71 lines
2.8 KiB
C++
71 lines
2.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4ProjectileDiffractiveChannel.hh,v 1.1 2007/11/13 16:01:36 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// Author : Gunter Folger Nov 2007
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// Class Description
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// Final state production model for theoretical models of hadron inelastic
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// projectile diffractive scattering in geant4;
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// Class Description - End
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//
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// Modified:
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#ifndef G4ProjectileDiffractiveChannel_h
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#define G4ProjectileDiffractiveChannel_h
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#include "G4Nucleus.hh"
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#include "G4HadProjectile.hh"
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#include "G4KineticTrackVector.hh"
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#include "G4QDiffractionRatio.hh"
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class G4ProjectileDiffractiveChannel
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{
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public:
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G4ProjectileDiffractiveChannel();
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~G4ProjectileDiffractiveChannel();
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G4double GetFraction(G4Nucleus &theNucleus,
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const G4DynamicParticle & thePrimary);
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G4KineticTrackVector * Scatter(G4Nucleus &theNucleus,
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const G4DynamicParticle & thePrimary);
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private:
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G4ProjectileDiffractiveChannel(const G4ProjectileDiffractiveChannel &);
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const G4ProjectileDiffractiveChannel & operator=(const G4ProjectileDiffractiveChannel &);
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int operator==(const G4ProjectileDiffractiveChannel &) const;
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int operator!=(const G4ProjectileDiffractiveChannel &) const;
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private:
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G4QDiffractionRatio * theQDiffraction;
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};
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#endif
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