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geant4/source/processes/hadronic/models/management/include/G4HadronicInteraction.hh
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//
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// $Id: G4HadronicInteraction.hh,v 1.8 2007/01/11 05:30:01 dennis Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
// Hadronic Interaction abstract base class
// This class is the base class for the model classes.
// It sorts out the energy-range for the models and provides
// class utilities.
// original by H.P. Wellisch
// Modified by J.L.Chuma, TRIUMF, 21-Mar-1997
// Last modified: 3-Apr-1997
// Added units to energy initialization: J.L. Chuma 04-Apr-97
// Modified by J.L.Chuma, 05-May-97 to Initialize theBlockedCounter
// Modified by J.L.Chuma, 08-Jul-97 to implement the Nucleus changes
// Adding a registry for memory management of hadronic models, HPW 22-Mar-99
// Class Description
// This is the base class for all hadronic interaction models in geant4.
// If you want to implement a new way of producing a final state, please inherit
// from here.
// Class Description - End
#ifndef G4HadronicInteraction_h
#define G4HadronicInteraction_h 1
#include "G4HadFinalState.hh"
#include "G4DynamicParticle.hh"
#include "G4ReactionDynamics.hh"
#include "G4Material.hh"
#include "G4Nucleus.hh"
#include "G4Track.hh"
#include "G4HadProjectile.hh"
#include "G4HadronicInteractionRegistry.hh"
#include "G4HadronicException.hh"
class G4HadronicInteraction
{
public:
G4HadronicInteraction(const G4String& modelName = "HadronicModel") :
verboseLevel(0), theMinEnergy(0.0*GeV), theMaxEnergy(25.0*GeV),
isBlocked(false), theModelName(modelName)
{
G4HadronicInteractionRegistry::RegisterMe(this);
}
virtual ~G4HadronicInteraction()
{
G4HadronicInteractionRegistry::RemoveMe(this);
}
private:
inline G4HadronicInteraction(
const G4HadronicInteraction &right )
{ *this = right; }
inline const G4HadronicInteraction & operator=(
const G4HadronicInteraction &right )
{
G4String text = "unintended use of G4HadronicInteraction::operator=";
throw G4HadronicException(__FILE__, __LINE__, text);
return right;
}
public:
inline G4bool operator==(
const G4HadronicInteraction &right ) const
{ return ( this == (G4HadronicInteraction *) &right ); }
inline G4bool operator!=(
const G4HadronicInteraction &right ) const
{ return ( this != (G4HadronicInteraction *) &right ); }
inline G4double GetMinEnergy() const
{ return theMinEnergy; }
virtual G4double GetMinEnergy( const G4Material *aMaterial,
const G4Element *anElement ) const;
inline void SetMinEnergy( const G4double anEnergy )
{ theMinEnergy = anEnergy; }
virtual void SetMinEnergy( G4double anEnergy, G4Element *anElement );
virtual void SetMinEnergy( G4double anEnergy, G4Material *aMaterial );
inline G4double GetMaxEnergy() const
{ return theMaxEnergy; }
virtual G4double GetMaxEnergy( const G4Material *aMaterial,
const G4Element *anElement ) const;
inline void SetMaxEnergy( const G4double anEnergy )
{ theMaxEnergy = anEnergy; }
virtual void SetMaxEnergy( G4double anEnergy, G4Element *anElement );
virtual void SetMaxEnergy( G4double anEnergy, G4Material *aMaterial );
inline const G4HadronicInteraction *GetMyPointer() const
{ return this; }
inline G4int GetVerboseLevel() const
{ return verboseLevel; }
inline void SetVerboseLevel( G4int value )
{ verboseLevel = value; }
inline const G4String& GetModelName() const
{ return theModelName; }
public: // With description
// This is the interface to implement for final state production code.
virtual G4HadFinalState *ApplyYourself(
const G4HadProjectile &aTrack, G4Nucleus & targetNucleus ) = 0;
public: // Without description
virtual void DeActivateFor( G4Material *aMaterial );
virtual void ActivateFor( G4Material *aMaterial )
{
Block();
SetMaxEnergy(GetMaxEnergy(), aMaterial);
SetMinEnergy(GetMinEnergy(), aMaterial);
}
virtual void DeActivateFor( G4Element *anElement );
virtual void ActivateFor( G4Element *anElement )
{
Block();
SetMaxEnergy(GetMaxEnergy(), anElement);
SetMinEnergy(GetMinEnergy(), anElement);
}
virtual G4bool IsBlocked( const G4Material *aMaterial ) const;
virtual G4bool IsBlocked( const G4Element *anElement) const;
virtual G4bool IsApplicable(const G4HadProjectile &/*aTrack*/,
G4Nucleus & /*targetNucleus*/){ return true;}
protected:
G4HadFinalState theParticleChange;
// the G4HadFinalState object which is modified and returned
// by address by the ApplyYourself method,
// (instead of aParticleChange as found in G4VProcess)
G4int verboseLevel;
// control flag for output messages
// 0: silent
// 1: warning messages
// 2: more
// (instead of verboseLevel as found in G4VProcess)
G4ReactionDynamics theReactionDynamics;
// these two have global validity
// units are assumed to be MeV
G4double theMinEnergy;
G4double theMaxEnergy;
G4bool IsBlocked() const { return isBlocked;}
void Block() { isBlocked = true; }
G4bool isBlocked;
G4String theModelName;
private:
std::vector<std::pair<G4double, G4Material *> > theMinEnergyList;
std::vector<std::pair<G4double, G4Material *> > theMaxEnergyList;
std::vector<std::pair<G4double, G4Element *> > theMinEnergyListElements;
std::vector<std::pair<G4double, G4Element *> > theMaxEnergyListElements;
std::vector<G4Material *> theBlockedList;
std::vector<G4Element *> theBlockedListElements;
};
#endif