1105 lines
35 KiB
C++
1105 lines
35 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// G4TwistTubsSide implementation
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//
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// 01-Aug-2002 - Kotoyo Hoshina (hoshina@hepburn.s.chiba-u.ac.jp), created.
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// 13-Nov-2003 - O.Link (Oliver.Link@cern.ch), Integration in Geant4
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// from original version in Jupiter-2.5.02 application.
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// --------------------------------------------------------------------
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#include "G4TwistTubsSide.hh"
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//=====================================================================
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//* constructors ------------------------------------------------------
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G4TwistTubsSide::G4TwistTubsSide(const G4String& name,
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const G4RotationMatrix& rot,
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const G4ThreeVector& tlate,
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G4int handedness,
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const G4double kappa,
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const EAxis axis0,
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const EAxis axis1,
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G4double axis0min,
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G4double axis1min,
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G4double axis0max,
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G4double axis1max)
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: G4VTwistSurface(name, rot, tlate, handedness, axis0, axis1,
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axis0min, axis1min, axis0max, axis1max),
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fKappa(kappa)
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{
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if (axis0 == kZAxis && axis1 == kXAxis)
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{
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G4Exception("G4TwistTubsSide::G4TwistTubsSide()", "GeomSolids0002",
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FatalErrorInArgument, "Should swap axis0 and axis1!");
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}
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fIsValidNorm = false;
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SetCorners();
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SetBoundaries();
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}
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G4TwistTubsSide::G4TwistTubsSide(const G4String& name,
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G4double EndInnerRadius[2],
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G4double EndOuterRadius[2],
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G4double DPhi,
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G4double EndPhi[2],
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G4double EndZ[2],
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G4double InnerRadius,
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G4double OuterRadius,
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G4double Kappa,
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G4int handedness)
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: G4VTwistSurface(name)
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{
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fHandedness = handedness; // +z = +ve, -z = -ve
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fAxis[0] = kXAxis; // in local coordinate system
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fAxis[1] = kZAxis;
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fAxisMin[0] = InnerRadius; // Inner-hype radius at z=0
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fAxisMax[0] = OuterRadius; // Outer-hype radius at z=0
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fAxisMin[1] = EndZ[0];
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fAxisMax[1] = EndZ[1];
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fKappa = Kappa;
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fRot.rotateZ( fHandedness > 0
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? -0.5*DPhi
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: 0.5*DPhi );
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fTrans.set(0, 0, 0);
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fIsValidNorm = false;
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SetCorners( EndInnerRadius, EndOuterRadius, EndPhi, EndZ) ;
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SetBoundaries();
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}
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//=====================================================================
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//* Fake default constructor ------------------------------------------
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G4TwistTubsSide::G4TwistTubsSide( __void__& a )
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: G4VTwistSurface(a), fKappa(0.)
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{
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}
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//=====================================================================
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//* destructor --------------------------------------------------------
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G4TwistTubsSide::~G4TwistTubsSide()
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{
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}
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//=====================================================================
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//* GetNormal ---------------------------------------------------------
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G4ThreeVector G4TwistTubsSide::GetNormal(const G4ThreeVector& tmpxx,
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G4bool isGlobal)
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{
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// GetNormal returns a normal vector at a surface (or very close
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// to surface) point at tmpxx.
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// If isGlobal=true, it returns the normal in global coordinate.
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//
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G4ThreeVector xx;
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if (isGlobal)
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{
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xx = ComputeLocalPoint(tmpxx);
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if ((xx - fCurrentNormal.p).mag() < 0.5 * kCarTolerance)
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{
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return ComputeGlobalDirection(fCurrentNormal.normal);
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}
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}
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else
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{
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xx = tmpxx;
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if (xx == fCurrentNormal.p)
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{
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return fCurrentNormal.normal;
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}
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}
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G4ThreeVector er(1, fKappa * xx.z(), 0);
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G4ThreeVector ez(0, fKappa * xx.x(), 1);
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G4ThreeVector normal = fHandedness*(er.cross(ez));
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if (isGlobal)
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{
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fCurrentNormal.normal = ComputeGlobalDirection(normal.unit());
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}
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else
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{
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fCurrentNormal.normal = normal.unit();
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}
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return fCurrentNormal.normal;
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}
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//=====================================================================
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//* DistanceToSurface -------------------------------------------------
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G4int G4TwistTubsSide::DistanceToSurface(const G4ThreeVector& gp,
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const G4ThreeVector& gv,
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G4ThreeVector gxx[],
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G4double distance[],
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G4int areacode[],
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G4bool isvalid[],
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EValidate validate)
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{
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// Coordinate system:
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//
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// The coordinate system is so chosen that the intersection of
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// the twisted surface with the z=0 plane coincides with the
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// x-axis.
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// Rotation matrix from this coordinate system (local system)
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// to global system is saved in fRot field.
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// So the (global) particle position and (global) velocity vectors,
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// p and v, should be rotated fRot.inverse() in order to convert
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// to local vectors.
