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geant4/source/geometry/solids/specific/src/G4TwistTubsSide.cc
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2019-12-06 15:12:28 +01:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// G4TwistTubsSide implementation
//
// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp), created.
// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
// from original version in Jupiter-2.5.02 application.
// --------------------------------------------------------------------
#include "G4TwistTubsSide.hh"
//=====================================================================
//* constructors ------------------------------------------------------
G4TwistTubsSide::G4TwistTubsSide(const G4String& name,
const G4RotationMatrix& rot,
const G4ThreeVector& tlate,
G4int handedness,
const G4double kappa,
const EAxis axis0,
const EAxis axis1,
G4double axis0min,
G4double axis1min,
G4double axis0max,
G4double axis1max)
: G4VTwistSurface(name, rot, tlate, handedness, axis0, axis1,
axis0min, axis1min, axis0max, axis1max),
fKappa(kappa)
{
if (axis0 == kZAxis && axis1 == kXAxis)
{
G4Exception("G4TwistTubsSide::G4TwistTubsSide()", "GeomSolids0002",
FatalErrorInArgument, "Should swap axis0 and axis1!");
}
fIsValidNorm = false;
SetCorners();
SetBoundaries();
}
G4TwistTubsSide::G4TwistTubsSide(const G4String& name,
G4double EndInnerRadius[2],
G4double EndOuterRadius[2],
G4double DPhi,
G4double EndPhi[2],
G4double EndZ[2],
G4double InnerRadius,
G4double OuterRadius,
G4double Kappa,
G4int handedness)
: G4VTwistSurface(name)
{
fHandedness = handedness; // +z = +ve, -z = -ve
fAxis[0] = kXAxis; // in local coordinate system
fAxis[1] = kZAxis;
fAxisMin[0] = InnerRadius; // Inner-hype radius at z=0
fAxisMax[0] = OuterRadius; // Outer-hype radius at z=0
fAxisMin[1] = EndZ[0];
fAxisMax[1] = EndZ[1];
fKappa = Kappa;
fRot.rotateZ( fHandedness > 0
? -0.5*DPhi
: 0.5*DPhi );
fTrans.set(0, 0, 0);
fIsValidNorm = false;
SetCorners( EndInnerRadius, EndOuterRadius, EndPhi, EndZ) ;
SetBoundaries();
}
//=====================================================================
//* Fake default constructor ------------------------------------------
G4TwistTubsSide::G4TwistTubsSide( __void__& a )
: G4VTwistSurface(a), fKappa(0.)
{
}
//=====================================================================
//* destructor --------------------------------------------------------
G4TwistTubsSide::~G4TwistTubsSide()
{
}
//=====================================================================
//* GetNormal ---------------------------------------------------------
G4ThreeVector G4TwistTubsSide::GetNormal(const G4ThreeVector& tmpxx,
G4bool isGlobal)
{
// GetNormal returns a normal vector at a surface (or very close
// to surface) point at tmpxx.
// If isGlobal=true, it returns the normal in global coordinate.
//
G4ThreeVector xx;
if (isGlobal)
{
xx = ComputeLocalPoint(tmpxx);
if ((xx - fCurrentNormal.p).mag() < 0.5 * kCarTolerance)
{
return ComputeGlobalDirection(fCurrentNormal.normal);
}
}
else
{
xx = tmpxx;
if (xx == fCurrentNormal.p)
{
return fCurrentNormal.normal;
}
}
G4ThreeVector er(1, fKappa * xx.z(), 0);
G4ThreeVector ez(0, fKappa * xx.x(), 1);
G4ThreeVector normal = fHandedness*(er.cross(ez));
if (isGlobal)
{
fCurrentNormal.normal = ComputeGlobalDirection(normal.unit());
}
else
{
fCurrentNormal.normal = normal.unit();
}
return fCurrentNormal.normal;
}
//=====================================================================
//* DistanceToSurface -------------------------------------------------
G4int G4TwistTubsSide::DistanceToSurface(const G4ThreeVector& gp,
const G4ThreeVector& gv,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[],
G4bool isvalid[],
EValidate validate)
{
// Coordinate system:
//
// The coordinate system is so chosen that the intersection of
// the twisted surface with the z=0 plane coincides with the
// x-axis.
