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geant4/source/processes/hadronic/models/rpg/include/G4RPGPiMinusInelastic.hh
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// $Id: G4RPGPiMinusInelastic.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// Author: D.H. Wright
// Date: 26 May 2007
//
#ifndef G4RPGPiMinusInelastic_h
#define G4RPGPiMinusInelastic_h 1
// Class Description
// Final state production model for pi- inelastic scattering
// using the re-parameterized Gheisha model.
#include "G4RPGInelastic.hh"
class G4RPGPiMinusInelastic : public G4RPGInelastic
{
public:
G4RPGPiMinusInelastic() : G4RPGInelastic("G4RPGPiMinusInelastic")
{
SetMinEnergy( 0.0 );
SetMaxEnergy( 55.*GeV );
}
~G4RPGPiMinusInelastic() { }
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack,
G4Nucleus &targetNucleus );
private:
void Cascade( // derived from CASPIM
G4FastVector<G4ReactionProduct,256> &vec,
G4int &vecLen,
const G4HadProjectile *originalIncident,
G4ReactionProduct &currentParticle,
G4ReactionProduct &targetParticle,
G4bool &incidentHasChanged,
G4bool &targetHasChanged,
G4bool &quasiElastic );
};
#endif