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//
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// Equation of a twisted surface:
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//
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// x(rho(z=0), z) = rho(z=0)
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// y(rho(z=0), z) = rho(z=0)*K*z
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// z(rho(z=0), z) = z
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// with
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// K = std::tan(fPhiTwist/2)/fZHalfLen
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//
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// Equation of a line:
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//
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// gxx = p + t*v
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// with
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// p = fRot.inverse()*gp
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// v = fRot.inverse()*gv
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//
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// Solution for intersection:
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//
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// Required time for crossing is given by solving the
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// following quadratic equation:
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//
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// a*t^2 + b*t + c = 0
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//
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// where
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//
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// a = K*v_x*v_z
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// b = K*(v_x*p_z + v_z*p_x) - v_y
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// c = K*p_x*p_z - p_y
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//
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// Out of the possible two solutions you must choose
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// the one that gives a positive rho(z=0).
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//
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//
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fCurStatWithV.ResetfDone(validate, &gp, &gv);
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if (fCurStatWithV.IsDone())
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{
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for (G4int i=0; i<fCurStatWithV.GetNXX(); ++i)
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{
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gxx[i] = fCurStatWithV.GetXX(i);
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distance[i] = fCurStatWithV.GetDistance(i);
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areacode[i] = fCurStatWithV.GetAreacode(i);
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isvalid[i] = fCurStatWithV.IsValid(i);
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}
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return fCurStatWithV.GetNXX();
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}
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else // initialize
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{
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for (auto i=0; i<2; ++i)
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{
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distance[i] = kInfinity;
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areacode[i] = sOutside;
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isvalid[i] = false;
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gxx[i].set(kInfinity, kInfinity, kInfinity);
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}
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}
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G4ThreeVector p = ComputeLocalPoint(gp);
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G4ThreeVector v = ComputeLocalDirection(gv);
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G4ThreeVector xx[2];
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//
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// special case!
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// p is origin or
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//
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G4double absvz = std::fabs(v.z());
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if ((absvz<DBL_MIN) && (std::fabs(p.x() * v.y() - p.y() * v.x())<DBL_MIN))
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{
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// no intersection
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isvalid[0] = false;
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fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
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isvalid[0], 0, validate, &gp, &gv);
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return 0;
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}
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//
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// special case end
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//
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G4double a = fKappa * v.x() * v.z();
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G4double b = fKappa * (v.x() * p.z() + v.z() * p.x()) - v.y();
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G4double c = fKappa * p.x() * p.z() - p.y();
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G4double D = b * b - 4 * a * c; // discriminant
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G4int vout = 0;
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if (std::fabs(a) < DBL_MIN)
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{
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if (std::fabs(b) > DBL_MIN)
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{
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// single solution
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distance[0] = - c / b;
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xx[0] = p + distance[0]*v;
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gxx[0] = ComputeGlobalPoint(xx[0]);
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if (validate == kValidateWithTol)
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{
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areacode[0] = GetAreaCode(xx[0]);
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if (!IsOutside(areacode[0]))
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{
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if (distance[0] >= 0) isvalid[0] = true;
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}
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}
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else if (validate == kValidateWithoutTol)
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{
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areacode[0] = GetAreaCode(xx[0], false);
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if (IsInside(areacode[0]))
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{
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if (distance[0] >= 0) isvalid[0] = true;
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}
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}
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else // kDontValidate
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{
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// we must omit x(rho,z) = rho(z=0) < 0
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if (xx[0].x() > 0)
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{
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areacode[0] = sInside;
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if (distance[0] >= 0) isvalid[0] = true;
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}
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else
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{
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distance[0] = kInfinity;
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fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0],
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areacode[0], isvalid[0],
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0, validate, &gp, &gv);
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return vout;
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}
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}
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fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
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isvalid[0], 1, validate, &gp, &gv);
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vout = 1;
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}
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else
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{
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// if a=b=0 , v.y=0 and (v.x=0 && p.x=0) or (v.z=0 && p.z=0) .
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// if v.x=0 && p.x=0, no intersection unless p is on z-axis
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// (in that case, v is paralell to surface).
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// if v.z=0 && p.z=0, no intersection unless p is on x-axis
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// (in that case, v is paralell to surface).
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// return distance = infinity.
