicalVolume *B03ImportanceDetectorConstruction::GetWorldVolume() {
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return fGhostWorld;
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void B03ImportanceDetectorConstruction::SetSensitive(){
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// -------------------------------------------------
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// The collection names of defined Primitives are
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// 0 ConcreteSD/Collisions
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// 1 ConcreteSD/CollWeight
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// 2 ConcreteSD/Population
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// 3 ConcreteSD/TrackEnter
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// 4 ConcreteSD/SL
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// 5 ConcreteSD/SLW
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// 6 ConcreteSD/SLWE
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// 7 ConcreteSD/SLW_V
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// 8 ConcreteSD/SLWE_V
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// -------------------------------------------------
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//now moved to ConstructSD()
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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void B03ImportanceDetectorConstruction::ConstructSD()
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{
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G4SDManager* SDman = G4SDManager::GetSDMpointer();
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//
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// Sensitive Detector Name
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G4String concreteSDname = "ConcreteSD";
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//------------------------
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// MultiFunctionalDetector
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//------------------------
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//
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// Define MultiFunctionalDetector with name.
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G4MultiFunctionalDetector* MFDet =
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new G4MultiFunctionalDetector(concreteSDname);
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SDman->AddNewDetector( MFDet ); // Register SD to SDManager
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G4String fltName,particleName;
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G4SDParticleFilter* neutronFilter =
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new G4SDParticleFilter(fltName="neutronFilter", particleName="neutron");
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MFDet->SetFilter(neutronFilter);
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for (std::vector<G4LogicalVolume *>::iterator it =
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fLogicalVolumeVector.begin();
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it != fLogicalVolumeVector.end(); it++){
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// (*it)->SetSensitiveDetector(MFDet);
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SetSensitiveDetector((*it)->GetName(), MFDet);
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}
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G4String psName;
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G4PSNofCollision* scorer0 = new G4PSNofCollision(psName="Collisions");
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MFDet->RegisterPrimitive(scorer0);
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G4PSNofCollision* scorer1 = new G4PSNofCollision(psName="CollWeight");
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scorer1->Weighted(true);
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MFDet->RegisterPrimitive(scorer1);
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G4PSPopulation* scorer2 = new G4PSPopulation(psName="Population");
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MFDet->RegisterPrimitive(scorer2);
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G4PSTrackCounter* scorer3 =
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new G4PSTrackCounter(psName="TrackEnter",fCurrent_In);
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MFDet->RegisterPrimitive(scorer3);
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G4PSTrackLength* scorer4 = new G4PSTrackLength(psName="SL");
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MFDet->RegisterPrimitive(scorer4);
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G4PSTrackLength* scorer5 = new G4PSTrackLength(psName="SLW");
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scorer5->Weighted(true);
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MFDet->RegisterPrimitive(scorer5);
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G4PSTrackLength* scorer6 = new G4PSTrackLength(psName="SLWE");
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scorer6->Weighted(true);
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scorer6->MultiplyKineticEnergy(true);
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MFDet->RegisterPrimitive(scorer6);
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G4PSTrackLength* scorer7 = new G4PSTrackLength(psName="SLW_V");
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scorer7->Weighted(true);
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scorer7->DivideByVelocity(true);
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MFDet->RegisterPrimitive(scorer7);
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G4PSTrackLength* scorer8 = new G4PSTrackLength(psName="SLWE_V");
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scorer8->Weighted(true);
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scorer8->MultiplyKineticEnergy(true);
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scorer8->DivideByVelocity(true);
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MFDet->RegisterPrimitive(scorer8);
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}
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//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
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