148 lines
6.1 KiB
C++
148 lines
6.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4ParticleChangeForTransport.hh,v 1.16 2006/06/29 21:14:31 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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//
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// ------------------------------------------------------------
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// Implemented for the new scheme 10 May. 1998 H.Kurahige
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// Added theMaterialChange 16 FEb. 2000 H.Kurahige
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// Remove thePolarizationChange 12 Feb. 2001 H.Kurashige
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// Modification for G4TouchableHandle 22 Oct. 2001 R.Chytracek
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// Add MaterialCutsCouple 8 Oct. 2002 H.Kurashige
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//
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// Class Description
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// This class is a concrete class for ParticleChange for transportation
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//
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#ifndef G4ParticleChangeForTransport_h
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#define G4ParticleChangeForTransport_h 1
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#include "globals.hh"
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#include "G4ios.hh"
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#include "G4TouchableHandle.hh"
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#include "G4ParticleChange.hh"
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class G4MaterialCutsCouple;
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class G4VSensitiveDetector;
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class G4ParticleChangeForTransport: public G4ParticleChange
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{
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public:
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// default constructor
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G4ParticleChangeForTransport();
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// destructor
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virtual ~G4ParticleChangeForTransport();
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protected:
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// hide copy constructor and assignment operator as protected
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G4ParticleChangeForTransport(const G4ParticleChangeForTransport &right);
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G4ParticleChangeForTransport & operator=(const G4ParticleChangeForTransport &right);
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public: // with description
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// ----------------------------------------------------
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// --- the following methods are for updating G4Step -----
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// Return the pointer to the G4Step after updating the Step information
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// by using final state information of the track given by a physics
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// process
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virtual G4Step* UpdateStepForAlongStep(G4Step* Step);
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virtual G4Step* UpdateStepForAtRest(G4Step* Step);
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virtual G4Step* UpdateStepForPostStep(G4Step* Step);
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// A physics process gives the final state of the particle
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// based on information of G4Track (or equivalently the PreStepPoint)
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virtual void Initialize(const G4Track&);
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// Initialize all propoerties by using G4Track information
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// ----------------------------------------------------
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//--- methods to keep information of the final state--
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// IMPORTANT NOTE: Although the name of the class and methods are
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// "Change", what it stores (and returns in get) are the "FINAL"
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// values of the Position, Momentum, etc.
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const G4TouchableHandle& GetTouchableHandle() const;
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void SetTouchableHandle(const G4TouchableHandle& fTouchable);
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// Get/Set the touchable of the current particle.
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// Note: Touchable in PostStepPoint will be updated only after PostStepDoIt
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G4Material* GetMaterialInTouchable() const;
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void SetMaterialInTouchable(G4Material* fMaterial);
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// Get/Propose the material in the touchable of the current particle.
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const G4MaterialCutsCouple* GetMaterialCutsCoupleInTouchable() const;
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void SetMaterialCutsCoupleInTouchable(const G4MaterialCutsCouple* fMaterialCutsCouple);
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// Get/Set the materialCutsCouple in the touchable of the current particle.
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G4VSensitiveDetector* GetSensitiveDetectorInTouchable() const;
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void SetSensitiveDetectorInTouchable(G4VSensitiveDetector* fSensitiveDetector);
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// Get/Set the sensitive detector in the touchable of the current particle.
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G4bool GetMomentumChanged() const;
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void SetMomentumChanged(G4bool b);
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public:
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virtual void DumpInfo() const;
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protected:
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G4TouchableHandle theTouchableHandle;
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// The changed touchable of a given particle.
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public:
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// Prototype implementation of smooth representation of curved trajectories.
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// Auxiliary points are ThreeVectors for now; change to G4AuxiliaryPoints.
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inline void SetPointerToVectorOfAuxiliaryPoints( std::vector<G4ThreeVector>* theNewVectorPointer );
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inline std::vector<G4ThreeVector>* GetPointerToVectorOfAuxiliaryPoints() const;
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private:
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G4bool isMomentumChanged;
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// The flag which is set if mometum is changed in this stepi
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G4Material* theMaterialChange;
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const G4MaterialCutsCouple* theMaterialCutsCoupleChange;
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G4VSensitiveDetector* theSensitiveDetectorChange;
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// The material (and MaterialCutsCouple) where given track
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// currently locates
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private:
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std::vector<G4ThreeVector>* fpVectorOfAuxiliaryPointsPointer;
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};
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#include "G4ParticleChangeForTransport.icc"
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#endif
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