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fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
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isvalid[0], 0, validate, &gp, &gv);
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}
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}
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else if (D > DBL_MIN)
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{
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// double solutions
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D = std::sqrt(D);
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G4double factor = 0.5/a;
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G4double tmpdist[2] = {kInfinity, kInfinity};
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G4ThreeVector tmpxx[2];
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G4int tmpareacode[2] = {sOutside, sOutside};
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G4bool tmpisvalid[2] = {false, false};
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for (auto i=0; i<2; ++i)
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{
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G4double bminusD = - b - D;
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// protection against round off error
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//G4double protection = 1.0e-6;
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G4double protection = 0;
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if ( b * D < 0 && std::fabs(bminusD / D) < protection )
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{
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G4double acovbb = (a*c)/(b*b);
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tmpdist[i] = - c/b * ( 1 - acovbb * (1 + 2*acovbb));
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}
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else
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{
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tmpdist[i] = factor * bminusD;
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}
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D = -D;
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tmpxx[i] = p + tmpdist[i]*v;
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if (validate == kValidateWithTol)
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{
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tmpareacode[i] = GetAreaCode(tmpxx[i]);
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if (!IsOutside(tmpareacode[i]))
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{
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if (tmpdist[i] >= 0) tmpisvalid[i] = true;
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continue;
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}
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}
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else if (validate == kValidateWithoutTol)
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{
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tmpareacode[i] = GetAreaCode(tmpxx[i], false);
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if (IsInside(tmpareacode[i]))
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{
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if (tmpdist[i] >= 0) tmpisvalid[i] = true;
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continue;
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}
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}
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else // kDontValidate
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{
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// we must choose x(rho,z) = rho(z=0) > 0
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if (tmpxx[i].x() > 0)
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{
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tmpareacode[i] = sInside;
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if (tmpdist[i] >= 0) tmpisvalid[i] = true;
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continue;
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} else {
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tmpdist[i] = kInfinity;
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continue;
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}
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}
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}
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if (tmpdist[0] <= tmpdist[1])
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{
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distance[0] = tmpdist[0];
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distance[1] = tmpdist[1];
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xx[0] = tmpxx[0];
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xx[1] = tmpxx[1];
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gxx[0] = ComputeGlobalPoint(tmpxx[0]);
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gxx[1] = ComputeGlobalPoint(tmpxx[1]);
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areacode[0] = tmpareacode[0];
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areacode[1] = tmpareacode[1];
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isvalid[0] = tmpisvalid[0];
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isvalid[1] = tmpisvalid[1];
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}
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else
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{
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distance[0] = tmpdist[1];
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distance[1] = tmpdist[0];
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xx[0] = tmpxx[1];
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xx[1] = tmpxx[0];
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gxx[0] = ComputeGlobalPoint(tmpxx[1]);
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gxx[1] = ComputeGlobalPoint(tmpxx[0]);
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areacode[0] = tmpareacode[1];
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areacode[1] = tmpareacode[0];
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isvalid[0] = tmpisvalid[1];
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isvalid[1] = tmpisvalid[0];
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}
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fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
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isvalid[0], 2, validate, &gp, &gv);
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fCurStatWithV.SetCurrentStatus(1, gxx[1], distance[1], areacode[1],
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isvalid[1], 2, validate, &gp, &gv);
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// protection against roundoff error
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for (G4int k=0; k<2; ++k)
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{
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if (!isvalid[k]) continue;
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G4ThreeVector xxonsurface(xx[k].x(), fKappa * std::fabs(xx[k].x())
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* xx[k].z() , xx[k].z());
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G4double deltaY = (xx[k] - xxonsurface).mag();
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if ( deltaY > 0.5*kCarTolerance )
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{
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G4int maxcount = 10;
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G4int l;
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G4double lastdeltaY = deltaY;
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for (l=0; l<maxcount; ++l)
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{
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G4ThreeVector surfacenormal = GetNormal(xxonsurface);
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distance[k] = DistanceToPlaneWithV(p, v, xxonsurface,
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surfacenormal, xx[k]);
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deltaY = (xx[k] - xxonsurface).mag();
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if (deltaY > lastdeltaY) { } // ???
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gxx[k] = ComputeGlobalPoint(xx[k]);
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if (deltaY <= 0.5*kCarTolerance) break;
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xxonsurface.set(xx[k].x(),
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fKappa * std::fabs(xx[k].x()) * xx[k].z(),
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xx[k].z());
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}
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if (l == maxcount)
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{
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std::ostringstream message;
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message << "Exceeded maxloop count!" << G4endl
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<< " maxloop count " << maxcount;
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G4Exception("G4TwistTubsFlatSide::DistanceToSurface(p,v)",
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"GeomSolids0003", FatalException, message);
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}
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}
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}
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vout = 2;
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}
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else
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{
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// if D<0, no solution
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// if D=0, just grazing the surfaces, return kInfinity
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fCurStatWithV.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
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isvalid[0], 0, validate, &gp, &gv);
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}
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return vout;
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}
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//=====================================================================
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//* DistanceToSurface -------------------------------------------------
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G4int G4TwistTubsSide::DistanceToSurface(const G4ThreeVector& gp,
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G4ThreeVector gxx[],
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G4double distance[],
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G4int areacode[])
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{
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fCurStat.ResetfDone(kDontValidate, &gp);
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if (fCurStat.IsDone())
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{
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for (G4int i=0; i<fCurStat.GetNXX(); ++i)
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{
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gxx[i] = fCurStat.GetXX(i);
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distance[i] = fCurStat.GetDistance(i);
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areacode[i] = fCurStat.GetAreacode(i);
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}
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return fCurStat.GetNXX();
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}
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else // initialize
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{
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for (auto i=0; i<2; ++i)
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{
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distance[i] = kInfinity;
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areacode[i] = sOutside;
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gxx[i].set(kInfinity, kInfinity, kInfinity);
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}
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}
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const G4double halftol = 0.5 * kCarTolerance;
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G4ThreeVector p = ComputeLocalPoint(gp);
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G4ThreeVector xx;
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G4int parity = (fKappa >= 0 ? 1 : -1);
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//
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// special case!
