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geant4/source/visualization/modeling/src/G4TrajectoryDrawByParticleID.cc
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
// * *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
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// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// * any work based on the software) you agree to acknowledge its *
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//
// $Id: G4TrajectoryDrawByParticleID.cc,v 1.8 2006/06/29 21:33:10 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// Jane Tinslay, John Allison, Joseph Perl November 2005
#include "G4TrajectoryDrawByParticleID.hh"
#include "G4TrajectoryDrawerUtils.hh"
#include "G4VisTrajContext.hh"
#include "G4VTrajectory.hh"
#include <sstream>
G4TrajectoryDrawByParticleID::G4TrajectoryDrawByParticleID(const G4String& name, G4VisTrajContext* context)
:G4VTrajectoryModel(name, context)
,fDefault(G4Colour::Grey())
{}
G4TrajectoryDrawByParticleID::~G4TrajectoryDrawByParticleID() {}
void
G4TrajectoryDrawByParticleID::Draw(const G4VTrajectory& traj, const G4int& i_mode, const G4bool& visible) const
{
G4Colour colour(fDefault);
G4String particle = traj.GetParticleName();
fMap.GetColour(particle, colour);
G4VisTrajContext myContext(GetContext());
myContext.SetLineColour(colour);
myContext.SetVisible(visible);
if (GetVerbose()) {
G4cout<<"G4TrajectoryDrawByParticleID drawer named "<<Name();
G4cout<<", drawing trajectory with particle type, "<<particle<<G4endl;
G4cout<<", with configuration:"<<G4endl;
myContext.Print(G4cout);
}
G4TrajectoryDrawerUtils::DrawLineAndPoints(traj, myContext, i_mode);
}
void
G4TrajectoryDrawByParticleID::SetDefault(const G4String& colour)
{
G4Colour myColour(G4Colour::White());
// Will not modify myColour if colour key does not exist
if (!G4Colour::GetColour(colour, myColour)) {
std::ostringstream o;
o << "G4Colour with key "<<colour<<" does not exist ";
G4Exception
("G4TrajectoryDrawByParticleID::SetDefault(const G4String& colour)",
"NonExistentColour", JustWarning, o.str().c_str());
}
SetDefault(myColour);
}
void
G4TrajectoryDrawByParticleID::SetDefault(const G4Colour& colour)
{
fDefault = colour;
}
void
G4TrajectoryDrawByParticleID::Set(const G4String& particle, const G4String& colour)
{
fMap.Set(particle, colour);
}
void
G4TrajectoryDrawByParticleID::Set(const G4String& particle, const G4Colour& colour)
{
fMap[particle] = colour;
}
void
G4TrajectoryDrawByParticleID::Print(std::ostream& ostr) const
{
ostr<<"G4TrajectoryDrawByParticleID model "<< Name() <<" colour scheme: "<<std::endl;
ostr<<"Default colour: "<<fDefault<<G4endl;
fMap.Print(ostr);
ostr<<"Default configuration:"<<G4endl;
GetContext().Print(G4cout);
}