126 lines
4.5 KiB
C++
126 lines
4.5 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VTrajectory.cc,v 1.12 2006/10/16 13:45:01 allison Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// ---------------------------------------------------------------
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//
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// G4VTrajectory.cc
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//
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// Contact:
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// Questions and comments to this code should be sent to
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// Katsuya Amako (e-mail: Katsuya.Amako@kek.jp)
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// Makoto Asai (e-mail: asai@kekvax.kek.jp)
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// Takashi Sasaki (e-mail: Takashi.Sasaki@kek.jp)
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//
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// ---------------------------------------------------------------
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#include "G4VTrajectory.hh"
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#include "G4VTrajectoryPoint.hh"
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#include "G4AttDefStore.hh"
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#include "G4AttDef.hh"
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#include "G4AttValue.hh"
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#include "G4AttCheck.hh"
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#include "G4VVisManager.hh"
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#include "G4VisAttributes.hh"
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#include "G4Polyline.hh"
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#include "G4Polymarker.hh"
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#include "G4Colour.hh"
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G4VTrajectory::G4VTrajectory() {;}
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G4VTrajectory::~G4VTrajectory() {;}
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G4bool G4VTrajectory::operator == (const G4VTrajectory& right) const
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{
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return (this==&right);
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}
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void G4VTrajectory::ShowTrajectory(std::ostream& os) const
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{
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// Makes use of attribute values implemented in the concrete class.
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// Note: the user needs to follow with new-line or end-of-string,
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// depending on the nature of os.
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std::vector<G4AttValue>* attValues = CreateAttValues();
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const std::map<G4String,G4AttDef>* attDefs = GetAttDefs();
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// Ensure validity...
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if (G4AttCheck(attValues,attDefs).Check("G4VTrajectory::ShowTrajectory")) {
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return;
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}
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os << "Trajectory:";
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std::vector<G4AttValue>::iterator iAttVal;
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for (iAttVal = attValues->begin();
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iAttVal != attValues->end(); ++iAttVal) {
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std::map<G4String,G4AttDef>::const_iterator iAttDef =
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attDefs->find(iAttVal->GetName());
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os << "\n " << iAttDef->second.GetDesc()
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<< " (" << iAttVal->GetName()
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<< "): " << iAttVal->GetValue();
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}
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delete attValues; // AttValues must be deleted after use.
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//Now do trajectory points...
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for (G4int i = 0; i < GetPointEntries(); i++) {
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G4VTrajectoryPoint* aTrajectoryPoint = GetPoint(i);
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std::vector<G4AttValue>* attValues
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= aTrajectoryPoint->CreateAttValues();
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const std::map<G4String,G4AttDef>* attDefs
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= aTrajectoryPoint->GetAttDefs();
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// Ensure validity...
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if (G4AttCheck(attValues,attDefs).Check("G4VTrajectory::ShowTrajectory")) {
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return;
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}
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std::vector<G4AttValue>::iterator iAttVal;
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for (iAttVal = attValues->begin();
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iAttVal != attValues->end(); ++iAttVal) {
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std::map<G4String,G4AttDef>::const_iterator iAttDef =
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attDefs->find(iAttVal->GetName());
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os << "\n " << iAttDef->second.GetDesc()
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<< " (" << iAttVal->GetName()
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<< "): " << iAttVal->GetValue();
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}
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delete attValues; // AttValues must be deleted after use.
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}
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}
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void G4VTrajectory::DrawTrajectory(G4int i_mode) const
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{
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G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
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if (0 != pVVisManager) {
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pVVisManager->DispatchToModel(*this, i_mode);
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}
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}
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