|
|
// If p is on surface, or
|
|
// p is on z-axis,
|
|
// return here immediatery.
|
|
//
|
|
|
|
G4ThreeVector lastgxx[2];
|
|
for (auto i=0; i<2; ++i)
|
|
{
|
|
lastgxx[i] = fCurStatWithV.GetXX(i);
|
|
}
|
|
|
|
if ((gp - lastgxx[0]).mag() < halftol
|
|
|| (gp - lastgxx[1]).mag() < halftol)
|
|
{
|
|
// last winner, or last poststep point is on the surface.
|
|
xx = p;
|
|
distance[0] = 0;
|
|
gxx[0] = gp;
|
|
|
|
G4bool isvalid = true;
|
|
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
|
|
isvalid, 1, kDontValidate, &gp);
|
|
return 1;
|
|
}
|
|
|
|
if (p.getRho() == 0)
|
|
{
|
|
// p is on z-axis. Namely, p is on twisted surface (invalid area).
|
|
// We must return here, however, returning distance to x-minimum
|
|
// boundary is better than return 0-distance.
|
|
//
|
|
G4bool isvalid = true;
|
|
if (fAxis[0] == kXAxis && fAxis[1] == kZAxis)
|
|
{
|
|
distance[0] = DistanceToBoundary(sAxis0 & sAxisMin, xx, p);
|
|
areacode[0] = sInside;
|
|
}
|
|
else
|
|
{
|
|
distance[0] = 0;
|
|
xx.set(0., 0., 0.);
|
|
}
|
|
gxx[0] = ComputeGlobalPoint(xx);
|
|
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
|
|
isvalid, 0, kDontValidate, &gp);
|
|
return 1;
|
|
}
|
|
|
|
//
|
|
// special case end
|
|
//
|
|
|
|
// set corner points of quadrangle try area ...
|
|
|
|
G4ThreeVector A; // foot of normal from p to boundary of sAxis0 & sAxisMin
|
|
G4ThreeVector C; // foot of normal from p to boundary of sAxis0 & sAxisMax
|
|
G4ThreeVector B; // point on boundary sAxis0 & sAxisMax at z = A.z()
|
|
G4ThreeVector D; // point on boundary sAxis0 & sAxisMin at z = C.z()
|
|
|
|
// G4double distToA; // distance from p to A
|
|
DistanceToBoundary(sAxis0 & sAxisMin, A, p);
|
|
// G4double distToC; // distance from p to C
|
|
DistanceToBoundary(sAxis0 & sAxisMax, C, p);
|
|
|
|
// is p.z between a.z and c.z?
|
|
// p.z must be bracketed a.z and c.z.
|
|
if (A.z() > C.z())
|
|
{
|
|
if (p.z() > A.z())
|
|
{
|
|
A = GetBoundaryAtPZ(sAxis0 & sAxisMin, p);
|
|
}
|
|
else if (p.z() < C.z())
|
|
{
|
|
C = GetBoundaryAtPZ(sAxis0 & sAxisMax, p);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (p.z() > C.z())
|
|
{
|
|
C = GetBoundaryAtPZ(sAxis0 & sAxisMax, p);
|
|
}
|
|
else if (p.z() < A.z())
|
|
{
|
|
A = GetBoundaryAtPZ(sAxis0 & sAxisMin, p);
|
|
}
|
|
}
|
|
|
|
G4ThreeVector d[2]; // direction vectors of boundary
|
|
G4ThreeVector x0[2]; // foot of normal from line to p
|
|
G4int btype[2]; // boundary type
|
|
|
|
for (auto i=0; i<2; ++i)
|
|
{
|
|
if (i == 0)
|
|
{
|
|
GetBoundaryParameters((sAxis0 & sAxisMax), d[i], x0[i], btype[i]);
|
|
B = x0[i] + ((A.z() - x0[i].z()) / d[i].z()) * d[i];
|
|
// x0 + t*d , d is direction unit vector.
|
|
}
|
|
else
|
|
{
|
|
GetBoundaryParameters((sAxis0 & sAxisMin), d[i], x0[i], btype[i]);
|
|
D = x0[i] + ((C.z() - x0[i].z()) / d[i].z()) * d[i];
|
|
}
|
|
}
|
|
|
|
// In order to set correct diagonal, swap A and D, C and B if needed.