// Rotation matrix from this coordinate system (local system)
// to global system is saved in fRot field.
// So the (global) particle position and (global) velocity vectors,
// p and v, should be rotated fRot.inverse() in order to convert
// to local vectors.
//
// Equation of a twisted surface:
//
// x(rho(z=0), z) = rho(z=0)
// y(rho(z=0), z) = rho(z=0)*K*z
// z(rho(z=0), z) = z
// with
// K = std::tan(fPhiTwist/2)/fZHalfLen
//
// Equation of a line:
//
// gxx = p + t*v
// with
// p = fRot.inverse()*gp
// v = fRot.inverse()*gv
//
// Solution for intersection:
//
// Required time for crossing is given by solving the
// following quadratic equation:
//
// a*t^2 + b*t + c = 0
//
// where
//
// a = K*v_x*v_z
// b = K*(v_x*p_z + v_z*p_x) - v_y
// c = K*p_x*p_z - p_y
//
// Out of the possible two solutions you must choose
// the one that gives a positive rho(z=0).
//
//
fCurStatWithV.ResetfDone(validate, &gp, &gv);
if (fCurStatWithV.IsDone())
{
for (G4int i=0; i<fCurStatWithV.GetNXX(); ++i)
{
gxx[i] = fCurStatWithV.GetXX(i);
distance[i] = fCurStatWithV.GetDistance(i);
areacode[i] = fCurStatWithV.GetAreacode(i);
isvalid[i] = fCurStatWithV.IsValid(i);
}
return fCurStatWithV.GetNXX();
}
else // initialize
{
for (auto i=0; i<2; ++i)
{
distance[i] = kInfinity;
areacode[i] = sOutside;
isvalid[i] = false;
gxx[i].set(kInfinity, kInfinity, kInfinity);
}
}
G4ThreeVector p = ComputeLocalPoint(gp);
G4ThreeVector v = ComputeLocalDirection(gv);
G4ThreeVector xx[2];
//
// special case!
// p is origin or
//
G4double absvz = std::fabs(v.z());
if ((absvz<DBL_MIN) && (std::fabs(p.x() * v.y() - p.y() * v.x())<DBL_MIN))
{
// no intersection
isvalid[0] = false;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 0, validate, &gp, &gv);
return 0;
}
//
// special case end
//
G4double a = fKappa * v.x() * v.z();
G4double b = fKappa * (v.x() * p.z() + v.z() * p.x()) - v.y();
G4double c = fKappa * p.x() * p.z() - p.y();
G4double D = b * b - 4 * a * c; // discriminant
G4int vout = 0;
if (std::fabs(a) < DBL_MIN)
{
if (std::fabs(b) > DBL_MIN)
{
// single solution
distance[0] = - c / b;
xx[0] = p + distance[0]*v;
gxx[0] = ComputeGlobalPoint(xx[0]);
if (validate == kValidateWithTol)
{
areacode[0] = GetAreaCode(xx[0]);
if (!IsOutside(areacode[0]))
{
if (distance[0] >= 0) isvalid[0] = true;
}
}
else if (validate == kValidateWithoutTol)
{
areacode[0] = GetAreaCode(xx[0], false);
if (IsInside(areacode[0]))
{
if (distance[0] >= 0) isvalid[0] = true;
}
}
else // kDontValidate
{
// we must omit x(rho,z) = rho(z=0) < 0
if (xx[0].x() > 0)
{
areacode[0] = sInside;
if (distance[0] >= 0) isvalid[0] = true;
}
else
{
distance[0] = kInfinity;
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0],
areacode[0], isvalid[0],
0, validate, &gp, &gv);
return vout;
}
}
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 1, validate, &gp, &gv);
vout = 1;
}
else
{
// if a=b=0 , v.y=0 and (v.x=0 && p.x=0) or (v.z=0 && p.z=0) .
