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geant4/examples/basic/B4/B4b/src/B4PrimaryGeneratorAction.cc
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2016-12-09 12:35:28 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
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// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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// ********************************************************************
//
// $Id: B4PrimaryGeneratorAction.cc 100946 2016-11-03 11:28:08Z gcosmo $
//
/// \file B4PrimaryGeneratorAction.cc
/// \brief Implementation of the B4PrimaryGeneratorAction class
#include "B4PrimaryGeneratorAction.hh"
#include "G4RunManager.hh"
#include "G4LogicalVolumeStore.hh"
#include "G4LogicalVolume.hh"
#include "G4Box.hh"
#include "G4Event.hh"
#include "G4ParticleGun.hh"
#include "G4ParticleTable.hh"
#include "G4ParticleDefinition.hh"
#include "G4SystemOfUnits.hh"
#include "Randomize.hh"
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B4PrimaryGeneratorAction::B4PrimaryGeneratorAction()
: G4VUserPrimaryGeneratorAction(),
fParticleGun(nullptr)
{
G4int nofParticles = 1;
fParticleGun = new G4ParticleGun(nofParticles);
// default particle kinematic
//
auto particleDefinition
= G4ParticleTable::GetParticleTable()->FindParticle("e-");
fParticleGun->SetParticleDefinition(particleDefinition);
fParticleGun->SetParticleMomentumDirection(G4ThreeVector(0.,0.,1.));
fParticleGun->SetParticleEnergy(50.*MeV);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
B4PrimaryGeneratorAction::~B4PrimaryGeneratorAction()
{
delete fParticleGun;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......
void B4PrimaryGeneratorAction::GeneratePrimaries(G4Event* anEvent)
{
// This function is called at the begining of event
// In order to avoid dependence of PrimaryGeneratorAction
// on DetectorConstruction class we get world volume
// from G4LogicalVolumeStore
//
G4double worldZHalfLength = 0.;
auto worldLV = G4LogicalVolumeStore::GetInstance()->GetVolume("World");
// Check that the world volume has box shape
G4Box* worldBox = nullptr;
if ( worldLV ) {
worldBox = dynamic_cast<G4Box*>(worldLV->GetSolid());
}
if ( worldBox ) {
worldZHalfLength = worldBox->GetZHalfLength();
}
else {
G4ExceptionDescription msg;
msg << "World volume of box shape not found." << G4endl;
msg << "Perhaps you have changed geometry." << G4endl;
msg << "The gun will be place in the center.";
G4Exception("B4PrimaryGeneratorAction::GeneratePrimaries()",
"MyCode0002", JustWarning, msg);
}
// Set gun position
fParticleGun
->SetParticlePosition(G4ThreeVector(0., 0., -worldZHalfLength));
fParticleGun->GeneratePrimaryVertex(anEvent);
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo......