186 lines
6.4 KiB
C++
186 lines
6.4 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4VRangeToEnergyConverter.hh,v 1.4 2006/06/29 19:30:06 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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//
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// Class Description
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// This class is base class for Range to Energy Converters.
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// Cut in energy corresponding to given cut value in range
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// is calculated for a material by using Convert method
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//
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// ------------------------------------------------------------
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// First Implementation 5 Oct. 2002 H.Kurahige
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// ------------------------------------------------------------
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#ifndef G4VRangeToEnergyConverter_h
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#define G4VRangeToEnergyConverter_h 1
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#include "globals.hh"
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#include <cmath>
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#include "G4ios.hh"
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#include <vector>
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#include "G4ParticleDefinition.hh"
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#include "G4PhysicsTable.hh"
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#include "G4Element.hh"
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#include "G4Material.hh"
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class G4PhysicsLogVector;
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class G4VRangeToEnergyConverter
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{
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public: // with description
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// constructor
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G4VRangeToEnergyConverter();
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// copy constructor
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G4VRangeToEnergyConverter(const G4VRangeToEnergyConverter &right);
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G4VRangeToEnergyConverter & operator=(const G4VRangeToEnergyConverter &right);
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public:
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// destructor
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virtual ~G4VRangeToEnergyConverter();
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// equal opperators
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G4int operator==(const G4VRangeToEnergyConverter &right) const;
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G4int operator!=(const G4VRangeToEnergyConverter &right) const;
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public: // with description
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// calculate energy cut from given range cut for the material
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virtual G4double Convert(G4double rangeCut, const G4Material* material);
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// set energy range for all particle type
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static void SetEnergyRange(G4double lowedge, G4double highedge);
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// get energy range for all particle type
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static G4double GetLowEdgeEnergy();
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static G4double GetHighEdgeEnergy();
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// return pointer to the particle type which this converter takes care
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const G4ParticleDefinition* GetParticleType() const;
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// return the Loss Table
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const G4PhysicsTable* GetLossTable() const;
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//-------------- Loss Table ------------------------------------------
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// theLossTable is a collection of loss vectors for all elements.
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// Each loss vector has energy loss values (cross section values
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// for neutral particles) which are calculated by
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// ComputeLoss(G4double AtomicNumber,G4double KineticEnergy).
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protected:
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static G4double LowestEnergy, HighestEnergy;
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const G4ParticleDefinition* theParticle;
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typedef G4PhysicsTable G4LossTable;
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G4LossTable* theLossTable;
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G4int NumberOfElements;
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typedef G4PhysicsLogVector G4LossVector;
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G4int TotBin;
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protected:// with description
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virtual void BuildLossTable();
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virtual G4double ComputeLoss(G4double AtomicNumber,
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G4double KineticEnergy
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) const;
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//-------------- Range Table ------------------------------------------
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protected:
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typedef G4PhysicsLogVector G4RangeVector;
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virtual void BuildRangeVector(const G4Material* aMaterial,
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G4double maxEnergy,
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G4double aMass,
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G4RangeVector* rangeVector);
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protected:
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G4double ConvertCutToKineticEnergy(
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G4RangeVector* theRangeVector,
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G4double theCutInLength,
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size_t materialIndex
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) const;
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G4double RangeLinSimpson(
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G4int numberOfElements,
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const G4ElementVector* elementVector,
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const G4double* atomicNumDensityVector,
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G4double aMass,
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G4double taulow, G4double tauhigh,
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G4int nbin
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);
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G4double RangeLogSimpson(
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G4int numberOfElements,
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const G4ElementVector* elementVector,
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const G4double* atomicNumDensityVector,
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G4double aMass,
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G4double ltaulow, G4double ltauhigh,
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G4int nbin
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);
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public: // with description
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void SetVerboseLevel(G4int value);
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G4int GetVerboseLevel() const;
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// controle flag for output message
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// 0: Silent
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// 1: Warning message
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// 2: More
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private:
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G4int verboseLevel;
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};
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inline
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void G4VRangeToEnergyConverter::SetVerboseLevel(G4int value)
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{
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verboseLevel = value;
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}
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inline
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G4int G4VRangeToEnergyConverter::GetVerboseLevel() const
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{
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return verboseLevel;
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}
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#endif
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