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geant4/source/visualization/modeling/include/G4PhysicalVolumeSearchScene.hh
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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
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// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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//
//
// $Id: G4PhysicalVolumeSearchScene.hh,v 1.17 2006/06/29 21:30:36 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// John Allison 10th August 1998.
// An artificial scene to find physical volumes.
#ifndef G4PHYSICALVOLUMESEARCHSCENE_HH
#define G4PHYSICALVOLUMESEARCHSCENE_HH
#include "G4VGraphicsScene.hh"
#include "G4VisExtent.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Tubs.hh"
#include "G4Trd.hh"
#include "G4Trap.hh"
#include "G4Sphere.hh"
#include "G4Para.hh"
#include "G4Torus.hh"
#include "G4Polycone.hh"
#include "G4Polyhedra.hh"
#include "G4VPhysicalVolume.hh"
#include "G4LogicalVolume.hh"
class G4PhysicalVolumeSearchScene: public G4VGraphicsScene {
public:
G4PhysicalVolumeSearchScene
(G4PhysicalVolumeModel*,
const G4String& requiredPhysicalVolumeName,
G4int requiredCopyNo);
virtual ~G4PhysicalVolumeSearchScene ();
void PreAddSolid (const G4Transform3D& objectTransformation,
const G4VisAttributes&);
void PostAddSolid ();
void AddSolid (const G4Box& s) {FindVolume (s);}
void AddSolid (const G4Cons & s) {FindVolume (s);}
void AddSolid (const G4Tubs& s) {FindVolume (s);}
void AddSolid (const G4Trd& s) {FindVolume (s);}
void AddSolid (const G4Trap& s) {FindVolume (s);}
void AddSolid (const G4Sphere& s) {FindVolume (s);}
void AddSolid (const G4Para& s) {FindVolume (s);}
void AddSolid (const G4Torus& s) {FindVolume (s);}
void AddSolid (const G4Polycone& s) {FindVolume (s);}
void AddSolid (const G4Polyhedra& s) {FindVolume (s);}
void AddSolid (const G4VSolid& s) {FindVolume (s);}
void AddCompound (const G4VTrajectory&) {}
void AddCompound (const G4VHit&) {}
G4int GetFoundDepth () const;
G4VPhysicalVolume* GetFoundVolume () const;
const G4Transform3D& GetFoundTransformation () const;
////////////////////////////////////////////////////////////////
// Functions not used but required by the abstract interface.
virtual void BeginPrimitives (const G4Transform3D&) {}
virtual void EndPrimitives () {}
virtual void BeginPrimitives2D () {}
virtual void EndPrimitives2D () {}
virtual void AddPrimitive (const G4Polyline&) {}
virtual void AddPrimitive (const G4Scale&) {}
virtual void AddPrimitive (const G4Text&) {}
virtual void AddPrimitive (const G4Circle&) {}
virtual void AddPrimitive (const G4Square&) {}
virtual void AddPrimitive (const G4Polymarker&) {}
virtual void AddPrimitive (const G4Polyhedron&) {}
virtual void AddPrimitive (const G4NURBS&) {}
private:
void FindVolume (const G4VSolid&);
const G4PhysicalVolumeModel* fpPVModel;
G4String fRequiredPhysicalVolumeName;
G4int fRequiredCopyNo;
const G4Transform3D* fpCurrentObjectTransformation;
G4int fFoundDepth; // Found depth.
G4VPhysicalVolume* fpFoundPV; // Found physical volume.
G4LogicalVolume* fpFoundLV; // Found logical volume.
G4Transform3D fFoundObjectTransformation; // Found transformation.
G4bool fMultipleOccurrence;
};
#include "G4PhysicalVolumeSearchScene.icc"
#endif