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geant4/source/visualization/FukuiRenderer/src/G4DAWNFILESceneHandler.cc
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2016-06-09 15:37:50 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4DAWNFILESceneHandler.cc,v 1.18 2006/06/29 21:16:52 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// Satoshi TANAKA
// DAWNFILE scene.
#define __G_ANSI_C__
// #define DEBUG_FR_SCENE
//----- header files
#include <fstream>
#include <stdlib.h>
#include <string.h>
#include "globals.hh"
#include "G4FRConst.hh"
#include "G4DAWNFILE.hh"
#include "G4DAWNFILESceneHandler.hh"
#include "G4DAWNFILEViewer.hh"
#include "G4Point3D.hh"
#include "G4VisAttributes.hh"
#include "G4Scene.hh"
#include "G4Transform3D.hh"
#include "G4Polyhedron.hh"
#include "G4Box.hh"
#include "G4Cons.hh"
#include "G4Polyline.hh"
#include "G4Trd.hh"
#include "G4Tubs.hh"
#include "G4Trap.hh"
#include "G4Torus.hh"
#include "G4Sphere.hh"
#include "G4Para.hh"
#include "G4Text.hh"
#include "G4Circle.hh"
#include "G4Square.hh"
#include "G4VPhysicalVolume.hh"
//----- constants
const char FR_ENV_CULL_INVISIBLE_OBJECTS [] = "G4DAWN_CULL_INVISIBLE_OBJECTS";
const char G4PRIM_FILE_HEADER [] = "g4_";
const char DEFAULT_G4PRIM_FILE_NAME[] = "g4_00.prim";
// const int FR_MAX_FILE_NUM = 1 ;
// const int FR_MAX_FILE_NUM = 5 ;
// const int FR_MAX_FILE_NUM = 10 ;
// const int FR_MAX_FILE_NUM = 15 ;
// const int FR_MAX_FILE_NUM = 20 ;
const int FR_MAX_FILE_NUM = 100 ;
///////////////////////////
// Driver-dependent part //
///////////////////////////
//----- G4DAWNFILESceneHandler, constructor
G4DAWNFILESceneHandler::G4DAWNFILESceneHandler (G4DAWNFILE& system, const G4String& name):
G4VSceneHandler (system, fSceneIdCount++, name) ,
fSystem (system) ,
fPrimDest () ,
FRflag_in_modeling (false) ,
flag_saving_g4_prim (false) ,
COMMAND_BUF_SIZE (G4FRofstream::SEND_BUFMAX),
fPrec (9), fPrec2 (16)
{
// g4.prim filename and its directory
if ( getenv( "G4DAWNFILE_DEST_DIR" ) == NULL ) {
strcpy( fG4PrimDestDir , "" ) ; // output dir
strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
} else {
strcpy( fG4PrimDestDir , getenv( "G4DAWNFILE_DEST_DIR" ) ); // output dir
strcpy( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME ); // filename
}
// maximum number of g4.prim files in the dest directory
fMaxFileNum = FR_MAX_FILE_NUM ; // initialization
if ( getenv( "G4DAWNFILE_MAX_FILE_NUM" ) != NULL ) {
sscanf( getenv("G4DAWNFILE_MAX_FILE_NUM"), "%d", &fMaxFileNum ) ;
} else {
fMaxFileNum = FR_MAX_FILE_NUM ;
}
if( fMaxFileNum < 1 ) { fMaxFileNum = 1 ; }
//----- precision control
if( getenv( "G4DAWNFILE_PRECISION" ) != NULL ) {
sscanf( getenv("G4DAWNFILE_PRECISION"), "%d", &fPrec ) ;
} else {
fPrec = 9 ;
}
fPrec2 = fPrec + 7 ;
}
//----- G4DAWNFILESceneHandler, destructor
G4DAWNFILESceneHandler::~G4DAWNFILESceneHandler ()
{
#if defined DEBUG_FR_SCENE
G4cerr << "***** ~G4DAWNFILESceneHandler" << G4endl;
#endif
if (fPrimDest.IsOpen())
{
//----- End of modeling
// !EndModeling, !DrawAll, !CloseDevice,
// close g4.prim
FREndModeling();
}
ClearStore (); // clear current scene
}
//-----
void G4DAWNFILESceneHandler::SetG4PrimFileName()
{
// g4_00.prim, g4_01.prim, ..., g4_MAX_FILE_INDEX.prim
const int MAX_FILE_INDEX = fMaxFileNum - 1 ;
// dest directory (null if no environmental variables is set)
strcpy ( fG4PrimFileName, fG4PrimDestDir) ;
// create full path name (default)
strcat ( fG4PrimFileName, DEFAULT_G4PRIM_FILE_NAME );
// Automatic updation of file names
for( int i = 0 ; i < fMaxFileNum ; i++) {
// Message in the final execution
if( i == MAX_FILE_INDEX )
{
G4cerr << "===========================================" << G4endl;
