58 lines
2.3 KiB
C++
58 lines
2.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4OpenGLTransform3D.cc,v 1.8 2006/06/29 21:19:32 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// Andrew Walkden 24th October 1996
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// G4OpenGLTransform3D provides OpenGL style transformation matrix
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// from G4Transform3D.
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#ifdef G4VIS_BUILD_OPENGL_DRIVER
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#include "G4OpenGLTransform3D.hh"
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G4OpenGLTransform3D::G4OpenGLTransform3D (const G4Transform3D &t):
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G4Transform3D (t) {}
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const GLdouble* G4OpenGLTransform3D::GetGLMatrix ()
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{
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GLdouble *p = m;
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for (size_t i=0; i<4; i++)
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{
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for (size_t k=0; k<3; k++)
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{
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*p++ = operator()(k,i);
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}
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*p++ = 0.;
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}
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m[15] = 1.;
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return m;
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}
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#endif
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