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geant4/source/particles/management/include/G4IonTable.hh
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//
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// * This code implementation is the result of the scientific and *
// * technical work of the GEANT4 collaboration. *
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//
// $Id: G4IonTable.hh,v 1.25 2007/09/14 07:04:09 kurasige Exp $
// GEANT4 tag $Name: geant4-09-01 $
//
//
// ------------------------------------------------------------
// GEANT 4 class header file
//
// History: first implementation,
// based on object model of June 27, 98 H.Kurashige
// ------------------------------------------------------------
// modified GetIon 02 Aug., 98 H.Kurashige
// added Remove() 06 Nov.,98 H.Kurashige
// add GetNucleusMass 15 Mar. 99 H.Kurashige
// -----
// Modified GetIon methods 17 Aug. 99 H.Kurashige
// New design using G4VIsotopeTable 5 Oct. 99 H.Kurashige
// Add GetNucleusEncoding according PDG 2006 9 Oct. 2006 H.Kurashige
#ifndef G4IonTable_h
#define G4IonTable_h 1
#include "G4ios.hh"
#include "globals.hh"
#include "G4ParticleDefinition.hh"
#include <cmath>
#include <vector>
class G4ParticleTable;
class G4VIsotopeTable;
class G4IsotopeProperty;
class G4IonTable
{
// Class Description
// G4IonTable is the table of pointer to G4ParticleDefinition
// In G4IonTable, each G4ParticleDefinition pointer is stored
//
public:
// Use STL Vector as list of ions
typedef std::vector<G4ParticleDefinition*> G4IonList;
public:
// constructor
G4IonTable();
protected:
// hide copy construictor as protected
G4IonTable(const G4IonTable &right);
G4IonTable & operator = (const G4IonTable &) {return *this;}
public:
// destructor
virtual ~G4IonTable();
public: // With Description
G4int GetNumberOfElements() const;
// Get number of elements defined in the IonTable
// Register Isotope table
void RegisterIsotopeTable(G4VIsotopeTable* table);
G4VIsotopeTable* GetIsotopeTable(size_t idx=0) const;
// G4IonTable asks properties of isotopes to this G4VIsotopeTable
// by using FindIsotope(G4IsotopeProperty* property) method.
// ---------------------------
// FindIon/GetIon
// FindIon methods return pointer of ion if it exists
// GetIon methods also return pointer of ion. In GetIon
// methods the designated ion will be created if it does not exist.
//
// !! PDGCharge inG4ParticleDefinition of ions is !!
// !! electric charge of nucleus (i.e. fully ionized ions) !!
// -----------------------------
// Find/Get "ground state"
G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J=0);
// The ion is assumed to be ground state (i.e Excited energy = 0)
// Z: Atomic Number
// A: Atomic Mass
// J: Total Angular momentum (in unit of 1/2)
G4ParticleDefinition* GetIon(G4int encoding);
// The ion can be get by using PDG encoding
// !! Only ground state can be obtained .i.e. Isomer = 0
// Find/Get "excited state"
G4ParticleDefinition* FindIon(G4int Z, G4int A, G4double E, G4int J=0);
G4ParticleDefinition* GetIon(G4int Z, G4int A, G4double E, G4int J=0);
G4ParticleDefinition* FindIon(G4int Z, G4int A, G4int L,
G4double E, G4int J=0);
G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int L,
G4double E, G4int J=0);
// Z: Atomic Number
// A: Atomic Mass (nn + np +nlambda)
// L: Number of Lmabda
// J: Total Angular momentum (in unit of 1/2)
// E: Excitaion energy
G4ParticleDefinition* GetIon(G4int Z, G4int A, G4int J, G4int Q);
// This method is provided for compatibilties
// The third and last arguments gives no effect
static G4bool IsIon(G4ParticleDefinition*);
// return true if the particle is ion
const G4String& GetIonName(G4int Z, G4int A, G4double E) const;
const G4String& GetIonName(G4int Z, G4int A, G4int L, G4double E) const;
// get ion name
static G4int GetNucleusEncoding(G4int Z, G4int A,
G4double E=0.0, G4int J=0);
// get PDG code for Ions
// Nuclear codes are given as 10-digit numbers +-100ZZZAAAI.
