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geant4/source/processes/hadronic/models/binary_cascade/include/G4BCLateParticle.hh
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2016-06-09 15:37:50 +02:00

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//
// ********************************************************************
// * License and Disclaimer *
// * *
// * The Geant4 software is copyright of the Copyright Holders of *
// * the Geant4 Collaboration. It is provided under the terms and *
// * conditions of the Geant4 Software License, included in the file *
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// * include a list of copyright holders. *
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// * Neither the authors of this software system, nor their employing *
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// * work make any representation or warranty, express or implied, *
// * regarding this software system or assume any liability for its *
// * use. Please see the license in the file LICENSE and URL above *
// * for the full disclaimer and the limitation of liability. *
// * *
// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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// * any work based on the software) you agree to acknowledge its *
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// ********************************************************************
//
#ifndef G4BCLateParticle_h
#define G4BCLateParticle_h 1
#include "G4BCAction.hh"
#include "G4CollisionInitialState.hh"
#include "G4KineticTrack.hh"
#include "G4KineticTrackVector.hh"
#include <vector>
//#define debug_BCLateParticle 1
class G4BCLateParticle : public G4BCAction
{
public:
G4BCLateParticle(){}
virtual ~G4BCLateParticle(){}
virtual const std::vector<G4CollisionInitialState *> &
GetCollisions(G4KineticTrack * aProjectile,
std::vector<G4KineticTrack *> & ,
G4double theCurrentTime)
{
theColl.clear();
G4double ctime=std::max(0.,aProjectile->GetFormationTime()) + theCurrentTime;
G4KineticTrackVector noTarget;
G4CollisionInitialState * aLate =
new G4CollisionInitialState(ctime,
aProjectile, noTarget, this);
theColl.push_back(aLate);
#ifdef debug_BCLateParticle
G4cout << "Particle starting late " << aProjectile << " "
<< aProjectile->GetDefinition()->GetParticleName() << " "
<< 1/MeV*aProjectile->Get4Momentum() << " "
<< 1/fermi*aProjectile->GetPosition() << " "
<< aProjectile->GetFormationTime()
<< G4endl;
#endif
return theColl;
}
virtual G4KineticTrackVector * GetFinalState(G4KineticTrack * aProjectile,
std::vector<G4KineticTrack *> & )
{
G4KineticTrackVector * result = new G4KineticTrackVector;
G4KineticTrack * lateParticle=new G4KineticTrack(*aProjectile);
result->push_back(lateParticle);
return result;
}
private:
std::vector<G4CollisionInitialState *> theColl;
};
#endif