Files
geant4/source/processes/hadronic/models/rpg/include/G4RPGKShortInelastic.hh
T
2016-06-09 15:37:50 +02:00

77 lines
2.8 KiB
C++

//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
// * LICENSE and available at http://cern.ch/geant4/license . These *
// * include a list of copyright holders. *
// * *
// * Neither the authors of this software system, nor their employing *
// * institutes,nor the agencies providing financial support for this *
// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
// * By using, copying, modifying or distributing the software (or *
// * any work based on the software) you agree to acknowledge its *
// * use in resulting scientific publications, and indicate your *
// * acceptance of all terms of the Geant4 Software license. *
// ********************************************************************
//
// $Id: G4RPGKShortInelastic.hh,v 1.1 2007/07/18 20:51:37 dennis Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// Author: D. H. Wright
// Date: 18 June 2007
//
// Class Description:
// Final state production model for K0L inelastic scattering
// using the re-parameterized Gheisha model.
#ifndef G4RPGKShortInelastic_h
#define G4RPGKShortInelastic_h 1
#include "G4RPGInelastic.hh"
#include "G4RPGKZeroInelastic.hh"
#include "G4RPGAntiKZeroInelastic.hh"
#include "Randomize.hh"
class G4RPGKShortInelastic : public G4RPGInelastic
{
public:
G4RPGKShortInelastic() : G4RPGInelastic("G4RPGKShortInelastic")
{
SetMinEnergy( 0.0 );
SetMaxEnergy( 25.*GeV );
}
virtual ~G4RPGKShortInelastic(){ }
G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus )
{
if(G4UniformRand() < 0.50)
{
return theKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
}
else
{
return theAntiKZeroInelastic.ApplyYourself(aTrack, targetNucleus);
}
}
private:
G4RPGKZeroInelastic theKZeroInelastic;
G4RPGAntiKZeroInelastic theAntiKZeroInelastic;
};
#endif