174 lines
5.1 KiB
C++
174 lines
5.1 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4InteractionContent.hh,v 1.4 2007/01/24 10:28:54 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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#ifndef G4InteractionContent_h
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#define G4InteractionContent_h 1
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// ---------------- G4InteractionContent----------------
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// by Gunter Folger, June 1998.
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// class for a storing colliding particles in PartonString Models
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// ------------------------------------------------------------
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#include "globals.hh"
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#include "G4VSplitableHadron.hh"
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class G4InteractionContent
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{
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public:
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G4InteractionContent(G4VSplitableHadron *aPrimaryParticipant);
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~G4InteractionContent();
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int operator==(const G4InteractionContent &right) const;
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int operator!=(const G4InteractionContent &right) const;
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G4VSplitableHadron * GetProjectile() const ;
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G4VSplitableHadron * GetTarget() const;
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void SetTarget(G4VSplitableHadron *aTarget);
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G4int GetNumberOfSoftCollisions();
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G4int GetNumberOfHardCollisions();
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void SetNumberOfSoftCollisions(int);
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void SetNumberOfHardCollisions(int);
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G4int GetNumberOfDiffractiveCollisions();
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void SetNumberOfDiffractiveCollisions(int);
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void SplitHadrons();
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#ifdef G4DEBUG
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void Dump();
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#endif
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public:
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G4InteractionContent(){}
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G4InteractionContent(const G4InteractionContent &right);
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const G4InteractionContent & operator=(const G4InteractionContent &right);
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protected:
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private:
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G4VSplitableHadron * theTarget;
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G4VSplitableHadron * theProjectile;
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G4int theNumberOfHard;
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G4int theNumberOfSoft;
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G4int theNumberOfDiffractive;
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};
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// Class G4InteractionContent
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inline G4VSplitableHadron * G4InteractionContent::GetProjectile() const
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{
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return theProjectile;
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}
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inline G4VSplitableHadron * G4InteractionContent::GetTarget() const
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{
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return theTarget;
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}
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inline void G4InteractionContent::SetTarget(G4VSplitableHadron *aTarget)
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{
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theTarget = aTarget;
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}
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inline G4int G4InteractionContent::GetNumberOfSoftCollisions()
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{
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return theNumberOfSoft;
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}
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inline G4int G4InteractionContent::GetNumberOfHardCollisions()
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{
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return theNumberOfHard;
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}
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inline void G4InteractionContent::SetNumberOfSoftCollisions(int nCol)
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{
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theNumberOfSoft = nCol;
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}
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inline void G4InteractionContent::SetNumberOfHardCollisions(int nCol)
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{
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theNumberOfHard = nCol;
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}
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inline G4int G4InteractionContent::GetNumberOfDiffractiveCollisions()
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{
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return theNumberOfDiffractive;
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}
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inline void G4InteractionContent::SetNumberOfDiffractiveCollisions(int nCol)
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{
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theNumberOfDiffractive = nCol;
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}
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inline void G4InteractionContent::SplitHadrons()
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{
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if ( theProjectile != NULL ) theProjectile->SplitUp();
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if ( theTarget != NULL ) theTarget->SplitUp();
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}
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#ifdef G4DEBUG
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inline void G4InteractionContent::Dump()
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{
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G4cout << " G4InteractionContent " << this << G4endl
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<< "Hard/Soft/Diff "
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<< theNumberOfHard<<" / "
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<<theNumberOfSoft<<" / "
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<<theNumberOfDiffractive << G4endl
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<< "Projectile " ;
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if ( theProjectile )
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{ G4cout << theProjectile->GetDefinition()->GetPDGEncoding()
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<< " " << theProjectile->Get4Momentum()<< G4endl;
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} else {
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G4cout << " none " << G4endl;
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}
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if ( theTarget )
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{ G4cout << theTarget->GetDefinition()->GetPDGEncoding()
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<< " " << theTarget->Get4Momentum()<< G4endl;
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} else {
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G4cout << " none " << G4endl;
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}
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}
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#endif
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#endif
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