G4cerr << "WARNING MESSAGE from DAWNFILE driver: " << G4endl;
G4cerr << " This file name is the final one in the " << G4endl;
G4cerr << " automatic updation of the output file name." << G4endl;
G4cerr << " You may overwrite existing files, i.e. " << G4endl;
G4cerr << " g4_XX.prim and g4_XX.eps " << G4endl;
G4cerr << "===========================================" << G4endl;
}
// re-determine file name as G4DAWNFILE_DEST_DIR/g4_XX.prim
if( i >= 0 && i <= 9 ) {
sprintf( fG4PrimFileName, "%s%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, "0", i );
} else {
sprintf( fG4PrimFileName, "%s%s%d.prim" , fG4PrimDestDir, G4PRIM_FILE_HEADER, i );
}
// check validity of the file name
std::ifstream fin ;
fin.open(fG4PrimFileName) ;
if(!fin) {
// new file
fin.close();
break;
} else {
// already exists (try next)
fin.close();
}
} // for
G4cerr << "=========================================== " << G4endl;
G4cerr << "Output file: " << fG4PrimFileName << G4endl;
G4cerr << "Destination directory (current dir if NULL): " << fG4PrimDestDir << G4endl;
G4cerr << "Maximal number of files in the destination directory: " << fMaxFileNum << G4endl;
G4cerr << "Note: " << G4endl;
G4cerr << " * The maximal number is customizable as: " << G4endl;
G4cerr << " % setenv G4DAWNFILE_MAX_FILE_NUM number " << G4endl;
G4cerr << " * The destination directory is customizable as:" << G4endl;
G4cerr << " % setenv G4DAWNFILE_DEST_DIR dir_name/ " << G4endl;
G4cerr << " ** Do not forget \"/\" at the end of the " << G4endl;
G4cerr << " dir_name, e.g. \"./tmp/\". " << G4endl;
G4cerr << "=========================================== " << G4endl;
} // G4DAWNFILESceneHandler::SetG4PrimFileName()
//-----
void G4DAWNFILESceneHandler::BeginSavingG4Prim( void )
{
#if defined DEBUG_FR_SCENE
G4cerr << "***** BeginSavingG4Prim (called)\n";
#endif
if( !IsSavingG4Prim() )
{
#if defined DEBUG_FR_SCENE
G4cerr << "***** (started) " ;
G4cerr << "(open g4.prim, ##)" << G4endl;
#endif
SetG4PrimFileName() ; // result set to fG4PrimFileName
fPrimDest.Open(fG4PrimFileName) ;
SendStr( FR_G4_PRIM_HEADER ) ;
flag_saving_g4_prim = true ;
}
}
void G4DAWNFILESceneHandler::EndSavingG4Prim ( void )
{
#if defined DEBUG_FR_SCENE
G4cerr << "***** EndSavingG4Prim (called)\n";
#endif
if( IsSavingG4Prim() )
{
#if defined DEBUG_FR_SCENE
G4cerr << "***** (started) (close g4.prim)" << G4endl;
#endif
fPrimDest.Close() ;
flag_saving_g4_prim = false ;
}
}
//-----
void G4DAWNFILESceneHandler::FRBeginModeling( void )
{
if( !FRIsInModeling() )
{
#if defined DEBUG_FR_SCENE
G4cerr << "***** G4DAWNFILESceneHandler::FRBeginModeling (called & started)" << G4endl;
#endif
//----- Send saving command and heading comment
BeginSavingG4Prim();
//----- Send bounding box command
SendBoundingBox();
//----- send SET_CAMERA command
#if defined DEBUG_FR_SCENE
G4cerr << "***** (!SetCamera in FRBeginModeling())" << G4endl;
#endif
SendStr( FR_SET_CAMERA );
//----- open device
#if defined DEBUG_FR_SCENE
G4cerr << "***** (!OpenDevice in FRBeginModeling())" << G4endl;
#endif
SendStr( FR_OPEN_DEVICE );
//----- begin sending primitives
#if defined DEBUG_FR_SCENE
G4cerr << "***** (!BeginModeling in FRBeginModeling())" << G4endl;
#endif
SendStr( FR_BEGIN_MODELING ); FRflag_in_modeling = true ;
} // if
}
/////////////////////////////////////////
// Common to DAWN and DAWNFILE drivers //
/////////////////////////////////////////
#define G4FRSCENEHANDLER G4DAWNFILESceneHandler
#include "G4FRSceneFunc.icc"
#undef G4FRSCENEHANDLER
//////////////////////
// static variables //
//////////////////////
//----- static variables
G4int G4DAWNFILESceneHandler::fSceneIdCount = 0;