// if v.x=0 && p.x=0, no intersection unless p is on z-axis
// (in that case, v is paralell to surface).
// if v.z=0 && p.z=0, no intersection unless p is on x-axis
// (in that case, v is paralell to surface).
// return distance = infinity.
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 0, validate, &gp, &gv);
}
}
else if (D > DBL_MIN)
{
// double solutions
D = std::sqrt(D);
G4double factor = 0.5/a;
G4double tmpdist[2] = {kInfinity, kInfinity};
G4ThreeVector tmpxx[2];
G4int tmpareacode[2] = {sOutside, sOutside};
G4bool tmpisvalid[2] = {false, false};
for (auto i=0; i<2; ++i)
{
G4double bminusD = - b - D;
// protection against round off error
//G4double protection = 1.0e-6;
G4double protection = 0;
if ( b * D < 0 && std::fabs(bminusD / D) < protection )
{
G4double acovbb = (a*c)/(b*b);
tmpdist[i] = - c/b * ( 1 - acovbb * (1 + 2*acovbb));
}
else
{
tmpdist[i] = factor * bminusD;
}
D = -D;
tmpxx[i] = p + tmpdist[i]*v;
if (validate == kValidateWithTol)
{
tmpareacode[i] = GetAreaCode(tmpxx[i]);
if (!IsOutside(tmpareacode[i]))
{
if (tmpdist[i] >= 0) tmpisvalid[i] = true;
continue;
}
}
else if (validate == kValidateWithoutTol)
{
tmpareacode[i] = GetAreaCode(tmpxx[i], false);
if (IsInside(tmpareacode[i]))
{
if (tmpdist[i] >= 0) tmpisvalid[i] = true;
continue;
}
}
else // kDontValidate
{
// we must choose x(rho,z) = rho(z=0) > 0
if (tmpxx[i].x() > 0)
{
tmpareacode[i] = sInside;
if (tmpdist[i] >= 0) tmpisvalid[i] = true;
continue;
} else {
tmpdist[i] = kInfinity;
continue;
}
}
}
if (tmpdist[0] <= tmpdist[1])
{
distance[0] = tmpdist[0];
distance[1] = tmpdist[1];
xx[0] = tmpxx[0];
xx[1] = tmpxx[1];
gxx[0] = ComputeGlobalPoint(tmpxx[0]);
gxx[1] = ComputeGlobalPoint(tmpxx[1]);
areacode[0] = tmpareacode[0];
areacode[1] = tmpareacode[1];
isvalid[0] = tmpisvalid[0];
isvalid[1] = tmpisvalid[1];
}
else
{
distance[0] = tmpdist[1];
distance[1] = tmpdist[0];
xx[0] = tmpxx[1];
xx[1] = tmpxx[0];
gxx[0] = ComputeGlobalPoint(tmpxx[1]);
gxx[1] = ComputeGlobalPoint(tmpxx[0]);
areacode[0] = tmpareacode[1];
areacode[1] = tmpareacode[0];
isvalid[0] = tmpisvalid[1];
isvalid[1] = tmpisvalid[0];
}
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 2, validate, &gp, &gv);
fCurStatWithV.SetCurrentStatus(1, gxx[1], distance[1], areacode[1],
isvalid[1], 2, validate, &gp, &gv);
// protection against roundoff error
for (G4int k=0; k<2; ++k)
{
if (!isvalid[k]) continue;
G4ThreeVector xxonsurface(xx[k].x(), fKappa * std::fabs(xx[k].x())
* xx[k].z() , xx[k].z());
G4double deltaY = (xx[k] - xxonsurface).mag();
if ( deltaY > 0.5*kCarTolerance )
{
G4int maxcount = 10;
G4int l;
G4double lastdeltaY = deltaY;
for (l=0; l<maxcount; ++l)
{
G4ThreeVector surfacenormal = GetNormal(xxonsurface);
distance[k] = DistanceToPlaneWithV(p, v, xxonsurface,
surfacenormal, xx[k]);
deltaY = (xx[k] - xxonsurface).mag();
if (deltaY > lastdeltaY) { } // ???
