94 lines
3.3 KiB
C++
94 lines
3.3 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4NeutronHPFinalState.hh,v 1.13 2007/06/06 12:45:13 ahoward Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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#ifndef G4NeutronHPFinalState_h
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#define G4NeutronHPFinalState_h
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#include "G4Material.hh"
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#include "G4FastVector.hh"
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#include "G4HadFinalState.hh"
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#include "G4NeutronHPNames.hh"
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#include "G4NeutronHPVector.hh"
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#include "G4HadProjectile.hh"
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class G4NeutronHPFinalState
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{
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public:
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G4NeutronHPFinalState()
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{
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hasFSData = true;
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hasXsec = true;
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hasAnyData = true;
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theBaseZ = 0;
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theBaseA = 0;
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};
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virtual ~G4NeutronHPFinalState(){};
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virtual void Init (G4double A, G4double Z, G4String & dirName, G4String & aFSType) = 0;
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virtual G4HadFinalState * ApplyYourself(const G4HadProjectile & )
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{
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throw G4HadronicException(__FILE__, __LINE__, "G4HadFinalState * ApplyYourself(const G4HadProjectile & theTrack) needs implementation");
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return 0;
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}
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// of course this would better be Done templating G4NeutronHPChannel...,
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// but due to peculiarities of the DEC compiler, this way it
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// is easier to maintain.
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virtual G4NeutronHPFinalState * New() = 0;
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G4bool HasXsec() {return hasXsec;}
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G4bool HasFSData() {return hasFSData;}
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G4bool HasAnyData() {return hasAnyData;}
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virtual G4double GetXsec(G4double ) { return 0; }
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virtual G4NeutronHPVector * GetXsec() { return 0; }
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void SetA_Z(G4double anA, G4double aZ) {theBaseA = anA; theBaseZ = aZ; }
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G4double GetZ() { return theBaseZ; }
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G4double GetN() { return theBaseA; }
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protected:
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G4bool hasXsec;
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G4bool hasFSData;
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G4bool hasAnyData;
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G4NeutronHPNames theNames;
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G4HadFinalState theResult;
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G4double theBaseA;
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G4double theBaseZ;
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private:
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};
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#endif
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