268 lines
7.2 KiB
C++
268 lines
7.2 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4HEVector.hh,v 1.12 2006/06/29 20:29:48 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// G4 Gheisha friend class G4KinematicParticle -- header file
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// J.L. Chuma, TRIUMF, 22-Feb-1996
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// last modified: H. Fesefeldt 18-November-1996
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#ifndef G4HEVector_hh
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#define G4HEVector_hh 1
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// Class description:
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// Instances of this class are used by the high energy parameterized models
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// to store particle type, charge, mass, energy and momentum, among other
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// things. Many operations are available with G4HEVectors, including
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// addition, subtraction, and Lorentz boosting.
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// Class Description - End
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#include "G4ParticleMomentum.hh"
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#include "Randomize.hh"
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#include "G4HadProjectile.hh"
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class G4HEVector
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{
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protected:
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G4double px;
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G4double py;
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G4double pz;
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G4double energy;
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G4double kineticEnergy;
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G4double mass;
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G4double charge;
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G4double timeOfFlight;
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G4int side;
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G4bool flag;
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G4int code;
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G4String particleName;
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G4String particleType;
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G4int baryon;
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G4int strangeness;
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enum {NumberOfQuarkFlavor = 8};
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G4int theQuarkContent[NumberOfQuarkFlavor];
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G4int theAntiQuarkContent[NumberOfQuarkFlavor];
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public:
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G4HEVector(const G4HadProjectile * aParticle);
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G4HEVector()
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{
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px = 0.0;
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py = 0.0;
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pz = 0.0;
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energy = 0.0;
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kineticEnergy = 0.0;
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mass = 0.0;
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charge = 0.0;
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timeOfFlight = 0.0;
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side = 0;
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flag = false;
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code = 0;
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particleName = "";
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particleType = "";
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baryon = 0;
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strangeness = 0;
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}
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G4HEVector( const G4HEVector & p )
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{
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px = p.px;
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py = p.py;
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pz = p.pz;
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energy = p.energy;
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kineticEnergy = p.kineticEnergy;
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mass = p.mass;
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charge = p.charge;
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timeOfFlight = p.timeOfFlight;
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side = p.side;
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flag = p.flag;
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code = p.code;
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particleName = p.particleName;
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particleType = p.particleType;
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baryon = p.baryon;
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strangeness = p.strangeness;
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}
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G4HEVector & operator = ( const G4HEVector & p )
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{
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px = p.px;
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py = p.py;
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pz = p.pz;
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energy = p.energy;
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kineticEnergy = p.kineticEnergy;
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mass = p.mass;
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charge = p.charge;
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timeOfFlight = p.timeOfFlight;
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side = p.side;
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flag = p.flag;
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code = p.code;
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particleName = p.particleName;
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particleType = p.particleType;
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baryon = p.baryon;
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strangeness = p.strangeness;
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return *this;
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}
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~G4HEVector(){ };
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G4double Amax(G4double a, G4double b);
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G4String getParticleName(G4int code, G4int baryon);
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void setMomentum( const G4ParticleMomentum mom );
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void setMomentum( const G4ParticleMomentum * mom );
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void setMomentumAndUpdate( const G4ParticleMomentum mom );
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void setMomentumAndUpdate( const G4ParticleMomentum * mom );
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const G4ParticleMomentum getMomentum() const ;
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G4double getTotalMomentum();
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void setMomentum( G4double x, G4double y, G4double z);
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void setMomentumAndUpdate( G4double x, G4double y, G4double z );
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void setMomentum( G4double x, G4double y );
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void setMomentumAndUpdate( G4double x, G4double y );
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void setMomentum( G4double z );
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void setMomentumAndUpdate( G4double z );
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void setEnergy( G4double e );
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void setEnergyAndUpdate( G4double e );
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void setKineticEnergy( G4double ekin );
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void setKineticEnergyAndUpdate(G4double ekin);
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G4double getEnergy();
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G4double getKineticEnergy();
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void setMass( G4double m );
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void setMassAndUpdate( G4double m );
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G4double getMass();
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void setCharge( G4double c );
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G4double getCharge();
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void setTOF( G4double t );
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G4double getTOF();
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void setSide( G4int s );
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G4int getSide();
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void setFlag( G4bool f );
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G4bool getFlag();
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void setCode( G4int c );
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G4int getCode();
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G4String getName();
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G4int getBaryonNumber();
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G4int getStrangenessNumber();
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G4int getQuarkContent(G4int flavor);
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G4int getAntiQuarkContent(G4int flavor);
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void setZero();
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G4String getType();
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void Add( const G4HEVector & p1, const G4HEVector & p2 );
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void Sub( const G4HEVector & p1, const G4HEVector & p2 );
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void Lor( const G4HEVector & p1, const G4HEVector & p2 );
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G4double CosAng( const G4HEVector & p );
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G4double Ang(const G4HEVector & p );
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G4double Dot4( const G4HEVector & p1, const G4HEVector & p2);
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G4double Impu( const G4HEVector & p1, const G4HEVector & p2);
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void Add3( const G4HEVector & p1, const G4HEVector & p2);
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void Sub3( const G4HEVector & p1, const G4HEVector & p2);
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void Cross( const G4HEVector & p1, const G4HEVector & p2);
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G4double Dot( const G4HEVector & p1, const G4HEVector & p2);
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void Smul( const G4HEVector & p, G4double h);
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void SmulAndUpdate( const G4HEVector & p, G4double h);
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void Norz( const G4HEVector & p );
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G4double Length();
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void Exch( G4HEVector & p1);
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void Defs1( const G4HEVector & p1, const G4HEVector & p2);
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void Defs( const G4HEVector & p1, const G4HEVector & p2,
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G4HEVector & my, G4HEVector & mz );
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void Trac( const G4HEVector & p1, const G4HEVector & mx,
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const G4HEVector & my, const G4HEVector & mz);
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void setDefinition(G4String name);
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G4int FillQuarkContent();
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void Print( G4int L);
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};
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#endif
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