75 lines
2.9 KiB
C++
75 lines
2.9 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4LEKaonZeroLInelastic.hh,v 1.12 2007/02/26 18:24:54 dennis Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// G4 Gheisha High Energy model class -- header file
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// H. Fesefeldt, RWTH Aachen 23-October-1996
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// Last modified: 10-December-1996
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// A prototype of the Gheisha High Energy collision model.
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#ifndef G4LEKaonZeroLInelastic_h
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#define G4LEKaonZeroLInelastic_h 1
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#include "G4LEKaonZeroInelastic.hh"
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#include "G4LEAntiKaonZeroInelastic.hh"
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#include "Randomize.hh"
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class G4LEKaonZeroLInelastic : public G4InelasticInteraction
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{
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public:
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G4LEKaonZeroLInelastic() : G4InelasticInteraction("G4LEKaonZeroLInelastic")
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{
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SetMinEnergy( 0.0 );
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SetMaxEnergy( 25.*GeV );
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}
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virtual ~G4LEKaonZeroLInelastic(){ }
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G4HadFinalState * ApplyYourself(const G4HadProjectile &aTrack, G4Nucleus &targetNucleus )
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{
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if(G4UniformRand() < 0.50)
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{
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return theKaonZeroInelastic.ApplyYourself(aTrack, targetNucleus);
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}
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else
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{
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return theAntiKaonZeroInelastic.ApplyYourself(aTrack, targetNucleus);
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}
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}
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G4LEKaonZeroInelastic theKaonZeroInelastic;
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G4LEAntiKaonZeroInelastic theAntiKaonZeroInelastic;
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};
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#endif
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