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geant4/source/processes/hadronic/models/high_energy/include/G4HEVector.hh
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// $Id: G4HEVector.hh,v 1.12 2006/06/29 20:29:48 gunter Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// G4 Gheisha friend class G4KinematicParticle -- header file
// J.L. Chuma, TRIUMF, 22-Feb-1996
// last modified: H. Fesefeldt 18-November-1996
#ifndef G4HEVector_hh
#define G4HEVector_hh 1
// Class description:
// Instances of this class are used by the high energy parameterized models
// to store particle type, charge, mass, energy and momentum, among other
// things. Many operations are available with G4HEVectors, including
// addition, subtraction, and Lorentz boosting.
// Class Description - End
#include "G4ParticleMomentum.hh"
#include "Randomize.hh"
#include "G4HadProjectile.hh"
class G4HEVector
{
protected:
G4double px;
G4double py;
G4double pz;
G4double energy;
G4double kineticEnergy;
G4double mass;
G4double charge;
G4double timeOfFlight;
G4int side;
G4bool flag;
G4int code;
G4String particleName;
G4String particleType;
G4int baryon;
G4int strangeness;
enum {NumberOfQuarkFlavor = 8};
G4int theQuarkContent[NumberOfQuarkFlavor];
G4int theAntiQuarkContent[NumberOfQuarkFlavor];
public:
G4HEVector(const G4HadProjectile * aParticle);
G4HEVector()
{
px = 0.0;
py = 0.0;
pz = 0.0;
energy = 0.0;
kineticEnergy = 0.0;
mass = 0.0;
charge = 0.0;
timeOfFlight = 0.0;
side = 0;
flag = false;
code = 0;
particleName = "";
particleType = "";
baryon = 0;
strangeness = 0;
}
G4HEVector( const G4HEVector & p )
{
px = p.px;
py = p.py;
pz = p.pz;
energy = p.energy;
kineticEnergy = p.kineticEnergy;
mass = p.mass;
charge = p.charge;
timeOfFlight = p.timeOfFlight;
side = p.side;
flag = p.flag;
code = p.code;
particleName = p.particleName;
particleType = p.particleType;
baryon = p.baryon;
strangeness = p.strangeness;
}
G4HEVector & operator = ( const G4HEVector & p )
{
px = p.px;
py = p.py;
pz = p.pz;
energy = p.energy;
kineticEnergy = p.kineticEnergy;
mass = p.mass;
charge = p.charge;
timeOfFlight = p.timeOfFlight;
side = p.side;
flag = p.flag;
code = p.code;
particleName = p.particleName;
particleType = p.particleType;
baryon = p.baryon;
strangeness = p.strangeness;
return *this;
}
~G4HEVector(){ };
G4double Amax(G4double a, G4double b);
G4String getParticleName(G4int code, G4int baryon);
void setMomentum( const G4ParticleMomentum mom );
void setMomentum( const G4ParticleMomentum * mom );
void setMomentumAndUpdate( const G4ParticleMomentum mom );
void setMomentumAndUpdate( const G4ParticleMomentum * mom );
const G4ParticleMomentum getMomentum() const ;
G4double getTotalMomentum();
void setMomentum( G4double x, G4double y, G4double z);
void setMomentumAndUpdate( G4double x, G4double y, G4double z );
void setMomentum( G4double x, G4double y );
void setMomentumAndUpdate( G4double x, G4double y );
void setMomentum( G4double z );
void setMomentumAndUpdate( G4double z );
void setEnergy( G4double e );
void setEnergyAndUpdate( G4double e );
void setKineticEnergy( G4double ekin );
void setKineticEnergyAndUpdate(G4double ekin);
G4double getEnergy();
G4double getKineticEnergy();
void setMass( G4double m );
void setMassAndUpdate( G4double m );
G4double getMass();
void setCharge( G4double c );
G4double getCharge();
void setTOF( G4double t );
G4double getTOF();
void setSide( G4int s );
G4int getSide();
void setFlag( G4bool f );
G4bool getFlag();
void setCode( G4int c );
G4int getCode();
G4String getName();
G4int getBaryonNumber();
G4int getStrangenessNumber();
G4int getQuarkContent(G4int flavor);
G4int getAntiQuarkContent(G4int flavor);
void setZero();
G4String getType();
void Add( const G4HEVector & p1, const G4HEVector & p2 );
void Sub( const G4HEVector & p1, const G4HEVector & p2 );
void Lor( const G4HEVector & p1, const G4HEVector & p2 );
G4double CosAng( const G4HEVector & p );
G4double Ang(const G4HEVector & p );
G4double Dot4( const G4HEVector & p1, const G4HEVector & p2);
G4double Impu( const G4HEVector & p1, const G4HEVector & p2);
void Add3( const G4HEVector & p1, const G4HEVector & p2);
void Sub3( const G4HEVector & p1, const G4HEVector & p2);
void Cross( const G4HEVector & p1, const G4HEVector & p2);
G4double Dot( const G4HEVector & p1, const G4HEVector & p2);
void Smul( const G4HEVector & p, G4double h);
void SmulAndUpdate( const G4HEVector & p, G4double h);
void Norz( const G4HEVector & p );
G4double Length();
void Exch( G4HEVector & p1);
void Defs1( const G4HEVector & p1, const G4HEVector & p2);
void Defs( const G4HEVector & p1, const G4HEVector & p2,
G4HEVector & my, G4HEVector & mz );
void Trac( const G4HEVector & p1, const G4HEVector & mx,
const G4HEVector & my, const G4HEVector & mz);
void setDefinition(G4String name);
G4int FillQuarkContent();
void Print( G4int L);
};
#endif