143 lines
4.8 KiB
C++
143 lines
4.8 KiB
C++
//
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// ********************************************************************
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// * License and Disclaimer *
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// * *
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// * The Geant4 software is copyright of the Copyright Holders of *
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// * the Geant4 Collaboration. It is provided under the terms and *
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// * conditions of the Geant4 Software License, included in the file *
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// * LICENSE and available at http://cern.ch/geant4/license . These *
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// * include a list of copyright holders. *
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// * *
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// * Neither the authors of this software system, nor their employing *
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// * institutes,nor the agencies providing financial support for this *
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// * work make any representation or warranty, express or implied, *
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// * regarding this software system or assume any liability for its *
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// * use. Please see the license in the file LICENSE and URL above *
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// * for the full disclaimer and the limitation of liability. *
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// * *
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// * This code implementation is the result of the scientific and *
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// * technical work of the GEANT4 collaboration. *
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// * By using, copying, modifying or distributing the software (or *
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// * any work based on the software) you agree to acknowledge its *
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// * use in resulting scientific publications, and indicate your *
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// * acceptance of all terms of the Geant4 Software license. *
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// ********************************************************************
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//
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//
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// $Id: G4DecayProducts.hh,v 1.12 2006/06/29 19:22:45 gunter Exp $
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// GEANT4 tag $Name: geant4-09-01 $
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//
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//
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// ------------------------------------------------------------
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// GEANT 4 class header file
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//
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// History: first implementation, based on object model of
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// 12 Dec 1997 H.Kurashige
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// ------------------------------------------------------------
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#ifndef G4DecayProducts_h
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#define G4DecayProducts_h 1
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#include "G4ios.hh"
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#include "globals.hh"
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#include "G4DynamicParticle.hh"
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#include "G4Allocator.hh"
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class G4DecayProducts
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{
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public: // With Description
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// constructors
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G4DecayProducts();
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G4DecayProducts(const G4DynamicParticle &aParticle);
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public:
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// copy constructor and assignment operator
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// Deep copy: for G4DynamicParticle pointer
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G4DecayProducts(const G4DecayProducts &right);
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G4DecayProducts & operator=(const G4DecayProducts &right);
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//destructor
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~G4DecayProducts();
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// new & delete operators for G4Allocator
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inline void *operator new(size_t);
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inline void operator delete(void *G4DecayProducts);
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// (un)equal operator
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G4int operator==(const G4DecayProducts &right) const;
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G4int operator!=(const G4DecayProducts &right) const;
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public: // With Description
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// set-get methods for the parent particle
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// theParentPaticle is used to get information of parent particle
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// when decay products are filled
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// new G4DynamicParticle object is created in set methods
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const G4DynamicParticle* GetParentParticle() const {return theParentParticle;};
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void SetParentParticle(const G4DynamicParticle &aParticle);
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// boost all products
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void Boost(G4double totalEnergy, const G4ThreeVector &momentumDirection);
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void Boost(G4double betax, G4double betay, G4double betaz);
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// push-pop methods for decay products pointer
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G4DynamicParticle* PopProducts();
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G4int PushProducts(G4DynamicParticle *aParticle);
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G4DynamicParticle* operator[](G4int anIndex) const;
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G4int entries() const {return numberOfProducts;};
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// check energy/momentum of products
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G4bool IsChecked() const;
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//
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void DumpInfo() const;
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protected:
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enum {MaxNumberOfProducts = 64};
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private:
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G4int numberOfProducts;
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G4DynamicParticle* theParentParticle;
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G4DynamicParticle* theProductVector[MaxNumberOfProducts];
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};
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#if defined G4PARTICLES_ALLOC_EXPORT
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extern G4DLLEXPORT G4Allocator<G4DecayProducts> aDecayProductsAllocator;
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#else
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extern G4DLLIMPORT G4Allocator<G4DecayProducts> aDecayProductsAllocator;
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#endif
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// ------------------------
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// Inlined operators
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// ------------------------
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inline void * G4DecayProducts::operator new(size_t)
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{
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void * aDecayProducts;
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aDecayProducts = (void *) aDecayProductsAllocator.MallocSingle();
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return aDecayProducts;
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}
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inline void G4DecayProducts::operator delete(void * aDecayProducts)
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{
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aDecayProductsAllocator.FreeSingle((G4DecayProducts *) aDecayProducts);
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}
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inline
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G4int G4DecayProducts::operator==(const G4DecayProducts &right) const
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{
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return (this == (G4DecayProducts *) &right);
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}
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inline
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G4int G4DecayProducts::operator!=(const G4DecayProducts &right) const
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{
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return (this != (G4DecayProducts *) &right);
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}
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#endif
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