|
|
G4ThreeVector pt(p.x(), p.y(), 0.);
|
|
G4double rc = std::fabs(p.x());
|
|
G4ThreeVector surfacevector(rc, rc * fKappa * p.z(), 0.);
|
|
G4int pside = AmIOnLeftSide(pt, surfacevector);
|
|
G4double test = (A.z() - C.z()) * parity * pside;
|
|
|
|
if (test == 0)
|
|
{
|
|
if (pside == 0)
|
|
{
|
|
// p is on surface.
|
|
xx = p;
|
|
distance[0] = 0;
|
|
gxx[0] = gp;
|
|
|
|
G4bool isvalid = true;
|
|
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
|
|
isvalid, 1, kDontValidate, &gp);
|
|
return 1;
|
|
}
|
|
else
|
|
{
|
|
// A.z = C.z(). return distance to line.
|
|
d[0] = C - A;
|
|
distance[0] = DistanceToLine(p, A, d[0], xx);
|
|
areacode[0] = sInside;
|
|
gxx[0] = ComputeGlobalPoint(xx);
|
|
G4bool isvalid = true;
|
|
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
|
|
isvalid, 1, kDontValidate, &gp);
|
|
return 1;
|
|
}
|
|
}
|
|
else if (test < 0) // wrong diagonal. vector AC is crossing the surface!
|
|
{ // swap A and D, C and B
|
|
G4ThreeVector tmp;
|
|
tmp = A;
|
|
A = D;
|
|
D = tmp;
|
|
tmp = C;
|
|
C = B;
|
|
B = tmp;
|
|
|
|
}
|
|
else // correct diagonal. nothing to do.
|
|
{
|
|
}
|
|
|
|
// Now, we chose correct diagonal.
|
|
// First try. divide quadrangle into double triangle by diagonal and
|
|
// calculate distance to both surfaces.
|
|
|
|
G4ThreeVector xxacb; // foot of normal from plane ACB to p
|
|
G4ThreeVector nacb; // normal of plane ACD
|
|
G4ThreeVector xxcad; // foot of normal from plane CAD to p
|
|
G4ThreeVector ncad; // normal of plane CAD
|
|
G4ThreeVector AB(A.x(), A.y(), 0);
|
|
G4ThreeVector DC(C.x(), C.y(), 0);
|
|
|
|
G4double distToACB = G4VTwistSurface::DistanceToPlane(p, A, C-A, AB,
|
|
xxacb, nacb) * parity;
|
|
G4double distToCAD = G4VTwistSurface::DistanceToPlane(p, C, C-A, DC,
|
|
xxcad, ncad) * parity;
|
|
// if calculated distance = 0, return
|
|
|
|
if (std::fabs(distToACB) <= halftol || std::fabs(distToCAD) <= halftol)
|
|
{
|
|
xx = (std::fabs(distToACB) < std::fabs(distToCAD) ? xxacb : xxcad);
|
|
areacode[0] = sInside;
|
|
gxx[0] = ComputeGlobalPoint(xx);
|
|
distance[0] = 0;
|
|
G4bool isvalid = true;
|
|
fCurStat.SetCurrentStatus(0, gxx[0], distance[0] , areacode[0],
|
|
isvalid, 1, kDontValidate, &gp);
|
|
return 1;
|
|
}
|
|
|
|
if (distToACB * distToCAD > 0 && distToACB < 0)
|
|
{
|
|
// both distToACB and distToCAD are negative.
|
|
// divide quadrangle into double triangle by diagonal
|
|
G4ThreeVector normal;
|
|
distance[0] = DistanceToPlane(p, A, B, C, D, parity, xx, normal);
|
|
}
|
|
else
|
|
{
|
|
if (distToACB * distToCAD > 0)
|
|
{
|
|
// both distToACB and distToCAD are positive.
|
|
// Take smaller one.
|
|
if (distToACB <= distToCAD)
|
|
{
|
|
distance[0] = distToACB;
|
|
xx = xxacb;
|
|
}
|
|
else
|
|
{
|
|
distance[0] = distToCAD;
|
|
xx = xxcad;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// distToACB * distToCAD is negative.