gxx[k] = ComputeGlobalPoint(xx[k]);
if (deltaY <= 0.5*kCarTolerance) break;
xxonsurface.set(xx[k].x(),
fKappa * std::fabs(xx[k].x()) * xx[k].z(),
xx[k].z());
}
if (l == maxcount)
{
std::ostringstream message;
message << "Exceeded maxloop count!" << G4endl
<< " maxloop count " << maxcount;
G4Exception("G4TwistTubsFlatSide::DistanceToSurface(p,v)",
"GeomSolids0003", FatalException, message);
}
}
}
vout = 2;
}
else
{
// if D<0, no solution
// if D=0, just grazing the surfaces, return kInfinity
fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid[0], 0, validate, &gp, &gv);
}
return vout;
}
//=====================================================================
//* DistanceToSurface -------------------------------------------------
G4int G4TwistTubsSide::DistanceToSurface(const G4ThreeVector& gp,
G4ThreeVector gxx[],
G4double distance[],
G4int areacode[])
{
fCurStat.ResetfDone(kDontValidate, &gp);
if (fCurStat.IsDone())
{
for (G4int i=0; i<fCurStat.GetNXX(); ++i)
{
gxx[i] = fCurStat.GetXX(i);
distance[i] = fCurStat.GetDistance(i);
areacode[i] = fCurStat.GetAreacode(i);
}
return fCurStat.GetNXX();
}
else // initialize
{
for (auto i=0; i<2; ++i)
{
distance[i] = kInfinity;
areacode[i] = sOutside;
gxx[i].set(kInfinity, kInfinity, kInfinity);
}
}
const G4double halftol = 0.5 * kCarTolerance;
G4ThreeVector p = ComputeLocalPoint(gp);
G4ThreeVector xx;
G4int parity = (fKappa >= 0 ? 1 : -1);
//
// special case!
// If p is on surface, or
// p is on z-axis,
// return here immediatery.
//
G4ThreeVector lastgxx[2];
for (auto i=0; i<2; ++i)
{
lastgxx[i] = fCurStatWithV.GetXX(i);
}
if ((gp - lastgxx[0]).mag() < halftol
|| (gp - lastgxx[1]).mag() < halftol)
{
// last winner, or last poststep point is on the surface.
xx = p;
distance[0] = 0;
gxx[0] = gp;
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
}
if (p.getRho() == 0)
{
// p is on z-axis. Namely, p is on twisted surface (invalid area).
// We must return here, however, returning distance to x-minimum
// boundary is better than return 0-distance.
//
G4bool isvalid = true;
if (fAxis[0] == kXAxis && fAxis[1] == kZAxis)
{
distance[0] = DistanceToBoundary(sAxis0 & sAxisMin, xx, p);
areacode[0] = sInside;
}
else
{
distance[0] = 0;
xx.set(0., 0., 0.);
}
gxx[0] = ComputeGlobalPoint(xx);
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 0, kDontValidate, &gp);
return 1;
}
//
// special case end
//
// set corner points of quadrangle try area ...
G4ThreeVector A; // foot of normal from p to boundary of sAxis0 & sAxisMin
G4ThreeVector C; // foot of normal from p to boundary of sAxis0 & sAxisMax
G4ThreeVector B; // point on boundary sAxis0 & sAxisMax at z = A.z()
G4ThreeVector D; // point on boundary sAxis0 & sAxisMin at z = C.z()
// G4double distToA; // distance from p to A
DistanceToBoundary(sAxis0 & sAxisMin, A, p);
// G4double distToC; // distance from p to C
DistanceToBoundary(sAxis0 & sAxisMax, C, p);
// is p.z between a.z and c.z?
