Files
geant4/source/processes/hadronic/stopping/include/G4MuMinusCaptureCascade.hh
T
2016-06-09 15:37:50 +02:00

125 lines
4.1 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4MuMinusCaptureCascade.hh,v 1.10 2007/07/05 18:19:14 dennis Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// G4MuMinusCaptureCascade physics process --------
// Vladimir Ivanchenko, April 2000
//
// Modified:
// 14.11.06 Add inline functions (V.Ivanchenko)
//
//-----------------------------------------------------------------------------
#ifndef G4MuMinusCaptureCascade_h
#define G4MuMinusCaptureCascade_h 1
#include "globals.hh"
#include "Randomize.hh"
#include "G4ParticleDefinition.hh"
#include "G4ThreeVector.hh"
class G4GHEKinematicsVector;
class G4MuMinusCaptureCascade
{
public:
G4MuMinusCaptureCascade();
~G4MuMinusCaptureCascade();
G4int DoCascade(const G4double Z, const G4double A,
G4GHEKinematicsVector* Cascade);
void DoBoundMuonMinusDecay(G4double Z,
G4int* nCascade, G4GHEKinematicsVector* Cascade);
G4double GetKShellEnergy(G4double Z);
G4ThreeVector& GetRandomVec();
private:
G4double GetLinApprox(G4int N, const G4double* X, const G4double* Y,
G4double Xuser);
void AddNewParticle(G4ParticleDefinition* aParticle,
G4ThreeVector& Momentum,
G4double mass,
G4int* nParticle,
G4GHEKinematicsVector* Cascade);
// hide assignment operator as private
G4MuMinusCaptureCascade& operator=(const G4MuMinusCaptureCascade &right);
G4MuMinusCaptureCascade(const G4MuMinusCaptureCascade& );
G4double Emass, MuMass;
G4ParticleDefinition* theElectron;
G4ParticleDefinition* theGamma;
G4ThreeVector randomVect;
};
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4double G4MuMinusCaptureCascade::GetLinApprox(G4int N,
const G4double* X,
const G4double* Y,
G4double Xuser)
{
G4double Yuser;
if(Xuser <= X[0]) Yuser = Y[0];
else if(Xuser >= X[N-1]) Yuser = Y[N-1];
else {
G4int i;
for (i=1; i<N; i++){
if(Xuser <= X[i]) break;
}
if(Xuser == X[i]) Yuser = Y[i];
else Yuser = Y[i-1] + (Y[i] - Y[i-1])*(Xuser - X[i-1])/(X[i] - X[i-1]);
}
return Yuser;
}
//....oooOO0OOooo........oooOO0OOooo........oooOO0OOooo........oooOO0OOooo....
inline G4ThreeVector& G4MuMinusCaptureCascade::GetRandomVec()
{
//
// generate uniform vector
//
G4double cost = 2.0 * G4UniformRand() - 1.0;
G4double sint = std::sqrt((1.0 - cost)*(1.0 + cost));
G4double Phi = twopi * G4UniformRand();
randomVect = G4ThreeVector(sint * std::cos(Phi), sint * std::sin(Phi), cost);
return randomVect;
}
#endif