|
|
// take positive one
|
|
if (distToACB > 0)
|
|
{
|
|
distance[0] = distToACB;
|
|
xx = xxacb;
|
|
}
|
|
else
|
|
{
|
|
distance[0] = distToCAD;
|
|
xx = xxcad;
|
|
}
|
|
}
|
|
}
|
|
areacode[0] = sInside;
|
|
gxx[0] = ComputeGlobalPoint(xx);
|
|
G4bool isvalid = true;
|
|
fCurStat.SetCurrentStatus(0, gxx[0], distance[0], areacode[0],
|
|
isvalid, 1, kDontValidate, &gp);
|
|
return 1;
|
|
}
|
|
|
|
//=====================================================================
|
|
//* DistanceToPlane ---------------------------------------------------
|
|
|
|
G4double G4TwistTubsSide::DistanceToPlane(const G4ThreeVector& p,
|
|
const G4ThreeVector& A,
|
|
const G4ThreeVector& B,
|
|
const G4ThreeVector& C,
|
|
const G4ThreeVector& D,
|
|
const G4int parity,
|
|
G4ThreeVector& xx,
|
|
G4ThreeVector& n)
|
|
{
|
|
const G4double halftol = 0.5 * kCarTolerance;
|
|
|
|
G4ThreeVector M = 0.5*(A + B);
|
|
G4ThreeVector N = 0.5*(C + D);
|
|
G4ThreeVector xxanm; // foot of normal from p to plane ANM
|
|
G4ThreeVector nanm; // normal of plane ANM
|
|
G4ThreeVector xxcmn; // foot of normal from p to plane CMN
|
|
G4ThreeVector ncmn; // normal of plane CMN
|
|
|
|
G4double distToanm = G4VTwistSurface::DistanceToPlane(p, A, (N - A), (M - A),
|
|
xxanm, nanm) * parity;
|
|
G4double distTocmn = G4VTwistSurface::DistanceToPlane(p, C, (M - C), (N - C),
|
|
xxcmn, ncmn) * parity;
|
|
#ifdef G4SPECSDEBUG
|
|
// if p is behind of both surfaces, abort.
|
|
if (distToanm * distTocmn > 0 && distToanm < 0)
|
|
{
|
|
G4Exception("G4TwistTubsSide::DistanceToPlane()",
|
|
"GeomSolids0003", FatalException,
|
|
"Point p is behind the surfaces.");
|
|
}
|
|
#endif
|
|
// if p is on surface, return 0.
|
|
if (std::fabs(distToanm) <= halftol)
|
|
{
|
|
xx = xxanm;
|
|
n = nanm * parity;
|
|
return 0;
|
|
}
|
|
else if (std::fabs(distTocmn) <= halftol)
|
|
{
|
|
xx = xxcmn;
|
|
n = ncmn * parity;
|
|
return 0;
|
|
}
|
|
|
|
if (distToanm <= distTocmn)
|
|
{
|
|
if (distToanm > 0)
|
|
{
|
|
// both distanses are positive. take smaller one.
|
|
xx = xxanm;
|
|
n = nanm * parity;
|
|
return distToanm;
|
|
}
|
|
else
|
|
{
|
|
// take -ve distance and call the function recursively.
|
|
return DistanceToPlane(p, A, M, N, D, parity, xx, n);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (distTocmn > 0)
|
|
{
|
|
// both distanses are positive. take smaller one.
|
|
xx = xxcmn;
|
|
n = ncmn * parity;
|
|
return distTocmn;
|
|
}
|
|
else
|
|
{
|
|
// take -ve distance and call the function recursively.
|
|
return DistanceToPlane(p, C, N, M, B, parity, xx, n);
|
|
}
|
|
}
|
|
}
|
|
|
|
//=====================================================================
|
|
//* GetAreaCode -------------------------------------------------------
|
|
|
|
G4int G4TwistTubsSide::GetAreaCode(const G4ThreeVector& xx,
|
|
G4bool withTol)
|
|
{
|
|
// We must use the function in local coordinate system.
|
|
// See the description of DistanceToSurface(p,v).
|
|
|
|
const G4double ctol = 0.5 * kCarTolerance;
|
|
G4int areacode = sInside;
|
|
|
|
if (fAxis[0] == kXAxis && fAxis[1] == kZAxis)
|
|
{
|
|
G4int xaxis = 0;
|
|
G4int zaxis = 1;
|
|
|
|
if (withTol)
|
|
{
|
|
G4bool isoutside = false;
|
|
|
|
// test boundary of xaxis
|
|
|
|
if (xx.x() < fAxisMin[xaxis] + ctol)
|
|
{
|
|
areacode |= (sAxis0 & (sAxisX | sAxisMin)) | sBoundary;
|
|
if (xx.x() <= fAxisMin[xaxis] - ctol) isoutside = true;
|
|
|
|
}
|
|
else if (xx.x() > fAxisMax[xaxis] - ctol)
|
|
{
|
|
areacode |= (sAxis0 & (sAxisX | sAxisMax)) | sBoundary;
|
|
if (xx.x() >= fAxisMax[xaxis] + ctol) isoutside = true;
|
|
}
|
|
|
|
// test boundary of z-axis
|
|
|
|
if (xx.z() < fAxisMin[zaxis] + ctol)
|
|
{
|
|
areacode |= (sAxis1 & (sAxisZ | sAxisMin));
|
|
|
|
if (areacode & sBoundary) areacode |= sCorner; // xx is on corner
|
|
else areacode |= sBoundary;
|
|
if (xx.z() <= fAxisMin[zaxis] - ctol) isoutside = true;
|
|
|
|
}
|
|
else if (xx.z() > fAxisMax[zaxis] - ctol)
|
|
{
|
|
areacode |= (sAxis1 & (sAxisZ | sAxisMax));
|
|
|
|
if (areacode & sBoundary) areacode |= sCorner; // xx is on corner
|
|
else areacode |= sBoundary;
|
|
if (xx.z() >= fAxisMax[zaxis] + ctol) isoutside = true;
|
|
}
|
|
|
|
// if isoutside = true, clear inside bit.
