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geant4/source/visualization/management/include/G4VisCommandsGeometrySet.hh
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//
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// $Id: G4VisCommandsGeometrySet.hh,v 1.3 2007/01/05 16:24:19 allison Exp $
// GEANT4 tag $Name: geant4-09-01 $
// /vis/geometry commands - John Allison 31st January 2006
#ifndef G4VISCOMMANDSGEOMETRYSET_HH
#define G4VISCOMMANDSGEOMETRYSET_HH
#include "G4VisCommandsGeometry.hh"
class G4UIcommand;
class G4VisAttributes;
class G4VVisCommandGeometrySetFunction {
public:
virtual void operator()(G4VisAttributes*) const = 0;
};
class G4VisCommandGeometrySetColourFunction:
public G4VVisCommandGeometrySetFunction {
public:
G4VisCommandGeometrySetColourFunction
(const G4Colour& colour):
fColour(colour) {}
void operator()
(G4VisAttributes* visAtts) const
{visAtts->SetColour(fColour);}
private:
const G4Colour& fColour;
};
class G4VisCommandGeometrySetDaughtersInvisibleFunction:
public G4VVisCommandGeometrySetFunction {
public:
G4VisCommandGeometrySetDaughtersInvisibleFunction
(G4bool daughtersInvisible):
fDaughtersInvisible(daughtersInvisible) {}
void operator()
(G4VisAttributes* visAtts) const
{visAtts->SetDaughtersInvisible(fDaughtersInvisible);}
private:
G4bool fDaughtersInvisible;
};
class G4VisCommandGeometrySetForceAuxEdgeVisibleFunction:
public G4VVisCommandGeometrySetFunction {
public:
G4VisCommandGeometrySetForceAuxEdgeVisibleFunction
(G4bool forceAuxEdgeVisible):
fForceAuxEdgeVisible(forceAuxEdgeVisible) {}
void operator()
(G4VisAttributes* visAtts) const
{visAtts->SetForceAuxEdgeVisible(fForceAuxEdgeVisible);}
private:
G4bool fForceAuxEdgeVisible;
};
class G4VisCommandGeometrySetForceLineSegmentsPerCircleFunction:
public G4VVisCommandGeometrySetFunction {
public:
G4VisCommandGeometrySetForceLineSegmentsPerCircleFunction
(G4int lineSegmentsPerCircle):
fLineSegmentsPerCircle(lineSegmentsPerCircle) {}
void operator()
(G4VisAttributes* visAtts) const
{visAtts->SetForceLineSegmentsPerCircle(fLineSegmentsPerCircle);}
private:
G4int fLineSegmentsPerCircle;
};
class G4VisCommandGeometrySetForceSolidFunction:
public G4VVisCommandGeometrySetFunction {
public:
G4VisCommandGeometrySetForceSolidFunction
(G4bool forceSolid):
fForceSolid(forceSolid) {}
void operator()
(G4VisAttributes* visAtts) const
{visAtts->SetForceSolid(fForceSolid);}
private:
G4bool fForceSolid;
};
class G4VisCommandGeometrySetForceWireframeFunction:
public G4VVisCommandGeometrySetFunction {
public:
G4VisCommandGeometrySetForceWireframeFunction
(G4bool forceWireframe):
fForceWireframe(forceWireframe) {}
void operator()
(G4VisAttributes* visAtts) const
{visAtts->SetForceWireframe(fForceWireframe);}
private:
G4bool fForceWireframe;
};
class G4VisCommandGeometrySetLineStyleFunction:
public G4VVisCommandGeometrySetFunction {
public:
G4VisCommandGeometrySetLineStyleFunction
(G4VisAttributes::LineStyle lineStyle):
fLineStyle(lineStyle) {}
void operator()
(G4VisAttributes* visAtts) const
{visAtts->SetLineStyle(fLineStyle);}
private:
G4VisAttributes::LineStyle fLineStyle;
};
class G4VisCommandGeometrySetLineWidthFunction:
public G4VVisCommandGeometrySetFunction {
public:
G4VisCommandGeometrySetLineWidthFunction
(G4double lineWidth):
fLineWidth(lineWidth) {}
void operator()
(G4VisAttributes* visAtts) const
{visAtts->SetLineWidth(fLineWidth);}
private:
G4double fLineWidth;
};
class G4VisCommandGeometrySetVisibilityFunction:
public G4VVisCommandGeometrySetFunction {
public:
G4VisCommandGeometrySetVisibilityFunction
(G4bool visibility):
fVisibility(visibility) {}
void operator()
(G4VisAttributes* visAtts) const
{visAtts->SetVisibility(fVisibility);}
private:
G4bool fVisibility;
};
class G4VVisCommandGeometrySet: public G4VVisCommandGeometry {
protected:
void Set(G4String logVolName, const G4VVisCommandGeometrySetFunction&,
G4int requestedDepth);
void SetLVVisAtts(G4LogicalVolume*, const G4VVisCommandGeometrySetFunction&,