// p.z must be bracketed a.z and c.z.
if (A.z() > C.z())
{
if (p.z() > A.z())
{
A = GetBoundaryAtPZ(sAxis0 & sAxisMin, p);
}
else if (p.z() < C.z())
{
C = GetBoundaryAtPZ(sAxis0 & sAxisMax, p);
}
}
else
{
if (p.z() > C.z())
{
C = GetBoundaryAtPZ(sAxis0 & sAxisMax, p);
}
else if (p.z() < A.z())
{
A = GetBoundaryAtPZ(sAxis0 & sAxisMin, p);
}
}
G4ThreeVector d[2]; // direction vectors of boundary
G4ThreeVector x0[2]; // foot of normal from line to p
G4int btype[2]; // boundary type
for (auto i=0; i<2; ++i)
{
if (i == 0)
{
GetBoundaryParameters((sAxis0 & sAxisMax), d[i], x0[i], btype[i]);
B = x0[i] + ((A.z() - x0[i].z()) / d[i].z()) * d[i];
// x0 + t*d , d is direction unit vector.
}
else
{
GetBoundaryParameters((sAxis0 & sAxisMin), d[i], x0[i], btype[i]);
D = x0[i] + ((C.z() - x0[i].z()) / d[i].z()) * d[i];
}
}
// In order to set correct diagonal, swap A and D, C and B if needed.
G4ThreeVector pt(p.x(), p.y(), 0.);
G4double rc = std::fabs(p.x());
G4ThreeVector surfacevector(rc, rc * fKappa * p.z(), 0.);
G4int pside = AmIOnLeftSide(pt, surfacevector);
G4double test = (A.z() - C.z()) * parity * pside;
if (test == 0)
{
if (pside == 0)
{
// p is on surface.
xx = p;
distance[0] = 0;
gxx[0] = gp;
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
}
else
{
// A.z = C.z(). return distance to line.
d[0] = C - A;
distance[0] = DistanceToLine(p, A, d[0], xx);
areacode[0] = sInside;
gxx[0] = ComputeGlobalPoint(xx);
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
}
}
else if (test < 0) // wrong diagonal. vector AC is crossing the surface!
{ // swap A and D, C and B
G4ThreeVector tmp;
tmp = A;
A = D;
D = tmp;
tmp = C;
C = B;
B = tmp;
}
else // correct diagonal. nothing to do.
{
}
// Now, we chose correct diagonal.
// First try. divide quadrangle into double triangle by diagonal and
// calculate distance to both surfaces.
G4ThreeVector xxacb; // foot of normal from plane ACB to p
G4ThreeVector nacb; // normal of plane ACD
G4ThreeVector xxcad; // foot of normal from plane CAD to p
G4ThreeVector ncad; // normal of plane CAD
G4ThreeVector AB(A.x(), A.y(), 0);
G4ThreeVector DC(C.x(), C.y(), 0);
G4double distToACB = G4VTwistSurface::DistanceToPlane(p, A, C-A, AB,
xxacb, nacb) * parity;
G4double distToCAD = G4VTwistSurface::DistanceToPlane(p, C, C-A, DC,
xxcad, ncad) * parity;
// if calculated distance = 0, return
if (std::fabs(distToACB) <= halftol || std::fabs(distToCAD) <= halftol)
{
xx = (std::fabs(distToACB) < std::fabs(distToCAD) ? xxacb : xxcad);
areacode[0] = sInside;
gxx[0] = ComputeGlobalPoint(xx);
distance[0] = 0;
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0] , areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
}
if (distToACB * distToCAD > 0 && distToACB < 0)
{
// both distToACB and distToCAD are negative.
// divide quadrangle into double triangle by diagonal
G4ThreeVector normal;
distance[0] = DistanceToPlane(p, A, B, C, D, parity, xx, normal);
}
else
{
if (distToACB * distToCAD > 0)
{
// both distToACB and distToCAD are positive.
// Take smaller one.
if (distToACB <= distToCAD)
{
distance[0] = distToACB;
xx = xxacb;
}
else
{
distance[0] = distToCAD;
xx = xxcad;
}
}
else
{
// distToACB * distToCAD is negative.
