116 lines
4.5 KiB
C++
116 lines
4.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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#include "G4RayTracerSceneHandler.hh"
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#include "G4VisManager.hh"
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#define G4warn G4cout
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G4int G4RayTracerSceneHandler::fSceneIdCount = 0;
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G4RayTracerSceneHandler::G4RayTracerSceneHandler(G4VGraphicsSystem& system,
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const G4String& name)
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: G4VSceneHandler(system, fSceneIdCount++, name)
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{
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// Keep vis manager happy when someone opens a ray tracer with "/vis/open
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// RayTracer" but uses the ray tracer with "/vis/rayTracer" commands
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// before creating any scenes, for example, instead of using
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// "/vis/drawVolume"...
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G4VisManager* visManager = G4VisManager::GetInstance();
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if(visManager) {
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G4Scene* pScene = visManager->GetCurrentScene();
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if (!pScene) {
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// Create new scene like /vis/scene/create...
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fpScene = new G4Scene("dummy-ray-tracer-scene");
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// Add dummy run-duration model to avoid world being added and
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// notifyHandler being invoked...
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fpScene->AddWorldIfEmpty();
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// Add to vis manager list; ownership thereby passes to vis manager...
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visManager->SetSceneList().push_back(fpScene);
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// ...and make current...
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visManager->SetCurrentScene(fpScene);
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}
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}
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}
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G4RayTracerSceneHandler::~G4RayTracerSceneHandler()
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{}
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void G4RayTracerSceneHandler::ClearStore()
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{
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fSceneVisAttsMap.clear();
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}
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G4bool G4RayTracerSceneHandler::PathLessThan::operator()
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(const G4ModelingParameters::PVPointerCopyNoPath& a,
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const G4ModelingParameters::PVPointerCopyNoPath& b) const
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{
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if (a.size() != b.size()) return a.size() < b.size();
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auto ia = a.begin();
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auto ib = b.begin();
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for (; ia != a.end(); ++ia, ++ib) {
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if (ia->GetPVPointer() < ib->GetPVPointer()) return true;
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if (ia->GetPVPointer() > ib->GetPVPointer()) return false;
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// Pointers equal
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if (ia->GetCopyNo() < ib->GetCopyNo()) return true;
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if (ia->GetCopyNo() > ib->GetCopyNo()) return false;
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// Both pointers and copy no are equal - continue
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}
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// Equality
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return false;
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}
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void G4RayTracerSceneHandler::BuildVisAttsMap (const G4VSolid&)
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{
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// Build map of vis attributes
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G4PhysicalVolumeModel* fpPVModel = dynamic_cast<G4PhysicalVolumeModel*>(fpModel);
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if (fpPVModel) {
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G4ModelingParameters::PVPointerCopyNoPath temp;
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for (const auto& nodeID: fpPVModel->GetFullPVPath()) {
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// Build an element from the nodeid.
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temp.push_back(G4ModelingParameters::PVPointerCopyNo(nodeID.GetPhysicalVolume(),nodeID.GetCopyNo()));
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}
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const G4VisAttributes* pVisAtts = fpVisAttribs;
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if (!pVisAtts) {
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// Shouldn't happen.
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if (G4VisManager::GetInstance()->GetVerbosity() >= G4VisManager::warnings) {
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G4warn <<
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"WARNING: G4RayTracerSceneHandler::BuildVisAttsMap: null vis atts pointer."
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"\n Using a default vis atts."
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<< G4endl;
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}
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static const G4VisAttributes defaultVisAtts;
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pVisAtts = &defaultVisAtts;
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}
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// Copy vis atts into the vis atts map
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fSceneVisAttsMap[temp] = *pVisAtts;
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}
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}
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