83 lines
2.9 KiB
C++
83 lines
2.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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// $Id: G4RPGNeutronInelastic.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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// Author: D. H. Wright
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// Date: 18 June 2007
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//
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// Class Description:
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//
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// Final state production model for neutron inelastic scattering
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// using the re-parameterized Gheisha model.
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#ifndef G4RPGNeutronInelastic_h
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#define G4RPGNeutronInelastic_h 1
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#include "G4RPGInelastic.hh"
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class G4RPGNeutronInelastic : public G4RPGInelastic
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{
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public: // with description
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G4RPGNeutronInelastic() : G4RPGInelastic("G4RPGNeutronInelastic")
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{
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SetMinEnergy(0.0);
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SetMaxEnergy(35.*GeV);
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}
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~G4RPGNeutronInelastic()
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{ }
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G4HadFinalState* ApplyYourself(const G4HadProjectile& aTrack,
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G4Nucleus& targetNucleus);
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private:
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void Cascade(
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G4FastVector<G4ReactionProduct,GHADLISTSIZE> &vec,
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G4int& vecLen,
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const G4HadProjectile* originalIncident,
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G4ReactionProduct& currentParticle,
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G4ReactionProduct& targetParticle,
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G4bool& incidentHasChanged,
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G4bool& targetHasChanged,
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G4bool& quasiElastic);
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void SlowNeutron(
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const G4HadProjectile* originalIncident,
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G4ReactionProduct& modifiedOriginal,
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G4ReactionProduct& targetParticle,
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G4Nucleus& targetNucleus);
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};
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#endif
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