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geant4/source/tracking/src/G4VTrajectory.cc
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2016-06-09 15:37:50 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
//
// $Id: G4VTrajectory.cc,v 1.12 2006/10/16 13:45:01 allison Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// ---------------------------------------------------------------
//
// G4VTrajectory.cc
//
// Contact:
// Questions and comments to this code should be sent to
// Katsuya Amako (e-mail: Katsuya.Amako@kek.jp)
// Makoto Asai (e-mail: asai@kekvax.kek.jp)
// Takashi Sasaki (e-mail: Takashi.Sasaki@kek.jp)
//
// ---------------------------------------------------------------
#include "G4VTrajectory.hh"
#include "G4VTrajectoryPoint.hh"
#include "G4AttDefStore.hh"
#include "G4AttDef.hh"
#include "G4AttValue.hh"
#include "G4AttCheck.hh"
#include "G4VVisManager.hh"
#include "G4VisAttributes.hh"
#include "G4Polyline.hh"
#include "G4Polymarker.hh"
#include "G4Colour.hh"
G4VTrajectory::G4VTrajectory() {;}
G4VTrajectory::~G4VTrajectory() {;}
G4bool G4VTrajectory::operator == (const G4VTrajectory& right) const
{
return (this==&right);
}
void G4VTrajectory::ShowTrajectory(std::ostream& os) const
{
// Makes use of attribute values implemented in the concrete class.
// Note: the user needs to follow with new-line or end-of-string,
// depending on the nature of os.
std::vector<G4AttValue>* attValues = CreateAttValues();
const std::map<G4String,G4AttDef>* attDefs = GetAttDefs();
// Ensure validity...
if (G4AttCheck(attValues,attDefs).Check("G4VTrajectory::ShowTrajectory")) {
return;
}
os << "Trajectory:";
std::vector<G4AttValue>::iterator iAttVal;
for (iAttVal = attValues->begin();
iAttVal != attValues->end(); ++iAttVal) {
std::map<G4String,G4AttDef>::const_iterator iAttDef =
attDefs->find(iAttVal->GetName());
os << "\n " << iAttDef->second.GetDesc()
<< " (" << iAttVal->GetName()
<< "): " << iAttVal->GetValue();
}
delete attValues; // AttValues must be deleted after use.
//Now do trajectory points...
for (G4int i = 0; i < GetPointEntries(); i++) {
G4VTrajectoryPoint* aTrajectoryPoint = GetPoint(i);
std::vector<G4AttValue>* attValues
= aTrajectoryPoint->CreateAttValues();
const std::map<G4String,G4AttDef>* attDefs
= aTrajectoryPoint->GetAttDefs();
// Ensure validity...
if (G4AttCheck(attValues,attDefs).Check("G4VTrajectory::ShowTrajectory")) {
return;
}
std::vector<G4AttValue>::iterator iAttVal;
for (iAttVal = attValues->begin();
iAttVal != attValues->end(); ++iAttVal) {
std::map<G4String,G4AttDef>::const_iterator iAttDef =
attDefs->find(iAttVal->GetName());
os << "\n " << iAttDef->second.GetDesc()
<< " (" << iAttVal->GetName()
<< "): " << iAttVal->GetValue();
}
delete attValues; // AttValues must be deleted after use.
}
}
void G4VTrajectory::DrawTrajectory(G4int i_mode) const
{
G4VVisManager* pVVisManager = G4VVisManager::GetConcreteInstance();
if (0 != pVVisManager) {
pVVisManager->DispatchToModel(*this, i_mode);
}
}