|
|
// if not on boundary, add axis information.
|
|
|
|
if (isoutside)
|
|
{
|
|
G4int tmpareacode = areacode & (~sInside);
|
|
areacode = tmpareacode;
|
|
}
|
|
else if ((areacode & sBoundary) != sBoundary)
|
|
{
|
|
areacode |= (sAxis0 & sAxisX) | (sAxis1 & sAxisZ);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// boundary of x-axis
|
|
|
|
if (xx.x() < fAxisMin[xaxis] )
|
|
{
|
|
areacode |= (sAxis0 & (sAxisX | sAxisMin)) | sBoundary;
|
|
}
|
|
else if (xx.x() > fAxisMax[xaxis])
|
|
{
|
|
areacode |= (sAxis0 & (sAxisX | sAxisMax)) | sBoundary;
|
|
}
|
|
|
|
// boundary of z-axis
|
|
|
|
if (xx.z() < fAxisMin[zaxis])
|
|
{
|
|
areacode |= (sAxis1 & (sAxisZ | sAxisMin));
|
|
if (areacode & sBoundary) areacode |= sCorner; // xx is oncorner
|
|
else areacode |= sBoundary;
|
|
|
|
}
|
|
else if (xx.z() > fAxisMax[zaxis])
|
|
{
|
|
areacode |= (sAxis1 & (sAxisZ | sAxisMax)) ;
|
|
if (areacode & sBoundary) areacode |= sCorner; // xx is on corner
|
|
else areacode |= sBoundary;
|
|
}
|
|
|
|
if ((areacode & sBoundary) != sBoundary)
|
|
{
|
|
areacode |= (sAxis0 & sAxisX) | (sAxis1 & sAxisZ);
|
|
}
|
|
}
|
|
return areacode;
|
|
}
|
|
else
|
|
{
|
|
G4Exception("G4TwistTubsSide::GetAreaCode()",
|
|
"GeomSolids0001", FatalException,
|
|
"Feature NOT implemented !");
|
|
}
|
|
return areacode;
|
|
}
|
|
|
|
//=====================================================================
|
|
//* SetCorners( arglist ) -------------------------------------------------
|
|
|
|
void G4TwistTubsSide::SetCorners( G4double endInnerRad[2],
|
|
G4double endOuterRad[2],
|
|
G4double endPhi[2],
|
|
G4double endZ[2] )
|
|
{
|
|
// Set Corner points in local coodinate.
|
|
|
|
if (fAxis[0] == kXAxis && fAxis[1] == kZAxis)
|
|
{
|
|
G4int zmin = 0 ; // at -ve z
|
|
G4int zmax = 1 ; // at +ve z
|
|
|
|
G4double x, y, z;
|
|
|
|
// corner of Axis0min and Axis1min
|
|
x = endInnerRad[zmin]*std::cos(endPhi[zmin]);
|
|
y = endInnerRad[zmin]*std::sin(endPhi[zmin]);
|
|
z = endZ[zmin];
|
|
SetCorner(sC0Min1Min, x, y, z);
|
|
|
|
// corner of Axis0max and Axis1min
|
|
x = endOuterRad[zmin]*std::cos(endPhi[zmin]);
|
|
y = endOuterRad[zmin]*std::sin(endPhi[zmin]);
|
|
z = endZ[zmin];
|
|
SetCorner(sC0Max1Min, x, y, z);
|
|
|
|
// corner of Axis0max and Axis1max
|
|
x = endOuterRad[zmax]*std::cos(endPhi[zmax]);
|
|
y = endOuterRad[zmax]*std::sin(endPhi[zmax]);
|
|
z = endZ[zmax];
|
|
SetCorner(sC0Max1Max, x, y, z);
|
|
|
|
// corner of Axis0min and Axis1max
|
|
x = endInnerRad[zmax]*std::cos(endPhi[zmax]);
|
|
y = endInnerRad[zmax]*std::sin(endPhi[zmax]);
|
|
z = endZ[zmax];
|
|
SetCorner(sC0Min1Max, x, y, z);
|
|
|
|
}
|
|
else
|
|
{
|
|
std::ostringstream message;
|
|
message << "Feature NOT implemented !" << G4endl
|
|
<< " fAxis[0] = " << fAxis[0] << G4endl
|
|
<< " fAxis[1] = " << fAxis[1];
|
|
G4Exception("G4TwistTubsSide::SetCorners()",
|
|
"GeomSolids0001", FatalException, message);
|
|
}
|
|
}
|
|
|
|
//=====================================================================
|
|
//* SetCorners() ------------------------------------------------------
|
|
|
|
void G4TwistTubsSide::SetCorners()
|
|
{
|
|
G4Exception("G4TwistTubsSide::SetCorners()",
|
|
"GeomSolids0001", FatalException,
|
|
"Method NOT implemented !");
|
|
}
|
|
|
|
//=====================================================================
|
|
//* SetBoundaries() ---------------------------------------------------
|
|
|
|
void G4TwistTubsSide::SetBoundaries()
|
|
{
|
|
// Set direction-unit vector of boundary-lines in local coodinate.
