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geant4/source/processes/hadronic/models/parton_string/management/src/G4VPartonStringModel.cc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
//
//// ------------------------------------------------------------
// GEANT 4 class implementation file
//
// ---------------- G4VPartonStringModel ----------------
// by Gunter Folger, May 1998.
// abstract class for all Parton String Models
// ------------------------------------------------------------
// debug switch
//#define debug_PartonStringModel
//#define debug_heavyHadrons
// ------------------------------------------------------------
#include "G4VPartonStringModel.hh"
#include "G4ios.hh"
#include "G4ShortLivedConstructor.hh"
#include "G4ParticleTable.hh"
#include "G4IonTable.hh"
G4VPartonStringModel::G4VPartonStringModel(const G4String& modelName)
: G4VHighEnergyGenerator(modelName),
stringFragmentationModel(nullptr)
{
// Make shure Shotrylived particles are constructed.
// VI: should not instantiate particles by any model
/*
G4ShortLivedConstructor ShortLived;
ShortLived.ConstructParticle();
*/
}
G4VPartonStringModel::~G4VPartonStringModel()
{
}
G4KineticTrackVector * G4VPartonStringModel::Scatter(const G4Nucleus &theNucleus,
const G4DynamicParticle &aPrimary)
{
G4ExcitedStringVector * strings = nullptr;
G4DynamicParticle thePrimary=aPrimary;
G4LorentzVector SumStringMom(0.,0.,0.,0.);
G4KineticTrackVector * theResult = 0;
G4Nucleon * theNuclNucleon(nullptr);
#ifdef debug_PartonStringModel
G4cout<<G4endl;
G4cout<<"-----------------------Parton-String model is runnung ------------"<<G4endl;
G4cout<<"Projectile Name Mass "<<thePrimary.GetDefinition()->GetParticleName()<<" "
<<thePrimary.GetMass()<<G4endl;
G4cout<<" Momentum "<<thePrimary.Get4Momentum()<<G4endl;
G4cout<<"Target nucleus A Z "<<theNucleus.GetA_asInt()<<" "
<<theNucleus.GetZ_asInt()<<G4endl<<G4endl;
G4int Bsum=thePrimary.GetDefinition()->GetBaryonNumber() + theNucleus.GetA_asInt();
G4int Qsum=thePrimary.GetDefinition()->GetPDGCharge() + theNucleus.GetZ_asInt();
G4cout<<"Initial baryon number "<<Bsum<<G4endl;
G4cout<<"Initial charge "<<Qsum<<G4endl;
G4cout<<"-------------- Parton-String model: Generation of strings -------"<<G4endl<<G4endl;
Bsum -= theNucleus.GetA_asInt(); Qsum -= theNucleus.GetZ_asInt();
if(GetProjectileNucleus()) {
Bsum -= thePrimary.GetDefinition()->GetBaryonNumber();
Qsum -= thePrimary.GetDefinition()->GetPDGCharge();
}
G4int QsumSec(0), BsumSec(0);
G4LorentzVector SumPsecondr(0.,0.,0.,0.);
#endif
G4LorentzRotation toZ;
G4LorentzVector Ptmp=thePrimary.Get4Momentum();
toZ.rotateZ(-1*Ptmp.phi());
toZ.rotateY(-1*Ptmp.theta());
thePrimary.Set4Momentum(toZ*Ptmp);
G4LorentzRotation toLab(toZ.inverse());
G4bool Success=true;
G4int attempts = 0, maxAttempts=1000;
do
{
if (attempts++ > maxAttempts )
{
Init(theNucleus,thePrimary); // To put a nucleus into ground state
// But marks of hitted nucleons are left. They must be erased.