// take positive one
if (distToACB > 0)
{
distance[0] = distToACB;
xx = xxacb;
}
else
{
distance[0] = distToCAD;
xx = xxcad;
}
}
}
areacode[0] = sInside;
gxx[0] = ComputeGlobalPoint(xx);
G4bool isvalid = true;
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
isvalid, 1, kDontValidate, &gp);
return 1;
}
//=====================================================================
//* DistanceToPlane ---------------------------------------------------
G4double G4TwistTubsSide::DistanceToPlane(const G4ThreeVector& p,
const G4ThreeVector& A,
const G4ThreeVector& B,
const G4ThreeVector& C,
const G4ThreeVector& D,
const G4int parity,
G4ThreeVector& xx,
G4ThreeVector& n)
{
const G4double halftol = 0.5 * kCarTolerance;
G4ThreeVector M = 0.5*(A + B);
G4ThreeVector N = 0.5*(C + D);
G4ThreeVector xxanm; // foot of normal from p to plane ANM
G4ThreeVector nanm; // normal of plane ANM
G4ThreeVector xxcmn; // foot of normal from p to plane CMN
G4ThreeVector ncmn; // normal of plane CMN
G4double distToanm = G4VTwistSurface::DistanceToPlane(p, A, (N - A), (M - A),
xxanm, nanm) * parity;
G4double distTocmn = G4VTwistSurface::DistanceToPlane(p, C, (M - C), (N - C),
xxcmn, ncmn) * parity;
#ifdef G4SPECSDEBUG
// if p is behind of both surfaces, abort.
if (distToanm * distTocmn > 0 && distToanm < 0)
{
G4Exception("G4TwistTubsSide::DistanceToPlane()",
"GeomSolids0003", FatalException,
"Point p is behind the surfaces.");
}
#endif
// if p is on surface, return 0.
if (std::fabs(distToanm) <= halftol)
{
xx = xxanm;
n = nanm * parity;
return 0;
}
else if (std::fabs(distTocmn) <= halftol)
{
xx = xxcmn;
n = ncmn * parity;
return 0;
}
if (distToanm <= distTocmn)
{
if (distToanm > 0)
{
// both distanses are positive. take smaller one.
xx = xxanm;
n = nanm * parity;
return distToanm;
}
else
{
// take -ve distance and call the function recursively.
return DistanceToPlane(p, A, M, N, D, parity, xx, n);
}
}
else
{
if (distTocmn > 0)
{
// both distanses are positive. take smaller one.
xx = xxcmn;
n = ncmn * parity;
return distTocmn;
}
else
{
// take -ve distance and call the function recursively.
return DistanceToPlane(p, C, N, M, B, parity, xx, n);
}
}
}
//=====================================================================
//* GetAreaCode -------------------------------------------------------
G4int G4TwistTubsSide::GetAreaCode(const G4ThreeVector& xx,
G4bool withTol)
{
// We must use the function in local coordinate system.
// See the description of DistanceToSurface(p,v).
const G4double ctol = 0.5 * kCarTolerance;
G4int areacode = sInside;
if (fAxis[0] == kXAxis && fAxis[1] == kZAxis)
{
G4int xaxis = 0;
G4int zaxis = 1;
if (withTol)
{
G4bool isoutside = false;
// test boundary of xaxis
if (xx.x() < fAxisMin[xaxis] + ctol)
{
areacode |= (sAxis0 & (sAxisX | sAxisMin)) | sBoundary;
if (xx.x() <= fAxisMin[xaxis] - ctol) isoutside = true;
}
else if (xx.x() > fAxisMax[xaxis] - ctol)
{
areacode |= (sAxis0 & (sAxisX | sAxisMax)) | sBoundary;
if (xx.x() >= fAxisMax[xaxis] + ctol) isoutside = true;
}
// test boundary of z-axis
if (xx.z() < fAxisMin[zaxis] + ctol)
{
areacode |= (sAxis1 & (sAxisZ | sAxisMin));
if (areacode & sBoundary) areacode |= sCorner; // xx is on corner
else areacode |= sBoundary;
if (xx.z() <= fAxisMin[zaxis] - ctol) isoutside = true;
}
else if (xx.z() > fAxisMax[zaxis] - ctol)
{
areacode |= (sAxis1 & (sAxisZ | sAxisMax));
if (areacode & sBoundary) areacode |= sCorner; // xx is on corner
else areacode |= sBoundary;
if (xx.z() >= fAxisMax[zaxis] + ctol) isoutside = true;
}
// if isoutside = true, clear inside bit.
