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geant4/source/processes/hadronic/models/parton_string/management/include/G4InteractionContent.hh
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//
// ********************************************************************
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// * *
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//
// $Id: G4InteractionContent.hh,v 1.4 2007/01/24 10:28:54 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
#ifndef G4InteractionContent_h
#define G4InteractionContent_h 1
// ------------------------------------------------------------
// GEANT 4 class header file
//
// ---------------- G4InteractionContent----------------
// by Gunter Folger, June 1998.
// class for a storing colliding particles in PartonString Models
// ------------------------------------------------------------
#include "globals.hh"
#include "G4VSplitableHadron.hh"
class G4InteractionContent
{
public:
G4InteractionContent(G4VSplitableHadron *aPrimaryParticipant);
~G4InteractionContent();
int operator==(const G4InteractionContent &right) const;
int operator!=(const G4InteractionContent &right) const;
G4VSplitableHadron * GetProjectile() const ;
G4VSplitableHadron * GetTarget() const;
void SetTarget(G4VSplitableHadron *aTarget);
G4int GetNumberOfSoftCollisions();
G4int GetNumberOfHardCollisions();
void SetNumberOfSoftCollisions(int);
void SetNumberOfHardCollisions(int);
G4int GetNumberOfDiffractiveCollisions();
void SetNumberOfDiffractiveCollisions(int);
void SplitHadrons();
#ifdef G4DEBUG
void Dump();
#endif
public:
G4InteractionContent(){}
G4InteractionContent(const G4InteractionContent &right);
const G4InteractionContent & operator=(const G4InteractionContent &right);
protected:
private:
G4VSplitableHadron * theTarget;
G4VSplitableHadron * theProjectile;
G4int theNumberOfHard;
G4int theNumberOfSoft;
G4int theNumberOfDiffractive;
};
// Class G4InteractionContent
inline G4VSplitableHadron * G4InteractionContent::GetProjectile() const
{
return theProjectile;
}
inline G4VSplitableHadron * G4InteractionContent::GetTarget() const
{
return theTarget;
}
inline void G4InteractionContent::SetTarget(G4VSplitableHadron *aTarget)
{
theTarget = aTarget;
}
inline G4int G4InteractionContent::GetNumberOfSoftCollisions()
{
return theNumberOfSoft;
}
inline G4int G4InteractionContent::GetNumberOfHardCollisions()
{
return theNumberOfHard;
}
inline void G4InteractionContent::SetNumberOfSoftCollisions(int nCol)
{
theNumberOfSoft = nCol;
}
inline void G4InteractionContent::SetNumberOfHardCollisions(int nCol)
{
theNumberOfHard = nCol;
}
inline G4int G4InteractionContent::GetNumberOfDiffractiveCollisions()
{
return theNumberOfDiffractive;
}
inline void G4InteractionContent::SetNumberOfDiffractiveCollisions(int nCol)
{
theNumberOfDiffractive = nCol;
}
inline void G4InteractionContent::SplitHadrons()
{
if ( theProjectile != NULL ) theProjectile->SplitUp();
if ( theTarget != NULL ) theTarget->SplitUp();
}
#ifdef G4DEBUG
inline void G4InteractionContent::Dump()
{
G4cout << " G4InteractionContent " << this << G4endl
<< "Hard/Soft/Diff "
<< theNumberOfHard<<" / "
<<theNumberOfSoft<<" / "
<<theNumberOfDiffractive << G4endl
<< "Projectile " ;
if ( theProjectile )
{ G4cout << theProjectile->GetDefinition()->GetPDGEncoding()
<< " " << theProjectile->Get4Momentum()<< G4endl;
} else {
G4cout << " none " << G4endl;
}
if ( theTarget )
{ G4cout << theTarget->GetDefinition()->GetPDGEncoding()
<< " " << theTarget->Get4Momentum()<< G4endl;
} else {
G4cout << " none " << G4endl;
}
}
#endif
#endif