G4V3DNucleus * ResNucleus = GetWoundedNucleus();
theNuclNucleon = ResNucleus->StartLoop() ? ResNucleus->GetNextNucleon() : nullptr;
while( theNuclNucleon )
{
if(theNuclNucleon->AreYouHit()) theNuclNucleon->Hit(nullptr);
theNuclNucleon = ResNucleus->GetNextNucleon();
}
G4V3DNucleus * ProjResNucleus = GetProjectileNucleus();
if(ProjResNucleus != 0)
{
theNuclNucleon = ProjResNucleus->StartLoop() ? ProjResNucleus->GetNextNucleon() : nullptr;
while( theNuclNucleon )
{
if(theNuclNucleon->AreYouHit()) theNuclNucleon->Hit(nullptr);
theNuclNucleon = ProjResNucleus->GetNextNucleon();
}
}
G4ExceptionDescription ed;
ed << "Projectile Name Mass " <<thePrimary.GetDefinition()->GetParticleName()
<< " " << thePrimary.GetMass()<< G4endl;
ed << "           Momentum  " << thePrimary.Get4Momentum() <<G4endl;
ed << "Target nucleus   A Z " << theNucleus.GetA_asInt() << " "
<< theNucleus.GetZ_asInt() <<G4endl;
ed << "Initial states of projectile and target nucleus will be returned!"<<G4endl;
G4Exception( "G4VPartonStringModel::Scatter(): fails to generate or fragment strings ",
"HAD_PARTON_STRING_001", JustWarning, ed );
G4ThreeVector Position(0.,0.,2*ResNucleus->GetOuterRadius());
G4KineticTrack* Hadron = new G4KineticTrack(aPrimary.GetParticleDefinition(), 0.,
Position, aPrimary.Get4Momentum());
if(theResult == nullptr) theResult = new G4KineticTrackVector();
theResult->push_back(Hadron);
return theResult;
}
Success=true;
Init(theNucleus,thePrimary);
strings = GetStrings();
if (strings->empty()) { Success=false; continue; }
// G4double stringEnergy(0);
SumStringMom=G4LorentzVector(0.,0.,0.,0.);
#ifdef debug_PartonStringModel
G4cout<<"------------ Parton-String model: Number of produced strings ---- "<<strings->size()<<G4endl;
#endif
#ifdef debug_heavyHadrons
// Check charm and bottom numbers of the projectile:
G4int count_charm_projectile = thePrimary.GetDefinition()->GetQuarkContent( 4 ) -
thePrimary.GetDefinition()->GetAntiQuarkContent( 4 );
G4int count_bottom_projectile = thePrimary.GetDefinition()->GetQuarkContent( 5 ) -
thePrimary.GetDefinition()->GetAntiQuarkContent( 5 );
G4int count_charm_strings = 0, count_bottom_strings = 0;
G4int count_charm_hadrons = 0, count_bottom_hadrons = 0;
#endif
for ( unsigned int astring=0; astring < strings->size(); astring++)
{
// rotate string to lab frame, models have it aligned to z
if((*strings)[astring]->IsExcited())
{
// stringEnergy += (*strings)[astring]->GetLeftParton()->Get4Momentum().t();
// stringEnergy += (*strings)[astring]->GetRightParton()->Get4Momentum().t();
(*strings)[astring]->LorentzRotate(toLab);
SumStringMom+=(*strings)[astring]->Get4Momentum();
#ifdef debug_PartonStringModel
G4cout<<"String No "<<astring+1<<" "<<(*strings)[astring]->Get4Momentum()<<" "
<<(*strings)[astring]->Get4Momentum().mag()
<<" Partons "<<(*strings)[astring]->GetLeftParton()->GetDefinition()->GetPDGEncoding()
<<" "<<(*strings)[astring]->GetRightParton()->GetDefinition()->GetPDGEncoding()<<G4endl;
#endif
#ifdef debug_heavyHadrons
G4int left_charm = (*strings)[astring]->GetLeftParton()->GetDefinition()->GetQuarkContent( 4 );
G4int left_anticharm = (*strings)[astring]->GetLeftParton()->GetDefinition()->GetAntiQuarkContent( 4 );
G4int right_charm = (*strings)[astring]->GetRightParton()->GetDefinition()->GetQuarkContent( 4 );