|
|
//
|
|
G4ThreeVector direction;
|
|
|
|
if (fAxis[0] == kXAxis && fAxis[1] == kZAxis)
|
|
{
|
|
// sAxis0 & sAxisMin
|
|
direction = GetCorner(sC0Min1Max) - GetCorner(sC0Min1Min);
|
|
direction = direction.unit();
|
|
SetBoundary(sAxis0 & (sAxisX | sAxisMin), direction,
|
|
GetCorner(sC0Min1Min), sAxisZ) ;
|
|
|
|
// sAxis0 & sAxisMax
|
|
direction = GetCorner(sC0Max1Max) - GetCorner(sC0Max1Min);
|
|
direction = direction.unit();
|
|
SetBoundary(sAxis0 & (sAxisX | sAxisMax), direction,
|
|
GetCorner(sC0Max1Min), sAxisZ);
|
|
|
|
// sAxis1 & sAxisMin
|
|
direction = GetCorner(sC0Max1Min) - GetCorner(sC0Min1Min);
|
|
direction = direction.unit();
|
|
SetBoundary(sAxis1 & (sAxisZ | sAxisMin), direction,
|
|
GetCorner(sC0Min1Min), sAxisX);
|
|
|
|
// sAxis1 & sAxisMax
|
|
direction = GetCorner(sC0Max1Max) - GetCorner(sC0Min1Max);
|
|
direction = direction.unit();
|
|
SetBoundary(sAxis1 & (sAxisZ | sAxisMax), direction,
|
|
GetCorner(sC0Min1Max), sAxisX);
|
|
|
|
}
|
|
else
|
|
{
|
|
std::ostringstream message;
|
|
message << "Feature NOT implemented !" << G4endl
|
|
<< " fAxis[0] = " << fAxis[0] << G4endl
|
|
<< " fAxis[1] = " << fAxis[1];
|
|
G4Exception("G4TwistTubsSide::SetCorners()",
|
|
"GeomSolids0001", FatalException, message);
|
|
}
|
|
}
|
|
|
|
//=====================================================================
|
|
//* GetFacets() -------------------------------------------------------
|
|
|
|
void G4TwistTubsSide::GetFacets( G4int k, G4int n, G4double xyz[][3],
|
|
G4int faces[][4], G4int iside )
|
|
{
|
|
G4double z ; // the two parameters for the surface equation
|
|
G4double x,xmin,xmax ;
|
|
|
|
G4ThreeVector p ; // a point on the surface, given by (z,u)
|
|
|
|
G4int nnode ;
|
|
G4int nface ;
|
|
|
|
// calculate the (n-1)*(k-1) vertices
|
|
|
|
for ( G4int i = 0 ; i<n ; ++i )
|
|
{
|
|
z = fAxisMin[1] + i*(fAxisMax[1]-fAxisMin[1])/(n-1) ;
|
|
|
|
for ( G4int j = 0 ; j<k ; ++j )
|
|
{
|
|
nnode = GetNode(i,j,k,n,iside) ;
|
|
|
|
xmin = GetBoundaryMin(z) ;
|
|
xmax = GetBoundaryMax(z) ;
|
|
|
|
if (fHandedness < 0)
|
|
{
|
|
x = xmin + j*(xmax-xmin)/(k-1) ;
|
|
}
|
|
else
|
|
{
|
|
x = xmax - j*(xmax-xmin)/(k-1) ;
|
|
}
|
|
|
|
p = SurfacePoint(x,z,true) ; // surface point in global coord.system
|
|
|
|
xyz[nnode][0] = p.x() ;
|
|
xyz[nnode][1] = p.y() ;
|
|
xyz[nnode][2] = p.z() ;
|
|
|
|
if ( i<n-1 && j<k-1 ) // clock wise filling
|
|
{
|
|
nface = GetFace(i,j,k,n,iside) ;
|
|
|
|
faces[nface][0] = GetEdgeVisibility(i,j,k,n,0,1)
|
|
* ( GetNode(i ,j ,k,n,iside)+1) ;
|
|
faces[nface][1] = GetEdgeVisibility(i,j,k,n,1,1)
|
|
* ( GetNode(i+1,j ,k,n,iside)+1) ;
|
|
faces[nface][2] = GetEdgeVisibility(i,j,k,n,2,1)
|
|
* ( GetNode(i+1,j+1,k,n,iside)+1) ;
|
|
faces[nface][3] = GetEdgeVisibility(i,j,k,n,3,1)
|
|
* ( GetNode(i ,j+1,k,n,iside)+1) ;
|
|
}
|
|
}
|
|
}
|
|
}
|