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geant4/source/visualization/XXX/src/G4XXXFileViewer.cc
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2016-06-09 15:37:50 +02:00

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C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4XXXFileViewer.cc,v 1.3 2006/07/03 16:52:49 allison Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// John Allison 7th March 2006
// A template for a file-writing graphics driver.
//?? Lines beginning like this require specialisation for your driver.
#include "G4XXXFileViewer.hh"
#include "G4VSceneHandler.hh"
#include "G4XXXFileSceneHandler.hh"
#include <sstream>
void G4XXXFileViewer::FileWriter::Close()
{
if (fOpen) {
G4cout << "Closing file " << fFileName << G4endl;
fFile.close();
fOpen = false;
}
}
void G4XXXFileViewer::FileWriter::WriteItem(const G4String& item)
{
if (!fOpen)
{
std::ifstream ifs;
std::ostringstream oss;
G4int i = 0;
do {
oss.str("");
oss << "g4_" << i << ".XXXFile";
ifs.open(oss.str().c_str());
if (!ifs) break; // Doesn't exist, so can open a new file.
else ifs.close();
++i;
} while(true);
fFileName = oss.str();
G4cout << "Opening file " << fFileName << G4endl;
fFile.open(fFileName.c_str());
fOpen = true;
}
if (fFile.good()) fFile << item << std::endl;
else G4cout << "G4XXXFileViewer::FileWriter::WriteItem: ERROR" << G4endl;
}
G4XXXFileViewer::G4XXXFileViewer
(G4VSceneHandler& sceneHandler, const G4String& name):
G4VViewer(sceneHandler, sceneHandler.IncrementViewCount(), name)
{}
G4XXXFileViewer::~G4XXXFileViewer()
{
fFileWriter.Close();
}
void G4XXXFileViewer::SetView() {
#ifdef G4XXXFileDEBUG
G4cout << "G4XXXFileViewer::SetView() called." << G4endl;
#endif
}
void G4XXXFileViewer::ClearView() {
#ifdef G4XXXFileDEBUG
G4cout << "G4XXXFileViewer::ClearView() called." << G4endl;
#endif
fFileWriter.Rewind();
}
void G4XXXFileViewer::DrawView() {
#ifdef G4XXXFileDEBUG
G4cout << "G4XXXFileViewer::DrawView() called." << G4endl;
#endif
// First, a view should decide when to re-visit the G4 kernel.
// Sometimes it might not be necessary, e.g., if the scene is stored
// in a graphical database (e.g., OpenGL's display lists) and only
// the viewing angle has changed. But graphics systems without a
// graphical database will always need to visit the G4 kernel.
NeedKernelVisit (); // Default is - always visit G4 kernel.
// Note: this routine sets the fNeedKernelVisit flag of *all* the
// views of the scene.
ProcessView (); // The basic logic is here.
// Then a view may have more to do, e.g., display the graphical
// database. That code should come here...
// ...before finally...
FinishView (); // Flush streams and/or swap buffers.
}
void G4XXXFileViewer::ShowView() {
#ifdef G4XXXFileDEBUG
G4cout << "G4XXXFileViewer::ShowView() called." << G4endl;
#endif
fFileWriter.Close();
}