G4int right_anticharm = (*strings)[astring]->GetRightParton()->GetDefinition()->GetAntiQuarkContent( 4 );
G4int left_bottom = (*strings)[astring]->GetLeftParton()->GetDefinition()->GetQuarkContent( 5 );
G4int left_antibottom = (*strings)[astring]->GetLeftParton()->GetDefinition()->GetAntiQuarkContent( 5 );
G4int right_bottom = (*strings)[astring]->GetRightParton()->GetDefinition()->GetQuarkContent( 5 );
G4int right_antibottom = (*strings)[astring]->GetRightParton()->GetDefinition()->GetAntiQuarkContent( 5 );
if ( left_charm != 0 || left_anticharm != 0 || right_charm != 0 || right_anticharm != 0 ||
left_bottom != 0 || left_antibottom != 0 || right_bottom != 0 || right_antibottom != 0 ) {
count_charm_strings += left_charm - left_anticharm + right_charm - right_anticharm;
count_bottom_strings += left_bottom - left_antibottom + right_bottom - right_antibottom;
G4cout << "G4VPartonStringModel::Scatter : string #" << astring << " ("
<< (*strings)[astring]->GetLeftParton()->GetDefinition()->GetParticleName() << " , "
<< (*strings)[astring]->GetRightParton()->GetDefinition()->GetParticleName() << ")" << G4endl;
}
#endif
}
else
{
// stringEnergy += (*strings)[astring]->GetKineticTrack()->Get4Momentum().t();
(*strings)[astring]->LorentzRotate(toLab);
SumStringMom+=(*strings)[astring]->GetKineticTrack()->Get4Momentum();
#ifdef debug_PartonStringModel
G4cout<<"A track No "<<astring+1<<" "
<<(*strings)[astring]->GetKineticTrack()->Get4Momentum()<<" "
<<(*strings)[astring]->GetKineticTrack()->Get4Momentum().mag()<<" "
<<(*strings)[astring]->GetKineticTrack()->GetDefinition()->GetParticleName()<<G4endl;
#endif
#ifdef debug_heavyHadrons
G4int charm = (*strings)[astring]->GetKineticTrack()->GetDefinition()->GetQuarkContent( 4 );
G4int anticharm = (*strings)[astring]->GetKineticTrack()->GetDefinition()->GetAntiQuarkContent( 4 );
G4int bottom = (*strings)[astring]->GetKineticTrack()->GetDefinition()->GetQuarkContent( 5 );
G4int antibottom = (*strings)[astring]->GetKineticTrack()->GetDefinition()->GetAntiQuarkContent( 5 );
if ( charm != 0 || anticharm != 0 || bottom != 0 || antibottom != 0 ) {
count_charm_strings += charm - anticharm;
count_bottom_strings += bottom - antibottom;
G4cout << "G4VPartonStringModel::Scatter : track #" << astring << "\t"
<< (*strings)[astring]->GetKineticTrack()->GetDefinition()->GetParticleName() << G4endl;
}
#endif
}
}
#ifdef debug_heavyHadrons
if ( count_charm_projectile != count_charm_strings ) {
G4cout << "G4VPartonStringModel::Scatter : CHARM VIOLATION in String formation ! #projectile="
<< count_charm_projectile << " ; #strings=" << count_charm_strings << G4endl;
}
if ( count_bottom_projectile != count_bottom_strings ) {
G4cout << "G4VPartonStringModel::Scatter : BOTTOM VIOLATION in String formation ! #projectile="
<< count_bottom_projectile << " ; #strings=" << count_bottom_strings << G4endl;
}
#endif
#ifdef debug_PartonStringModel
G4cout<<G4endl<<"SumString4Mom "<<SumStringMom<<G4endl;
G4LorentzVector TargetResidual4Momentum(0.,0.,0.,0.);
G4LorentzVector ProjectileResidual4Momentum(0.,0.,0.,0.);
G4int hitsT(0), charged_hitsT(0);
G4int hitsP(0), charged_hitsP(0);
G4double ExcitationEt(0.), ExcitationEp(0.);
#endif
// We assume that the target nucleus is never a hypernucleus, whereas
// the projectile nucleus can be a light hypernucleus or anti-hypernucleus.
