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geant4/source/track/include/G4StepPoint.hh
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2022-12-09 14:43:28 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
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// ********************************************************************
//
// G4StepPoint
//
// Class description:
//
// This class represents information associated with each end
// of a Step like the space/time data of the particle.
// Author: Hisaya Kurashige, 16 February 2000
// --------------------------------------------------------------------
#ifndef G4StepPoint_hh
#define G4StepPoint_hh 1
#include <cmath> // Include from 'system'
#include <CLHEP/Units/PhysicalConstants.h>
#include "globals.hh" // Include from 'global'
#include "G4Allocator.hh" // Include from 'global'
#include "G4ThreeVector.hh" // Include from 'geometry'
#include "G4VPhysicalVolume.hh" // Include from 'geometry'
#include "G4SteppingControl.hh"
#include "G4StepStatus.hh" // Include from 'track'
#include "G4TouchableHandle.hh" // Include from 'geometry'
#include "G4Material.hh"
#include "G4LogicalVolume.hh"
class G4VProcess;
class G4MaterialCutsCouple;
class G4VSensitiveDetector;
class G4StepPoint
{
public:
G4StepPoint() = default;
~G4StepPoint()= default;
// Constructor/Destructor
G4StepPoint(const G4StepPoint&) = default;
G4StepPoint& operator=(const G4StepPoint&);
// Copy Constructor and assignment operator
const G4ThreeVector& GetPosition() const;
void SetPosition(const G4ThreeVector& aValue);
void AddPosition(const G4ThreeVector& aValue);
// Position
G4double GetLocalTime() const;
void SetLocalTime(const G4double aValue);
void AddLocalTime(const G4double aValue);
// Time since the track is created
G4double GetGlobalTime() const;
void SetGlobalTime(const G4double aValue);
void AddGlobalTime(const G4double aValue);
// Time since the event in which the track belongs is created
G4double GetProperTime() const;
void SetProperTime(const G4double aValue);
void AddProperTime(const G4double aValue);
// Proper time of the particle
const G4ThreeVector& GetMomentumDirection() const;
void SetMomentumDirection(const G4ThreeVector& aValue);
void AddMomentumDirection(const G4ThreeVector& aValue);
// Direction of momentum (should be an unit vector)
G4ThreeVector GetMomentum() const;
// Total momentum of the track
G4double GetTotalEnergy() const;
// Total energy of the track
G4double GetKineticEnergy() const;
void SetKineticEnergy(const G4double aValue);
void AddKineticEnergy(const G4double aValue);
// Kinetic Energy of the track
G4double GetVelocity() const;
void SetVelocity(G4double v);
// Velocity
G4double GetBeta() const;
// Velocity of the track in unit of c(light velocity)
G4double GetGamma() const;
// Gamma factor (1/sqrt[1-beta*beta]) of the track
G4VPhysicalVolume* GetPhysicalVolume() const;
const G4VTouchable* GetTouchable() const;
const G4TouchableHandle& GetTouchableHandle() const;
void SetTouchableHandle(const G4TouchableHandle& apValue);
G4Material* GetMaterial() const;
void SetMaterial(G4Material*);
const G4MaterialCutsCouple* GetMaterialCutsCouple() const;
void SetMaterialCutsCouple(const G4MaterialCutsCouple*);
G4VSensitiveDetector* GetSensitiveDetector() const;
void SetSensitiveDetector(G4VSensitiveDetector*);
G4double GetSafety() const;
void SetSafety(const G4double aValue);
const G4ThreeVector& GetPolarization() const;
void SetPolarization(const G4ThreeVector& aValue);
void AddPolarization(const G4ThreeVector& aValue);
G4StepStatus GetStepStatus() const;
void SetStepStatus(const G4StepStatus aValue);
const G4VProcess* GetProcessDefinedStep() const;
// If the pointer is 0, this means the Step is defined
// by the user defined limit in the current volume
void SetProcessDefinedStep(const G4VProcess* aValue);
G4double GetMass() const;
void SetMass(G4double value);
G4double GetCharge() const;
void SetCharge(G4double value);
G4double GetMagneticMoment() const;
void SetMagneticMoment(G4double value);
void SetWeight(G4double aValue);
G4double GetWeight() const;
private:
G4ThreeVector fPosition;
G4double fGlobalTime = 0.0;
// Time since event is created
G4double fLocalTime = 0.0;
// Time since track is created
G4double fProperTime = 0.0;
// Time since track is created (in rest frame of particle)
G4ThreeVector fMomentumDirection;
G4double fKineticEnergy = 0.0;
G4double fVelocity = 0.0;
// Momentum,energy and velocity
G4TouchableHandle fpTouchable;
// Touchable Handle
G4Material* fpMaterial = nullptr;
// Material of the volmue
const G4MaterialCutsCouple* fpMaterialCutsCouple = nullptr;
// MaterialCutsCouple of the volmue
G4VSensitiveDetector* fpSensitiveDetector = nullptr;
G4double fSafety = 0.0;
G4ThreeVector fPolarization;
G4StepStatus fStepStatus = fUndefined;
// DoIt type which defined the current Step.
const G4VProcess* fpProcessDefinedStep = nullptr;
// Process which defined the current Step.
G4double fMass = 0.0;
// Dynamical mass of the particle
G4double fCharge = 0.0;
// Dynamical Charge of the particle
G4double fMagneticMoment = 0.0;
// Dynamical MagneticMoment of the particle
G4double fWeight = 0.0;
// Track Weight
};
#include "G4StepPoint.icc"
#endif