// if not on boundary, add axis information.
if (isoutside)
{
G4int tmpareacode = areacode & (~sInside);
areacode = tmpareacode;
}
else if ((areacode & sBoundary) != sBoundary)
{
areacode |= (sAxis0 & sAxisX) | (sAxis1 & sAxisZ);
}
}
else
{
// boundary of x-axis
if (xx.x() < fAxisMin[xaxis] )
{
areacode |= (sAxis0 & (sAxisX | sAxisMin)) | sBoundary;
}
else if (xx.x() > fAxisMax[xaxis])
{
areacode |= (sAxis0 & (sAxisX | sAxisMax)) | sBoundary;
}
// boundary of z-axis
if (xx.z() < fAxisMin[zaxis])
{
areacode |= (sAxis1 & (sAxisZ | sAxisMin));
if (areacode & sBoundary) areacode |= sCorner; // xx is oncorner
else areacode |= sBoundary;
}
else if (xx.z() > fAxisMax[zaxis])
{
areacode |= (sAxis1 & (sAxisZ | sAxisMax)) ;
if (areacode & sBoundary) areacode |= sCorner; // xx is on corner
else areacode |= sBoundary;
}
if ((areacode & sBoundary) != sBoundary)
{
areacode |= (sAxis0 & sAxisX) | (sAxis1 & sAxisZ);
}
}
return areacode;
}
else
{
G4Exception("G4TwistTubsSide::GetAreaCode()",
"GeomSolids0001", FatalException,
"Feature NOT implemented !");
}
return areacode;
}
//=====================================================================
//* SetCorners( arglist ) -------------------------------------------------
void G4TwistTubsSide::SetCorners( G4double endInnerRad[2],
G4double endOuterRad[2],
G4double endPhi[2],
G4double endZ[2] )
{
// Set Corner points in local coodinate.
if (fAxis[0] == kXAxis && fAxis[1] == kZAxis)
{
G4int zmin = 0 ; // at -ve z
G4int zmax = 1 ; // at +ve z
G4double x, y, z;
// corner of Axis0min and Axis1min
x = endInnerRad[zmin]*std::cos(endPhi[zmin]);
y = endInnerRad[zmin]*std::sin(endPhi[zmin]);
z = endZ[zmin];
SetCorner(sC0Min1Min, x, y, z);
// corner of Axis0max and Axis1min
x = endOuterRad[zmin]*std::cos(endPhi[zmin]);
y = endOuterRad[zmin]*std::sin(endPhi[zmin]);
z = endZ[zmin];
SetCorner(sC0Max1Min, x, y, z);
// corner of Axis0max and Axis1max
x = endOuterRad[zmax]*std::cos(endPhi[zmax]);
y = endOuterRad[zmax]*std::sin(endPhi[zmax]);
z = endZ[zmax];
SetCorner(sC0Max1Max, x, y, z);
// corner of Axis0min and Axis1max
x = endInnerRad[zmax]*std::cos(endPhi[zmax]);
y = endInnerRad[zmax]*std::sin(endPhi[zmax]);
z = endZ[zmax];
SetCorner(sC0Min1Max, x, y, z);
}
else
{
std::ostringstream message;
message << "Feature NOT implemented !" << G4endl
<< " fAxis[0] = " << fAxis[0] << G4endl
<< " fAxis[1] = " << fAxis[1];
G4Exception("G4TwistTubsSide::SetCorners()",
"GeomSolids0001", FatalException, message);
}
}
//=====================================================================
//* SetCorners() ------------------------------------------------------
void G4TwistTubsSide::SetCorners()
{
G4Exception("G4TwistTubsSide::SetCorners()",
"GeomSolids0001", FatalException,
"Method NOT implemented !");
}
//=====================================================================
//* SetBoundaries() ---------------------------------------------------
void G4TwistTubsSide::SetBoundaries()
{
// Set direction-unit vector of boundary-lines in local coodinate.