G4V3DNucleus * ProjResNucleus = GetProjectileNucleus();
G4int numberProtonProjectileResidual( 0 ), numberNeutronProjectileResidual( 0 );
G4int numberLambdaProjectileResidual( 0 );
if(ProjResNucleus != 0)
{
theNuclNucleon = ProjResNucleus->StartLoop() ? ProjResNucleus->GetNextNucleon() : nullptr;
G4int numberProtonProjectileHits( 0 ), numberNeutronProjectileHits( 0 );
G4int numberLambdaProjectileHits( 0 );
while( theNuclNucleon )
{
if(theNuclNucleon->AreYouHit())
{
G4LorentzVector tmp=toLab*theNuclNucleon->Get4Momentum();
const G4ParticleDefinition* def = theNuclNucleon->GetDefinition();
#ifdef debug_PartonStringModel
ProjectileResidual4Momentum += tmp;
hitsP++;
if ( def == G4Proton::Definition() || def == G4AntiProton::Definition() ) ++charged_hitsP;
ExcitationEp +=theNuclNucleon->GetBindingEnergy();
#endif
theNuclNucleon->SetMomentum(tmp);
if ( def == G4Proton::Definition() || def == G4AntiProton::Definition() ) ++numberProtonProjectileHits;
if ( def == G4Neutron::Definition() || def == G4AntiNeutron::Definition() ) ++numberNeutronProjectileHits;
if ( def == G4Lambda::Definition() || def == G4AntiLambda::Definition() ) ++numberLambdaProjectileHits;
}
theNuclNucleon = ProjResNucleus->GetNextNucleon();
}
G4int numberLambdaProjectile = 0;
if ( thePrimary.GetDefinition()->IsHypernucleus() ) {
numberLambdaProjectile = thePrimary.GetDefinition()->GetNumberOfLambdasInHypernucleus();
} else if ( thePrimary.GetDefinition()->IsAntiHypernucleus() ) {
numberLambdaProjectile = thePrimary.GetDefinition()->GetNumberOfAntiLambdasInAntiHypernucleus();
}
#ifdef debug_PartonStringModel
G4cout<<"Projectile residual A, Z (numberOfLambdasOrAntiLambdas) and E* "
<<thePrimary.GetDefinition()->GetBaryonNumber() - hitsP<<" "
<<thePrimary.GetDefinition()->GetPDGCharge() - charged_hitsP<<" ("
<< numberLambdaProjectile - numberLambdaProjectileHits << ") "
<<ExcitationEp<<G4endl;
G4cout<<"Projectile residual 4 momentum "<<ProjectileResidual4Momentum<<G4endl;
#endif
numberProtonProjectileResidual = std::max( std::abs( G4int( thePrimary.GetDefinition()->GetPDGCharge() ) ) -
numberProtonProjectileHits, 0 );
numberLambdaProjectileResidual = std::max( numberLambdaProjectile - numberLambdaProjectileHits, 0 );
numberNeutronProjectileResidual = std::max( std::abs( thePrimary.GetDefinition()->GetBaryonNumber() ) -
std::abs( G4int( thePrimary.GetDefinition()->GetPDGCharge() ) ) -
numberLambdaProjectile - numberNeutronProjectileHits, 0 );
}
G4V3DNucleus * ResNucleus = GetWoundedNucleus();
// loop over wounded nucleus
theNuclNucleon = ResNucleus->StartLoop() ? ResNucleus->GetNextNucleon() : nullptr;
G4int numberProtonTargetHits( 0 ), numberNeutronTargetHits( 0 );
while( theNuclNucleon )
{
if(theNuclNucleon->AreYouHit())
{
G4LorentzVector tmp=toLab*theNuclNucleon->Get4Momentum();
#ifdef debug_PartonStringModel
TargetResidual4Momentum += tmp;
hitsT++;
if ( theNuclNucleon->GetDefinition() == G4Proton::Proton() ) ++charged_hitsT;
ExcitationEt +=theNuclNucleon->GetBindingEnergy();
#endif
theNuclNucleon->SetMomentum(tmp);
if ( theNuclNucleon->GetDefinition() == G4Proton::Proton() ) ++numberProtonTargetHits;
if ( theNuclNucleon->GetDefinition() == G4Neutron::Neutron() ) ++numberNeutronTargetHits;
}
theNuclNucleon = ResNucleus->GetNextNucleon();
}
#ifdef debug_PartonStringModel
G4cout<<"Target residual A, Z and E* "
<<theNucleus.GetA_asInt() - hitsT<<" "
<<theNucleus.GetZ_asInt() - charged_hitsT<<" "
<<ExcitationEt<<G4endl;
G4cout<<"Target residual 4 momentum "<<TargetResidual4Momentum<<G4endl;
Bsum+=( hitsT + hitsP);
Qsum+=(charged_hitsT + charged_hitsP);
G4cout<<"Hitted # of nucleons of projectile and target "<<hitsP<<" "<<hitsT<<G4endl;
G4cout<<"Hitted # of protons of projectile and target "
<<charged_hitsP<<" "<<charged_hitsT<<G4endl<<G4endl;
G4cout<<"Bsum Qsum "<<Bsum<<" "<<Qsum<<G4endl<<G4endl;
#endif
// Re-sample in the case of unphysical nuclear residual:
// 1 (H), 2 (2He), and 3 (3Li) protons alone without neutrons can exist, but not more;
// no bound states of 2 or more neutrons without protons can exist.