G4int depth, G4int requestedDepth);
};
class G4VisCommandGeometrySetColour: public G4VVisCommandGeometrySet {
public:
G4VisCommandGeometrySetColour ();
virtual ~G4VisCommandGeometrySetColour ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandGeometrySetColour (const G4VisCommandGeometrySetColour&);
G4VisCommandGeometrySetColour& operator = (const G4VisCommandGeometrySetColour&);
G4UIcommand* fpCommand;
};
class G4VisCommandGeometrySetDaughtersInvisible:
public G4VVisCommandGeometrySet {
public:
G4VisCommandGeometrySetDaughtersInvisible ();
virtual ~G4VisCommandGeometrySetDaughtersInvisible ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandGeometrySetDaughtersInvisible
(const G4VisCommandGeometrySetDaughtersInvisible&);
G4VisCommandGeometrySetDaughtersInvisible& operator=
(const G4VisCommandGeometrySetDaughtersInvisible&);
G4UIcommand* fpCommand;
};
class G4VisCommandGeometrySetForceAuxEdgeVisible:
public G4VVisCommandGeometrySet {
public:
G4VisCommandGeometrySetForceAuxEdgeVisible ();
virtual ~G4VisCommandGeometrySetForceAuxEdgeVisible ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandGeometrySetForceAuxEdgeVisible
(const G4VisCommandGeometrySetForceAuxEdgeVisible&);
G4VisCommandGeometrySetForceAuxEdgeVisible& operator=
(const G4VisCommandGeometrySetForceAuxEdgeVisible&);
G4UIcommand* fpCommand;
};
class G4VisCommandGeometrySetForceSolid:
public G4VVisCommandGeometrySet {
public:
G4VisCommandGeometrySetForceSolid ();
virtual ~G4VisCommandGeometrySetForceSolid ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandGeometrySetForceSolid
(const G4VisCommandGeometrySetForceSolid&);
G4VisCommandGeometrySetForceSolid& operator=
(const G4VisCommandGeometrySetForceSolid&);
G4UIcommand* fpCommand;
};
class G4VisCommandGeometrySetForceLineSegmentsPerCircle:
public G4VVisCommandGeometrySet {
public:
G4VisCommandGeometrySetForceLineSegmentsPerCircle ();
virtual ~G4VisCommandGeometrySetForceLineSegmentsPerCircle ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandGeometrySetForceLineSegmentsPerCircle
(const G4VisCommandGeometrySetForceLineSegmentsPerCircle&);
G4VisCommandGeometrySetForceLineSegmentsPerCircle& operator=
(const G4VisCommandGeometrySetForceLineSegmentsPerCircle&);
G4UIcommand* fpCommand;
};
class G4VisCommandGeometrySetForceWireframe:
public G4VVisCommandGeometrySet {
public:
G4VisCommandGeometrySetForceWireframe ();
virtual ~G4VisCommandGeometrySetForceWireframe ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandGeometrySetForceWireframe
(const G4VisCommandGeometrySetForceWireframe&);
G4VisCommandGeometrySetForceWireframe& operator=
(const G4VisCommandGeometrySetForceWireframe&);
G4UIcommand* fpCommand;
};
class G4VisCommandGeometrySetLineStyle:
public G4VVisCommandGeometrySet {
public:
G4VisCommandGeometrySetLineStyle ();
virtual ~G4VisCommandGeometrySetLineStyle ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandGeometrySetLineStyle
(const G4VisCommandGeometrySetLineStyle&);
G4VisCommandGeometrySetLineStyle& operator=
(const G4VisCommandGeometrySetLineStyle&);
G4UIcommand* fpCommand;
};
class G4VisCommandGeometrySetLineWidth:
public G4VVisCommandGeometrySet {
public:
G4VisCommandGeometrySetLineWidth ();
virtual ~G4VisCommandGeometrySetLineWidth ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandGeometrySetLineWidth
(const G4VisCommandGeometrySetLineWidth&);
G4VisCommandGeometrySetLineWidth& operator=
(const G4VisCommandGeometrySetLineWidth&);
G4UIcommand* fpCommand;
};
class G4VisCommandGeometrySetVisibility: public G4VVisCommandGeometrySet {
public:
G4VisCommandGeometrySetVisibility ();
virtual ~G4VisCommandGeometrySetVisibility ();
G4String GetCurrentValue (G4UIcommand* command);
void SetNewValue (G4UIcommand* command, G4String newValue);
private:
G4VisCommandGeometrySetVisibility (const G4VisCommandGeometrySetVisibility&);
G4VisCommandGeometrySetVisibility& operator = (const G4VisCommandGeometrySetVisibility&);
G4UIcommand* fpCommand;
};
#endif