//
G4ThreeVector direction;
if (fAxis[0] == kXAxis && fAxis[1] == kZAxis)
{
// sAxis0 & sAxisMin
direction = GetCorner(sC0Min1Max) - GetCorner(sC0Min1Min);
direction = direction.unit();
SetBoundary(sAxis0 & (sAxisX | sAxisMin), direction,
GetCorner(sC0Min1Min), sAxisZ) ;
// sAxis0 & sAxisMax
direction = GetCorner(sC0Max1Max) - GetCorner(sC0Max1Min);
direction = direction.unit();
SetBoundary(sAxis0 & (sAxisX | sAxisMax), direction,
GetCorner(sC0Max1Min), sAxisZ);
// sAxis1 & sAxisMin
direction = GetCorner(sC0Max1Min) - GetCorner(sC0Min1Min);
direction = direction.unit();
SetBoundary(sAxis1 & (sAxisZ | sAxisMin), direction,
GetCorner(sC0Min1Min), sAxisX);
// sAxis1 & sAxisMax
direction = GetCorner(sC0Max1Max) - GetCorner(sC0Min1Max);
direction = direction.unit();
SetBoundary(sAxis1 & (sAxisZ | sAxisMax), direction,
GetCorner(sC0Min1Max), sAxisX);
}
else
{
std::ostringstream message;
message << "Feature NOT implemented !" << G4endl
<< " fAxis[0] = " << fAxis[0] << G4endl
<< " fAxis[1] = " << fAxis[1];
G4Exception("G4TwistTubsSide::SetCorners()",
"GeomSolids0001", FatalException, message);
}
}
//=====================================================================
//* GetFacets() -------------------------------------------------------
void G4TwistTubsSide::GetFacets( G4int k, G4int n, G4double xyz[][3],
G4int faces[][4], G4int iside )
{
G4double z ; // the two parameters for the surface equation
G4double x,xmin,xmax ;
G4ThreeVector p ; // a point on the surface, given by (z,u)
G4int nnode ;
G4int nface ;
// calculate the (n-1)*(k-1) vertices
for ( G4int i = 0 ; i<n ; ++i )
{
z = fAxisMin[1] + i*(fAxisMax[1]-fAxisMin[1])/(n-1) ;
for ( G4int j = 0 ; j<k ; ++j )
{
nnode = GetNode(i,j,k,n,iside) ;
xmin = GetBoundaryMin(z) ;
xmax = GetBoundaryMax(z) ;
if (fHandedness < 0)
{
x = xmin + j*(xmax-xmin)/(k-1) ;
}
else
{
x = xmax - j*(xmax-xmin)/(k-1) ;
}
p = SurfacePoint(x,z,true) ; // surface point in global coord.system
xyz[nnode][0] = p.x() ;
xyz[nnode][1] = p.y() ;
xyz[nnode][2] = p.z() ;
if ( i<n-1 && j<k-1 ) // clock wise filling
{
nface = GetFace(i,j,k,n,iside) ;
faces[nface][0] = GetEdgeVisibility(i,j,k,n,0,1)
* ( GetNode(i ,j ,k,n,iside)+1) ;
faces[nface][1] = GetEdgeVisibility(i,j,k,n,1,1)
* ( GetNode(i+1,j ,k,n,iside)+1) ;
faces[nface][2] = GetEdgeVisibility(i,j,k,n,2,1)
* ( GetNode(i+1,j+1,k,n,iside)+1) ;
faces[nface][3] = GetEdgeVisibility(i,j,k,n,3,1)
* ( GetNode(i ,j+1,k,n,iside)+1) ;
}
}
}
}