G4int numberProtonTargetResidual = theNucleus.GetZ_asInt() - numberProtonTargetHits;
G4int numberNeutronTargetResidual = theNucleus.GetA_asInt() - theNucleus.GetZ_asInt() - numberNeutronTargetHits;
G4bool unphysicalResidual = false;
if ( ( numberProtonTargetResidual > 3 && numberNeutronTargetResidual == 0 ) ||
( numberProtonTargetResidual == 0 && numberNeutronTargetResidual > 1 ) ) {
unphysicalResidual = true;
//G4cout << "***UNPHYSICAL TARGET RESIDUAL*** Z=" << numberProtonTargetResidual
// << " ; N=" << numberNeutronTargetResidual;
}
// The projectile residual can be a hypernucleus or anti-hypernucleus:
// only the following combinations are currently allowed in Geant4:
// p-n-lambda (hypertriton), p-n-n-lambda (hyperH4), p-p-n-lambda (hyperAlpha),
// p-p-n-n-lambda (hyperHe5), n-n-lambda-lambda (doublehyperdoubleneutron),
// p-n-lambda-lambda (doubleHyperH4)
if ( ( numberProtonProjectileResidual > 3 && numberNeutronProjectileResidual == 0 ) ||
( numberProtonProjectileResidual == 0 && numberNeutronProjectileResidual > 1 &&
numberLambdaProjectileResidual == 0 ) ||
( numberProtonProjectileResidual == 0 && numberNeutronProjectileResidual <= 1 &&
numberLambdaProjectileResidual > 0 ) ||
( numberProtonProjectileResidual == 0 && numberNeutronProjectileResidual > 2 &&
numberLambdaProjectileResidual > 0 ) ||
( numberLambdaProjectileResidual > 2 ) ||
( numberProtonProjectileResidual > 0 && numberNeutronProjectileResidual == 0 &&
numberLambdaProjectileResidual > 0 ) ||
( numberProtonProjectileResidual > 1 && numberNeutronProjectileResidual > 1 &&
numberLambdaProjectileResidual > 1 )
) {
unphysicalResidual = true;
//G4cout << "***UNPHYSICAL PROJECTILE RESIDUAL*** Z=" << numberProtonProjectileResidual
// << " ; N=" << numberNeutronProjectileResidual
// << " ; L=" << numberLambdaProjectileResidual;
}
if ( unphysicalResidual ) {
//G4cout << " -> REJECTING COLLISION because of unphysical residual !" << G4endl;
Success = false;
continue;
}
//=========================================================================================
// Fragment strings
#ifdef debug_PartonStringModel
G4cout<<"---------------- Attempt to fragment strings ------------- "<<attempts<<G4endl;
#endif
G4double InvMass=SumStringMom.mag();
G4double SumMass(0.);
#ifdef debug_PartonStringModel
QsumSec=0; BsumSec=0;
SumPsecondr=G4LorentzVector(0.,0.,0.,0.);
#endif
if(theResult != nullptr)
{
std::for_each(theResult->begin(), theResult->end(), DeleteKineticTrack());
delete theResult;
}
theResult = stringFragmentationModel->FragmentStrings(strings);
#ifdef debug_PartonStringModel
G4cout<<"String fragmentation success (OK - #0, Not OK - 0) : "<<theResult<<G4endl;
#endif
if(theResult == 0) {Success=false; continue;}
#ifdef debug_PartonStringModel
G4cout<<"Parton-String model: Number of produced particles "<<theResult->size()<<G4endl;