//For a nucleus consisting of np protons and nn neutrons
// A = np + nn and Z = np.
// I gives the isomer level, with I = 0 corresponding
// to the ground state and I >0 to excitations
//
//!!! I = 1 is assigned fo all excitation states in Geant4
static G4int GetNucleusEncoding(G4int Z, G4int A, G4int L,
G4double E=0.0, G4int J=0);
// get PDG code for Hyper-Nucleus Ions
// Nuclear codes are given as 10-digit numbers +-10LZZZAAAI.
//For a nucleus consisting of np protons and nn neutrons
// A = np + nn +nlambda and Z = np.
// L = nlambda
// I gives the isomer level, with I = 0 corresponding
// to the ground state and I >0 to excitations
//
//!!! I = 1 is assigned fo all excitation states in Geant4
static G4bool GetNucleusByEncoding(G4int encoding,
G4int &Z, G4int &A,
G4double &E, G4int &J);
static G4bool GetNucleusByEncoding(G4int encoding,
G4int &Z, G4int &A, G4int &L,
G4double &E, G4int &J);
//!!! Only ground states are supported now
G4double GetIonMass(G4int Z, G4int A, G4int L=0) const;
G4double GetNucleusMass(G4int Z, G4int A, G4int L=0) const;
// These two methods returns Nucleus (i.e. full ionized atom) mass
// ,where Z is Atomic Number (number of protons) and
// A is Atomic Number (number of nucleons and hyperons)
// L is number of lambda (A= nn + np + nlambda)
G4int Entries() const;
// Return number of ions in the table
G4ParticleDefinition* GetParticle(G4int index) const;
// Return the pointer of index-th ion in the table
G4bool Contains(const G4ParticleDefinition *particle) const;
// Return 'true' if the ion exists
void Insert(G4ParticleDefinition* particle);
void Remove(G4ParticleDefinition* particle);
// Insert/Remove an ion in the table
void DumpTable(const G4String &particle_name = "ALL") const;
// dump information of particles specified by name
protected:
G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4double E, G4int J);
G4ParticleDefinition* CreateIon(G4int Z, G4int A, G4int L,
G4double E, G4int J);
// Create Ion
G4IsotopeProperty* FindIsotope(G4int Z, G4int A, G4double E, G4int J);
// Ask properties of isotopes to this G4VIsotopeTable
G4ParticleDefinition* GetLightIon(G4int Z, G4int A) const;
G4bool IsLightIon(G4ParticleDefinition*) const;
// return true if the particle is pre-defined ion
void AddProcessManager(const G4String& ionName);
// Add process manager to ions with name of 'ionName'
G4int GetVerboseLevel() const;
// get Verbose Level defined in G4ParticleTable
private:
G4IonList* fIonList;
std::vector<G4VIsotopeTable*> *fIsotopeTableList;
enum { numberOfElements = 118};
static const G4String elementName[numberOfElements];
};
inline G4int G4IonTable::GetNumberOfElements() const
{
return numberOfElements;
}
inline G4bool G4IonTable::Contains(const G4ParticleDefinition* particle) const
{
G4IonList::iterator i;
for (i = fIonList->begin(); i!= fIonList->end(); ++i) {
if (**i==*particle) return true;
}
return false;
}
inline G4int G4IonTable::Entries() const
{
return fIonList->size();
}
inline G4ParticleDefinition* G4IonTable::GetParticle(G4int index) const
{
if ( (index >=0 ) && (index < Entries()) ){
return (*fIonList)[index];
} else {
return 0;
}
}
#endif