SumPsecondr = G4LorentzVector(0.,0.,0.,0.);
QsumSec = 0; BsumSec = 0;
#endif
SumMass=0.;
for ( unsigned int i=0; i < theResult->size(); i++)
{
SumMass+=(*theResult)[i]->Get4Momentum().mag();
#ifdef debug_PartonStringModel
G4cout<<i<<" : "<<(*theResult)[i]->GetDefinition()->GetParticleName()<<" "
<<(*theResult)[i]->Get4Momentum()<<" "
<<(*theResult)[i]->Get4Momentum().mag()<<" "
<<(*theResult)[i]->GetDefinition()->GetPDGMass()<<G4endl;
SumPsecondr+=(*theResult)[i]->Get4Momentum();
BsumSec += (*theResult)[i]->GetDefinition()->GetBaryonNumber();
QsumSec += (*theResult)[i]->GetDefinition()->GetPDGCharge();
#endif
#ifdef debug_heavyHadrons
G4int charm = (*theResult)[i]->GetDefinition()->GetQuarkContent( 4 );
G4int anticharm = (*theResult)[i]->GetDefinition()->GetAntiQuarkContent( 4 );
G4int bottom = (*theResult)[i]->GetDefinition()->GetQuarkContent( 5 );
G4int antibottom = (*theResult)[i]->GetDefinition()->GetAntiQuarkContent( 5 );
if ( charm != 0 || anticharm != 0 || bottom != 0 || antibottom != 0 ) {
count_charm_hadrons += charm - anticharm;
count_bottom_hadrons += bottom - antibottom;
G4cout << "G4VPartonStringModel::Scatter : hadron #" << i << "\t"
<< (*theResult)[i]->GetDefinition()->GetParticleName() << G4endl;
}
#endif
}
#ifdef debug_heavyHadrons
if ( count_charm_projectile != count_charm_hadrons ) {
G4cout << "G4VPartonStringModel::Scatter : CHARM VIOLATION in String hadronization ! #projectile="
<< count_charm_projectile << " ; #hadrons=" << count_charm_hadrons << G4endl;
}
if ( count_bottom_projectile != count_bottom_hadrons ) {
G4cout << "G4VPartonStringModel::Scatter : BOTTOM VIOLATION in String hadronization ! #projectile="
<< count_bottom_projectile << " ; #hadrons=" << count_bottom_hadrons << G4endl;
}
#endif
#ifdef debug_PartonStringModel
G4cout<<G4endl<<"-----------------------Parton-String model: balances -------------"<<G4endl;
if(Qsum != QsumSec) {
G4cout<<"Charge is not conserved!!! ----"<<G4endl;
G4cout<<" Qsum != QsumSec "<<Qsum<<" "<<QsumSec<<G4endl;
}
if(Bsum != BsumSec) {
G4cout<<"Baryon number is not conserved!!!"<<G4endl;
G4cout<<" Bsum != BsumSec "<<Bsum<<" "<<BsumSec<<G4endl;
}
#endif
if((SumMass > InvMass)||(SumMass == 0.)) {Success=false;}
std::for_each(strings->begin(), strings->end(), DeleteString() );
delete strings;
} while(!Success);
#ifdef debug_PartonStringModel
G4cout <<"Baryon number balance "<<Bsum-BsumSec<<G4endl;
G4cout <<"Charge balance "<<Qsum-QsumSec<<G4endl;
G4cout <<"4 momentum balance "<<SumStringMom-SumPsecondr<<G4endl;
G4cout<<"---------------------End of Parton-String model work -------------"<<G4endl<<G4endl;
#endif
return theResult;
}
void G4VPartonStringModel::ModelDescription(std::ostream& outFile) const
{
outFile << GetModelName() << " has no description yet.\n";
}
G4V3DNucleus * G4VPartonStringModel::GetProjectileNucleus() const
{ return nullptr; }